General discussion about Animator for SketchUp
by fredo6 » Mon May 16, 2016 7:07 pm
I would suggest that you, dear beta testers, post (almost) finished animations under this thread (as YouTube videos).
Fredo
Last edited by fredo6 on Fri May 20, 2016 6:31 pm, edited 2 times in total.
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by Rich O Brien » Tue May 17, 2016 3:38 pm
There's a frontroom and a backroom....reverse faces
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by fredo6 » Wed May 18, 2016 11:11 pm
Forklift Motion animation In Natural modeRendered with AmbientOcclusionExMany thanks to the Fluid Interactive team, in particular Nicola and AlbertoRendered with Thea (no model preparation)Many thanks to the Thea team, in particular tomaszRendered with SketchFX (no model preparation)Many thanks to the Fluid Interactive team, in particular Nicola and Alberto
Last edited by fredo6 on Sun May 29, 2016 3:13 pm, edited 2 times in total.
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by ntxdave » Thu May 19, 2016 1:01 am
Car Wash - Top Brush DemoDemo of a piece of car wash equipment (called Top Brush) that shows the car passing through the equipment and the animation of the equipment. Drone DemoMy Drone demo showing animation and some camera positioning.
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by ntxdave » Thu May 19, 2016 1:06 am
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by Rich O Brien » Thu May 19, 2016 10:52 am
There's a frontroom and a backroom....reverse faces
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by jiminy-billy-bob » Thu May 19, 2016 11:28 am
How does it look like on a larger surface? 
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by Rich O Brien » Thu May 19, 2016 11:30 am
jiminy-billy-bob wrote:How does it look like on a larger surface? 
I haven't figured out yet how to apply the movement to all instances. I thought if I animate one then do a Skatter the animation would inherit but it didn't. More play time needed.... 
There's a frontroom and a backroom....reverse faces
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by fredo6 » Thu May 19, 2016 11:49 am
Rich O Brien wrote: I haven't figured out yet how to apply the movement to all instances. I thought if I animate one then do a Skatter the animation would inherit but it didn't.
If you embed the plant into a component, and then duplicate that frame component, then all of them should move the same.
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by Pixero » Thu May 19, 2016 11:59 am
That's cool. Will it be possible to animate the vertices with for example a sinus curve for some ambient motion of plants and leaves?
For components, is it possible with some random time adjustments so they don't move all exactly the same?
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by JQL » Thu May 19, 2016 1:44 pm
And animating proxies?
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by jiminy-billy-bob » Thu May 19, 2016 3:22 pm
I believe animated proxies is already possible in Vray (with vrmesh animated in another software)
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by JQL » Thu May 19, 2016 4:31 pm
I know what you're talking about, but I'm a Thea user... I just had an idea of what I'm going to try with Animator.
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by solo » Thu May 19, 2016 5:48 pm
quick test using Thea, bit of a pain in the arse as thea only renders 7 frames at a time.
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by ntxdave » Thu May 19, 2016 5:51 pm
This is a work in progress but I am attempting to show how you can use scenes and layers to show/hide object in your animation. Spray Demo .gif My ultimate goal is to be able to show water and foam spraying when a car is going through a car wash. In this one, I just made a stupid looking little object to represent the water spray. I will have to find a cleaner way to show the shape of the spray and a better texture to use for the water and foam. Now if I could just find a way to animate the texture Anyway, the object here, as I said above, was to show that you can make objects show up and hide by altering which scenes and layers are visible during any part of the animation. If you watch, you will see that I added views at different points that capture the screen with different layers activated. Hope this gives some of you some other creative ideas.
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by ntxdave » Thu May 19, 2016 5:55 pm
Solo - another good example of using a rendering engine in combination with Animator. I have Twilight-Hobby so I am going to have to step up to another rendering engine.
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by solo » Thu May 19, 2016 6:12 pm
ntxdave wrote:Now if I could just find a way to animate the texture Hope this gives some of you some other creative ideas.
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by ntxdave » Thu May 19, 2016 6:48 pm
Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
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by solo » Thu May 19, 2016 6:52 pm
ntxdave wrote:Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
Not sure if it ever was released, Tavi (TBD) was the author.
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by solo » Thu May 19, 2016 8:12 pm
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by ntxdave » Thu May 19, 2016 11:45 pm
solo wrote:ntxdave wrote:Do you know what is clicked at the 3 second mark?
Is this a plugin that will allow you to create animated textures?
Not sure if it ever was released, Tavi (TBD) was the author.
I found 2 in the Extension Warehouse that I will have to take a look at: Animatex by RenderizaVideo Texture Plugin for SketchUp by Marc S
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by JQL » Fri May 20, 2016 12:05 am
Tig has one too, forgot it's name.
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by Rich O Brien » Fri May 20, 2016 12:16 am
Image tools I think?
I remember it need some .jar Java thing but it did run gifs in the viewport.
SKM tools I think?
I'm on phone so can't check.
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by ntxdave » Fri May 20, 2016 12:59 am
Did a little bit of investigation and found out that several people posted that the animated texture in Animatex does not play in a video. Then I went and looked at the Video Texture Plugin. I downloaded the trial version even though some people had said that an animated gif would not work. I tried it anyway. Here is a rather silly experiment: Film_1.gif Yes, this little test looks dumb and needs some refinement (like controlling the speed of the animated gif playing inside the video, it does show that it can be done. Now one of the real tricks would be to generate a movie or animated gif of water or foam and applying it as a texture to some crazy shaped objects in the car wash. Man, is this getting intriguing to me.
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by JQL » Fri May 20, 2016 10:04 am
It would be cool if Tomasz could support these animated textures in Thea and if Fredo could keep everything in sync or even finds his way into animating textures with keyframe.
I'm thinking of waves, displacement textures, leafs, TV's emitting light, watches pointers turning around, flames bursting from dungeouns for game level developers... It would be a huge leap in what sketchup could traditionally do!
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by ntxdave » Fri May 20, 2016 3:26 pm
fredo6 wrote:I would suggest that you, dear beta testers, post finished animations under this thread (as YouTube videos).
Fredo
I can agree with this statement. Might I suggest that the moderator for this thread to open up a new one for "Experiments / Trials / Tests" and move all of the posts from this thread that do not meet Fredo's request (and yes I am guilty too) to the new thread. At some point the Gallery thread could then become public to show the capabilities of the Animator plugin. Just an opinion/suggestion. 
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by solo » Fri May 20, 2016 8:54 pm
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by ntxdave » Fri May 20, 2016 9:07 pm
Shows the power of a good way to display products.
A little dark but I like this.
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by Daniel S » Sat May 21, 2016 12:08 am
Hi All!!!! I download animator plugin today.. first test: DanielS.gif Still don´t download ffmpeg  Daniel S
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by Daniel S » Sat May 21, 2016 12:26 am
I download ffmpeg.. the gif looks strange, the mp4 export looks good... here the gif: Film_1.gif Daniel S
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