[Plugin Beta] Animator - v2.5a - 11 Sep 19 (SU2016+)Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)Hello.
First of all, I hope you understand the awkwardness of English. Writing on the translator. I used the animator 2.1a version and thea render v2. I was using it well, but after updating the animator to 2.3c, I can't turn it on. When I press the render button, the word "no clip defined in model" appears. So do files with dozens of clips. Everything went dead. I want to use version 2.1a again, but it is not possible because the period of use has expired. If I set my computer time to the past, I can use it, but because thea render license is not available, rendering is not possible. How shall I do it? Please help me.T.T Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)@chals375
1) First of all, can you play the animation interactively within Animator 2) Can you generate the video in natural mode (No rendering by Thea)? 3) Can you open the Ruby console while you are in Animator, to see i there are errors showing. Finally, the best would be that you post or PM me your model so that I can have a closer look. Fredo PS: do not play with the clock of your PC, as you can have many other bad side effects on other applications.
Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)
For the rotation, you need to select the two arms objects, instead of the components which includes both arms.
Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)
I'm having the same issue since upgrading to v2.3. In response to your questions to @chals375 1) Yes, I can play the animation without any problems in Animator 2) Yes, I can generate the video in natural mode. Also, Thea render's animation tab can render Sketchup default animations but does not open a dialog when selecting Animator as the plugin. 3) Ruby console does not display any errors when trying to render from Thea Render Rendering with Thea works just fine if I initiate it from Animator, but the only reason I want to render from Thea is so that I have control over what format the exported image sequence is in. If there is a way to do that from Animator then that would also solve my problem. PS. I love all your plugins. Thank you for all your contributions to the Sketchup community!! Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)
I fixed the issue with the generation from Thea render in Animator 2.4a. Please advise if this is ok for your now.
Re: [Plugin Beta] Animator - v2.4a - 10 Jan 19 (SU2016+)New Release: Animator - v2.4a - 10 Jan 19
Requirement: LibFredo6 v8.7e Minor release
_______________________________________________________________________________________ See plugin home page of Animator for Download of RBZ from the PluginStore. See Main Post of the Animator thread for more information.
Re: [Plugin Beta] Animator - v2.3c - 18 Nov 18 (SU2016+)
It does! Thank you, this is really great. I appreciate you providing such great support for your plugins. Re: [Plugin Beta] Animator - v2.4a - 10 Jan 19 (SU2016+)It works fine on Mac too.
![]() Re: [Plugin Beta] Animator - v2.4b - 12 Mar 19 (SU2016+)New Release: Animator - v2.4b - 12 Mar 19
Requirement: LibFredo6 v8.7e Minor release
_______________________________________________________________________________________ See plugin home page of Animator for Download of RBZ from the PluginStore. See Main Post of the Animator thread for more information.
Re: [Plugin Beta] Animator - v2.4b - 12 Mar 19 (SU2016+)
Hi, fredo. I want to realize how version of thea render can support v2.4b animator. Is the thea render v2.0 ok? Thank you for help me. Re: [Plugin Beta] Animator - v2.4b - 12 Mar 19 (SU2016+)
I did not test with this version of Thea 2.0. I only have v1.5 on my laptop. So if you have it already, please make a test on a simple animation, opening the Ruby Console to check if there are error messages (normally you should only see traces of the execution). For Thea, make sure you use a Presto method, not interactive, with a reasonable sample/px, typically 10 to 20. This keeps the rendering under a reasonable amount of time.
Re: [Plugin Beta] Animator - v2.4c - 14 May 19 (SU2016+)New Release: Animator - v2.4c - 14 May 19
Requirement: LibFredo6 v8.7f Minor release
_______________________________________________________________________________________ See plugin home page of Animator for Download of RBZ from the PluginStore. See Main Post of the Animator thread for more information.
Re: [Plugin Beta] Animator - v2.4c - 14 May 19 (SU2016+)Can I use this extension with Maxwell Render to create a rendered video? I believe I need to creates multiple scenes to bring into Maxwell.
Re: [Plugin Beta] Animator - v2.4c - 14 May 19 (SU2016+)
I have no API to Maxwell, so it is not supported in Direct mode by Animator. And I doubt that Maxwell support the reverse mode (as Thea does), because they would have contacted me. So short answer is NO. Fredo
Re: [Plugin Beta] Animator - v2.4d - 14 Jun 19 (SU2016+)New Release: Animator - v2.4d - 14 Jun 19
Requirement: LibFredo6 v8.7f Minor release
_______________________________________________________________________________________ See plugin home page of Animator for Download of RBZ from the PluginStore. See Main Post of the Animator thread for more information.
Re: [Plugin Beta] Animator - v2.5a - 11 Sep 19 (SU2016+)New Release: Animator - v2.5a - 11 Sep 19
Requirement: LibFredo6 v9.1b Minor release
_______________________________________________________________________________________ See plugin home page of Animator for Download of RBZ from the PluginStore. See Main Post of the Animator thread for more information.
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