Animator Gallery

General discussion about Animator for SketchUp

Re: Animator Gallery

Postby solo » Sat May 21, 2016 1:08 am

Animation1.gif
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Re: Animator Gallery

Postby ntxdave » Sat May 21, 2016 1:25 am

Drone Demo using AmbientOcclusionEx
This is the same model as I posted originally but this version was rendered with the AmbientOcclusionEx plugin.
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Re: Animator Gallery

Postby pilou » Sat May 21, 2016 1:31 am

@Daniel S : Cool gears! :fro:

GIF_turn.gif
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Re: Animator Gallery

Postby solo » Sat May 21, 2016 6:26 pm

basic 360 VR animation, basic shapes, 360 videos cannot play in this thread so here is a link:



https://www.youtube.com/watch?v=B6zl6tWZBrs
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Re: Animator Gallery

Postby Rich O Brien » Sat May 21, 2016 9:17 pm

solo wrote:basic 360 VR animation, basic shapes, 360 videos cannot play in this thread so here is a link


Shame youtube prevent embedding 360 videos

But i watched that on my phone with a cardboard and it was great.
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There's a frontroom and a backroom....reverse faces
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Re: Animator Gallery

Postby Rich O Brien » Sun May 22, 2016 12:10 am

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There's a frontroom and a backroom....reverse faces
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Re: Animator Gallery

Postby ntxdave » Sun May 22, 2016 12:15 am

Nice Rich - Did I see some scaling in the crane portion of the scoop? If so, how did you that. When I click on the Scale tool, I do not get/see any options. Am I doing something wrong. That is a feature I need to be able to complete my car wash.

BTW: Is that normal now for adds to show up in YouTube videos?
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Re: Animator Gallery

Postby Rich O Brien » Sun May 22, 2016 12:17 am

no scaling in this model. and i think scaling isn't working anyway for now.
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Re: Animator Gallery

Postby ntxdave » Sun May 22, 2016 12:29 am

Rich O Brien wrote:no scaling in this model. and i think scaling isn't working anyway for now.

That is what I thought. Your animation looks like there was some scaling so I was just checking.

Rich, Can you look at my last entry in the Animator and Ambient Occlusion thread and let me know what you think. BTW: The thread should be more correctly name to Animator and AmbientOcclusionEx which is the correct name for the plugin. I set it up incorrectly.
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Re: Animator Gallery

Postby ntxdave » Fri May 27, 2016 2:37 am

The two animations below were generated with version v1.0r2 of Animator. They are a very simple animations showing a car driving up the to payment booth at a car was, stopping at the payment station, pulling forward and waiting for the payment verification, and then driving through the payment gate once payment has been verified/approved.

One was done directly with Animator and the other was done using the AmbientOcclusionEx plugin. Both were done without any changes to the model.

Car Wash Payment Booth - Animator Only


Car Wash Payment Booth - Animator & AmbientOcclusionEx
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Re: Animator Gallery

Postby Rich O Brien » Thu Jun 02, 2016 1:11 pm

click to play...

turtle.gif
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Re: Animator Gallery

Postby JQL » Thu Jun 02, 2016 1:18 pm

So simple! So Cool! Just translations and rotations! What about making it move forward too?
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Re: Animator Gallery

Postby Rich O Brien » Fri Jun 03, 2016 2:37 pm

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There's a frontroom and a backroom....reverse faces
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Re: Animator Gallery

Postby ntxdave » Fri Jun 03, 2016 2:45 pm

Nice Rick - I like this one. Bet it would look good in a rendered version so the paint could take on a bit of a metallic look.
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Re: Animator Gallery

Postby fluid » Mon Jun 06, 2016 11:03 am

Forklift animation with SketchFX using AmbientOcclusion integration:

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Re: Animator Gallery

Postby ntxdave » Fri Jun 10, 2016 5:42 pm

Car Wash - Pendulum with sprays
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Re: Animator Gallery

Postby TwilightRender » Thu Jul 07, 2016 4:59 pm

Here is the forklift demo rendered in Twilight Render with SketchUp screenshot overlay. I believe support for Twilight Render animation rendering should be in the next version ( > 1.0v) We will post soon an installer (for Windows at first) for Twilight Render V2 Pro that supports Animator inter-operation for beta testers to try it out (this will be a Pro feature). Again, it will require both an update from Animator and TWR, which should be available pretty soon.

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Re: Animator Gallery

Postby ntxdave » Thu Jul 07, 2016 5:32 pm

Even though I do not have a Twilight Pro license, I am exciting announcement and hope that some Pro users will post some samples.
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Re: Animator Gallery

Postby Falstaff » Wed Jul 13, 2016 1:01 am

Just tested the new tracking camera movement.

Vehicle POV


Cyclist POV
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Last edited by Falstaff on Wed Jul 13, 2016 6:31 pm, edited 3 times in total.

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Re: Animator Gallery

Postby ntxdave » Wed Jul 13, 2016 1:34 am

@Falstaff, if you edit your post and remove the "s" and just make it http:// in the URLthen the videos will show up inline.
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Re: Animator Gallery

Postby ntxdave » Mon Jul 18, 2016 11:28 pm

@Falstaff I really like you examples of the camera following an object. I am going to work on one for learning purposes but I think you have a perfect example.
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Re: Animator Gallery

Postby faust07 » Tue Jul 19, 2016 9:39 am

@Falstaff: this are really impressing examples for the use of Animator. The walking and gesturing people are well made. The SketchUp design is simple and clear.
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Re: Animator Gallery

Postby Rich O Brien » Thu Oct 06, 2016 3:28 pm

click to watch....

fire.gif


interesting that TIG SKMtools works with Animator.
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There's a frontroom and a backroom....reverse faces
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Re: Animator Gallery

Postby JQL » Thu Oct 06, 2016 3:40 pm

Could you try rendering that with Thea Rich? Please?
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Re: Animator Gallery

Postby Rich O Brien » Thu Oct 06, 2016 4:01 pm

No point. The image sequence plays in the viewport so it would not sync with the frame rate.

Only direct viewport recording would work.
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Re: Animator Gallery

Postby JQL » Thu Oct 06, 2016 6:59 pm

Ok, thanks! Then I guess I'll wait for other kind of implementation...

I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies.

Alas, I will probably learn Unreal engine someday.
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Re: Animator Gallery

Postby pilou » Thu Oct 06, 2016 8:52 pm

Unreal is some more difficult than Unity! ;)
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Re: Animator Gallery

Postby JQL » Thu Oct 06, 2016 10:27 pm

I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?
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Re: Animator Gallery

Postby ntxdave » Thu Oct 06, 2016 10:45 pm

Rich O Brien wrote:No point. The image sequence plays in the viewport so it would not sync with the frame rate.

Only direct viewport recording would work.


So, are you saying this would not work with Animator or was you animation generated with Animator?
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Re: Animator Gallery

Postby Rich O Brien » Thu Oct 06, 2016 10:48 pm

I'm saying to only way to capture the animated texture is to record the viewport.

Exporting the animation won't export the animation applied with SKMtools.
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There's a frontroom and a backroom....reverse faces
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