Version 2 is out!

General discussion on SUbD for SketchUp

Re: Version 2 is out!

Postby Box » Thu Mar 02, 2017 2:44 pm

You're welcome, thanks for the great tools.
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Re: Version 2 is out!

Postby lgrahm » Thu Mar 02, 2017 8:02 pm

I second what Box says. I'd use the remove internal faces all the time. I miss it a lot.
/Lars
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Re: Version 2 is out!

Postby thomthom » Sun Mar 05, 2017 9:08 am

It's officially on the board for next update. :)
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Re: Version 2 is out!

Postby Box » Sun Mar 05, 2017 9:28 am

Something else that bothers me a bit is that you now need to have the group closed to subd the first time. It did work before while in edit mode. Having to step out to subdivide and then open for edit again is slightly annoying. It is only the initial subd so it's not a deal breaker.
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Re: Version 2 is out!

Postby thomthom » Sun Mar 05, 2017 9:33 am

Ah - I had not noticed that. I'm not sure that was deliberate. I had to refactor the logic in order to support multiple selected instance.

I logged this as a bug.
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Re: Version 2 is out!

Postby cuttingedge » Sun Mar 05, 2017 2:45 pm

thomthom wrote:JPP - would this be different from Fredo's JPP in any way?
(I really need to fix a number of issues with my current custom PP tool)


Proper thickening tool is required while keeping the quads. I find Fredo's JPP not working well-gives me undesirable result.


Thom thom, I really like in the future to be able to edit inside SubD mode, so you get a realtime feedback of your shape.. if possible for your QFT and VT to work inside Subd. that will be best! so we never have to toggle SubD on and off and guess.
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Re: Version 2 is out!

Postby thomthom » Sun Mar 05, 2017 5:29 pm

cuttingedge wrote:Proper thickening tool is required while keeping the quads. I find Fredo's JPP not working well-gives me undesirable result.

Maybe we could ask Fredo if he can add support? Might be the better solution instead of reinventing what he already created.

cuttingedge wrote:Thom thom, I really like in the future to be able to edit inside SubD mode, so you get a realtime feedback of your shape.. if possible for your QFT and VT to work inside Subd. that will be best! so we never have to toggle SubD on and off and guess.

Yea, been pondering about that. I wanted to first look into if I could create a "preview" window that syncs with SU's viewport. If I can get that working I can look into overlaying it eventually.
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Re: Version 2 is out!

Postby thomthom » Sun Mar 05, 2017 10:54 pm

On this topic; maybe not revert entirely to v1 behaviour? I can see the case when a mesh have all edges connected to two or more faces - then one can assume you want a manifold.

But, in the scenario of non-manifolds, think for instance t-shapes.

Thoughts?
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Re: Version 2 is out!

Postby Box » Mon Mar 06, 2017 1:32 am

Yeah that's kinda what I meant by saying, perhaps it could be an option.
Maybe a tic box for Ver 1 or ver 2, so a toggle for Outer shell or As modelled.

I've noticed another small bug, sometimes it reverses all faces. I'll try and catch it doing it next time.
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Re: Version 2 is out!

Postby thomthom » Mon Mar 06, 2017 7:43 pm

Box wrote:Yeah that's kinda what I meant by saying, perhaps it could be an option.
Maybe a tic box for Ver 1 or ver 2, so a toggle for Outer shell or As modelled.

I'll add this to my internal ticket.

Box wrote:I've noticed another small bug, sometimes it reverses all faces. I'll try and catch it doing it next time.

hmm... yes please. If you find a way to reproduce I'll look into it. (Could it be related to open instances? Toggling while editing instances?)
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Re: Version 2 is out!

Postby designo_84 » Sat Mar 11, 2017 7:10 am

why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.
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Re: Version 2 is out!

Postby thomthom » Sun Mar 12, 2017 11:41 am

designo_84 wrote:why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.

Are you the same user that reported this on Extension Warehouse? If not, PM me.
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Re: Version 2 is out!

Postby rv1974 » Sun Mar 12, 2017 7:41 pm

BTW There is a bug on the 'view your cart' page: it is impossible to change the quantity of SubD's and Vert-tools via up\down spinners. I had to buy it from another PC.
It happens if you visited (and clicked 'buy' button) previously.
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Re: Version 2 is out!

Postby thomthom » Sun Mar 12, 2017 9:30 pm

rv1974 wrote:BTW There is a bug on the 'view your cart' page: it is impossible to change the quantity of SubD's and Vert-tools via up\down spinners. I had to buy it from another PC.
It happens if you visited (and clicked 'buy' button) previously.

hm... what browser?
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Re: Version 2 is out!

Postby rv1974 » Mon Mar 13, 2017 6:00 am

FF, Chrome, maybe IE (not sure). Each new visit to buy page adds number of goods without option to tweak. Tried to purge history and erase cookies for this site..
But anyway managed to get some. Great tools, many thanks!
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Re: Version 2 is out!

Postby thomthom » Mon Mar 13, 2017 10:03 am

rv1974 wrote:FF, Chrome, maybe IE (not sure). Each new visit to buy page adds number of goods without option to tweak. Tried to purge history and erase cookies for this site..
But anyway managed to get some. Great tools, many thanks!

I just noticed that from the front page there is a clash between the front page graphic and the shopping cart.
But from any other page it's working fine, the spinners adjust the amount.
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Re: Version 2 is out!

Postby TraxXx » Wed Mar 15, 2017 8:50 pm

Hi Thomthom !

First of all, many thanks for all your wonderful plugins, they save me such a precious time in my daily work on SketchUp. I've just bought vertex tools and SubD plugins few week ago and I'm slowly starting to get used to them.
One thing I'm working on is a curved wall with glass panels applied on it. This was achieved using Curviloft and Flowify and it's just an experimentation, not a work that has to be finished. I was wondering if there was a way (with SubD or another maybe) to subdivide only the iner faces of the glass panels.

The faces outside that link the glass panels to one another would stay straight whereas the inside faces would be smoothed to have a kind of Gaudi result in the end. Not sure if I'm being clear but that's one thing I couldn't achieve until now with Subd. When I smooth an object, I'd like to be able to decide when it's smoothing a geometry including its bounding edges or not.

I'm thinking here of an example with a water basin. I wanted to subdivide the stopper hole (where the water goes away)so that it's doing a smooth surved transition between the horizontal surface of the water basin but obviously Subd will also subdivide the edges of the horizontal surfaces, which I don't want. Of course, there's always a way to solve things so I just recreated the bounding edges to a rectangle and removed the undesired subdivided edges. Just wondered if you could implant a feature like that...

Thanks for your support.
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Re: Version 2 is out!

Postby thomthom » Thu Mar 16, 2017 9:39 am

Have you looked into the creasing tool? It let you control how much things a smoothed by.
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Re: Version 2 is out!

Postby TraxXx » Thu Mar 16, 2017 7:12 pm

Yeah I did but looks like this shape is too complex and SubD can't handle it. I guess that's way too much polygons at once and the mesh is not properly made so it would crash everytime I try to crease, the whole mesh selected or simply a part of it. Never mind, I guess I should find another way to model this thing.

But still, I do believe that being able to decide directly from the beginning to keep bounding edges sharp or not would be a good feature to have. That would avoid having to edit the mesh after toggling on Subdivision. Even on simple geometries, the crease tool is very slow to show up and process on my side. I think my computer is good enough to run it (I have an overclocked i7 3770K)

I don't know if that would be hard to implement because it requires that the plugin is able to recognize the different bounding edges of each separate mesh composing the group. But maybe, that's not much of a big deal given the complex plugins you've made until now ;)
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Re: Version 2 is out!

Postby thomthom » Thu Mar 16, 2017 8:34 pm

Can you share a sample model?
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Re: Version 2 is out!

Postby TraxXx » Sat Mar 18, 2017 12:57 pm

There you go ! Just downloaded Fixit 101, it removed a lot of geometry and it's running smoother. Also, I had this geometry in a file with a lot of polygons so I isolated it in a new file and it's processing faster. Dumbly, I thought It would be the same processing speed but I guess SubD is actually processing the whole sketchUp file to display the crease tool stickers so it's asking a lot of ressources. Anyway, Maybe the file will help to understand my request : being able to crease the whole different meshes inside the group at once.
The problem is the geomtry is so badly done that some of them got subdivided with sharp corners and other got smoothed at corners resulting in a fail when trying to crease them sharp all at once. So the thing would be to crease manually each one desired.
That's why I'm asking if there would be a way to disable from the beginning the edges smoothing.

Thanks for helping !
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Re: Version 2 is out!

Postby optimaforever » Sat Mar 18, 2017 1:10 pm

Hello Thom,
Is there a quick way to select the rim edges of a quad mesh?
I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.
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Re: Version 2 is out!

Postby rv1974 » Sat Mar 18, 2017 2:04 pm

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Re: Version 2 is out!

Postby thomthom » Mon Mar 20, 2017 9:44 am

optimaforever wrote:Hello Thom,
Is there a quick way to select the rim edges of a quad mesh?

Selection Toys will to that for you.
2017-03-20_09h39_32.png


optimaforever wrote:I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.

In SUbD v2 you can set corners to always be sharp - then you only need to crease the "inner corners".
2017-03-20_09h41_36.png


Creasing the edges will have little effect - you want to crease the vertices.
2017-03-20_09h44_22.png
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Re: Version 2 is out!

Postby optimaforever » Mon Mar 20, 2017 10:55 am

Thanks Thom for the reply,

Actually the sharp border option didn't work at all.
Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?
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Re: Version 2 is out!

Postby thomthom » Mon Mar 20, 2017 11:16 am

optimaforever wrote:Thanks Thom for the reply,

Actually the sharp border option didn't work at all.
Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

Can you share a sample model?
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Re: Version 2 is out!

Postby optimaforever » Mon Mar 20, 2017 11:35 am

thomthom wrote:That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

That was it. Obviously something went wrong when subdividing... :?
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Re: Version 2 is out!

Postby thomthom » Mon Mar 20, 2017 11:42 am

Yes, from that screenshot it looks like SUbD treated each triangle as a separate face. Converting the mesh to QFT mesh will ensure the two sets of triangles from the Sandbox mesh will be treated as a single quad.
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Re: Version 2 is out!

Postby TraxXx » Mon Mar 20, 2017 3:57 pm

Well I noticed this option smooth or sharp boundary corners but whenever I subdivide a group, even a very simple one (just a rectangle surface subdivided with artisan before), the result I get when pressing the first subdivision iteration is a mesh with round corners even though SubD is set at sharp option. So I try to switch it to smooth instead and then it goes in an endless loading and stucks in the the process until I get a windows saying that a script slows down my web navigator ??? What's the link to the navigator ??

Here is a screen of the geometry I made (basic one), as you can see the option is set to "sharp" but corners are subdivided and it gets stuck like if I change any of the options from the info windows.
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Re: Version 2 is out!

Postby optimaforever » Mon Mar 20, 2017 4:16 pm

Look at the subdivided mesh and you'll realize it's not quad at all.
It's a triangle based mesh.
So of course it will not work. You have the same problem as I had earlier.
Convert to quad before launching Subd.
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