by Richard » Fri Apr 27, 2012 12:28 am
Thanks to all you guys for the note of "Thanks"  - as mentioned earlier, the cars are a bit rough on today's standards. Though they should still work well as scene fillers!
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by pbacot » Fri Apr 27, 2012 5:10 am
Today's standards?
Wait, are you trying to tell me they don't have airbags!!!?
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by thomthom » Fri Apr 27, 2012 8:40 am
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by Snowy » Tue Jun 26, 2012 4:46 pm
thanks a lot richard!
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by tulacong » Fri Jul 20, 2012 9:35 am
Richard wrote:I've been meaning to tidy up and post these for years. All created from scratch by hand! They aren't the prettiest photo real cars but developed at the time specifically for NPR (my own pencil technique or the Dennis technique) and also work brilliantly as plastic or cast metal cars in model scale renders. To work best in sketchy NPR type renders the critical curves of the surface have been smoothed and a group of minimal line work added over the surface to maintain lines where needed to illustrate the panels, etc! The cars can be used ON MASS!!! MAX MASS! Partly as all seats and wheels are common nestled components. You will also note from the poly count they are LOW and fairly representative of the model yet generic enough to suit NPR. The cars are default painted to await your paint job. If using for model scale plastic cars it is worth exploding, deleting windows and grills, painting all and moving the head and tail lights in a bit. From left to right: BMW X5 CITROEN XSARA HOLDEN ASTRA HOLDEN MONARO MERCEDES A CLASS PEUGEOT 307 TOYOTA RAV4 TOYOTA TACOMA VOLVO S80 Files updated to include SU-V7 version and cast metal / plastic versions included UTLRA-LOW-POLY-CARS.jpg
thank you verymuch 
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by Edson » Fri Jul 20, 2012 12:04 pm
Gaieus wrote:I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too. PaintComponent.png Great cars, Richard, thanks! 
the caveat being the fact that some renderers (podium, for one) do not accept that you apply materials to groups/components: in those cases one must apply them to faces.
edson mahfuz, architecthttp://www.mahfuz.arq.brAnyone can get you more for more, but it takes genius to get you more for less.
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by Gaieus » Fri Jul 20, 2012 2:52 pm
Well, in that case (although this is definitely a workaround), you can explode the component (the raw geometry will automatically "inherit" the component material) and then (while everything is still selected), make a new component.
Certainly this brings up a lot of other issues however...
Gai...
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by Arch08 » Thu Aug 16, 2012 9:22 pm
 Thanks very much Richard, its so useful for my low spec computer.. 
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by sherwood11 » Thu Aug 23, 2012 10:56 pm
Thank You 
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by sarkarshomit » Tue Dec 11, 2012 8:07 am
Awesome collection u have contributed...thanks a tonne  Shomit, India
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by Richard » Thu Jan 31, 2013 11:35 pm
Thanks to all the sketchucationist who downloaded these files and left a vote of thanks. I've now moved them to the store to make them accessible to both members and non members. The low poly car set can now be found here > http://sketchucation.com/shop/models/319-ultra-low-poly-car-set
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