General discussion about Animator for SketchUp
by fredo6 » Sat Jul 09, 2016 12:39 pm
Chri,
Thanks. I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)
Fredo
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by fredo6 » Sat Jul 09, 2016 12:53 pm
Actually, the X2 is not good. Take the 7.0x3.
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by chri » Sat Jul 09, 2016 12:59 pm
fredo6 wrote:Actually, the X2 is not good. Take the 7.0x3.
Fredo
It works for me Thanks Fredo Chri
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by pilou » Sat Jul 09, 2016 4:05 pm
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render Pro v3.5
It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) What is the process for use it with Twilight Render ?
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by chri » Sat Jul 09, 2016 6:47 pm
Hi Fredo
I have a problem to ROTATE. Please , have a look on the next GIF ( clic to anim )
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by ntxdave » Sat Jul 09, 2016 6:51 pm
pilou wrote: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render Pro v3.5
It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) What is the process for use it with Twilight Render ?
It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today.
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by pilou » Sat Jul 09, 2016 7:00 pm
Idem! Seems there is blend of rotation / Object / General! GIF_idem.gif
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by fredo6 » Sat Jul 09, 2016 10:22 pm
chri wrote:Hi Fredo
I have a problem to ROTATE. Please , have a look on the next GIF ( clic to anim )
Chri
Thanks for signaling. Fixed. Fredo
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by fredo6 » Sat Jul 09, 2016 10:25 pm
pilou wrote: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render Pro v3.5
It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) What is the process for use it with Twilight Render ?
I think this is just for Pro version. Fredo
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by fredo6 » Sat Jul 09, 2016 10:26 pm
pilou wrote:Idem! Seems there is blend of rotation / Object / General! GIF_idem.gif
Is there a bug there?
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by ntxdave » Sat Jul 09, 2016 10:55 pm
I have been rebuilding my Pendulum animation (preparing for Twilight Render) and I have not seen a problem. I thought I did once but went back and redid my sequence and all worked well for me.
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by pilou » Sat Jul 09, 2016 11:35 pm
Is there a bug there?
Yes same than Chris! Rotation must be from a point outside the object, but result gives from a point inside the object! 
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by ntxdave » Sat Jul 09, 2016 11:44 pm
pilou wrote:Is there a bug there?
Yes same than Chris! Rotation must be from a point outside the object, but result gives from a point inside the object! 
OK - I understand. My rotations were from inside the object.
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by fredo6 » Sun Jul 10, 2016 12:13 am
pilou wrote:Is there a bug there?
Yes same than Chris! Rotation must be from a point outside the object, but result gives from a point inside the object! 
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
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by chri » Sun Jul 10, 2016 10:41 am
fredo6 wrote:When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
OK Thanks Fredo
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by fredo6 » Sun Jul 10, 2016 11:30 am
In the current version, there is a bug when you capture the Rotation movement, but the transformation is actually created correctly.
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by pilou » Sun Jul 10, 2016 11:31 am
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
Better indeed!  GIF_better.gif
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by Falstaff » Mon Jul 11, 2016 11:20 pm
The camera tracking is not working for me - in particular object selection and playback. I am running on a MAC. Video attached.
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by fredo6 » Tue Jul 12, 2016 12:09 am
There seems to be a bug when playing it. Could you please open the Ruby console and see what it is.
EDIT: don't bother. I think I fixed it in v1.0y
Thanks
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Last edited by fredo6 on Tue Jul 12, 2016 12:48 am, edited 1 time in total.
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by ntxdave » Tue Jul 12, 2016 12:37 am
This is my first render with Animator using Twilight Render 2.5. I used the lowest quality settings because of the render time. This one took about 1.5 hours. When I looked at a higher quality setting, the render time was MUCH longer. At least it is a start.
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by fredo6 » Tue Jul 12, 2016 12:47 am
New Release: Animator - v1.0y - 11 Jul 16This is a maintenance release fixing bugs in - Tracking cameras - edition of rotation with orbiting See main post for RBZ files
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by faust07 » Tue Jul 12, 2016 10:41 am
@ntxdave: Did you try the twilight render settings 4) Animation 01. Low+ObjectAnimation or 02. Medium+...? The usually give much smoother and faster animation results. I can't test it because I have only twilight hobby.
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by ntxdave » Tue Jul 12, 2016 5:11 pm
faust07 wrote:@ntxdave: Did you try the twilight render settings 4) Animation 01. Low+ObjectAnimation or 02. Medium+...? The usually give much smoother and faster animation results. I can't test it because I have only twilight hobby.
I am trying another one now. I am trying the Animation 00 Preview Object Animation. That is going to take around 7hrs. We will see how that goes. When I looked at Easy 01 Low+ it I got the feedback that it would be a LONG time. On the Twilight Render Forum, I go feedback that they are working on some presets that are the settings they used to produce the forklift sample they posted. I am trying to remain optimistic that they/we will find a solution that produces some satisfactory results (both quality & time). I just upgraded my license from Hobby to Pro specifically for this reason so I want to help (if I am capable  ) to find a solution that melds Animator and Twilight Render successfully.
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by faust07 » Tue Jul 12, 2016 6:41 pm
As a late Beta-tester - I must say: great! Very well thought out. Very comprehensive feature set. Very stable and easy to handle. Detailed Video Tutorials. It is recommended to study the video before or better parallel to the first Animation. And the timeline is the hit - Incredible work has gone into the user interface. So far, only a few small questions and comments: - Positioner: How can I delete or overwrite Positions? - Generation of videos: Is it possible to define start and end position with frame numbers? (In addition to the time indication) - Tracking camera: In my understanding, it seems more like a following camera (the camera moves with the target). - Rendering: Export to Indigo (RT) would be cool...
Here a small first example. The formula for the rotation of wheels is a good help especially in curves...
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by fredo6 » Mon Aug 15, 2016 11:23 pm
New Release: Animator - v1.1a - 15 Aug 16This is a maintenance release fixing bugs with small evolutions - New Circular method for interpolating cameras, closer to what Sketchup does between Scene (see video below) - History covers all actions and is common to all films and clips See main post for RBZ files
Last edited by fredo6 on Tue Aug 16, 2016 3:26 pm, edited 2 times in total.
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by Rich O Brien » Tue Aug 16, 2016 11:58 am
The black YouTube embeds are an issue related to Chrome Browsers.
There's a frontroom and a backroom....reverse faces
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by fredo6 » Tue Aug 16, 2016 8:27 pm
New Release: Animator - v1.1b - 16 Aug 16This version 1.1b fixes a major bug affecting Repeat and Pursue options and also address a bug in History. See main post for RBZ files
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by fredo6 » Mon Sep 12, 2016 8:52 pm
New Release: Animator - v1.1c - 12 Sep 16This release introduce the concept of Kinematic Constraints, which basically is a declaration of a kinematic relationship between objects. It also fixes numerous bug and includes some cosmetic adjustments. See main post for RBZ files
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by fredo6 » Sat Oct 08, 2016 5:12 pm
New Release: Animator - v1.1e - 08 Oct 16This release is candidate to be the first one of the public beta program. It introduces a new Visual effect, Visual Extents, which forces the camera to frame the whole model or a selection of objects. It also fixes bugs and includes some cosmetic adjustments. See main post for RBZ files
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by pilou » Mon Oct 10, 2016 10:55 pm
Cool! No animation on a path ? 
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