General discussion on SUbD for SketchUp
by Box » Tue Jan 19, 2016 4:57 pm
Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.
Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.
Thanks both of you for the further learning links. I'll get there when I have time.
And a last doodle before bed. I know I know another bell, but I like them.
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by pilou » Tue Jan 19, 2016 5:06 pm
For the robot voice, a little trick is put the Youtube Video Speed * 2 !  Cool objects! 
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by cotty » Tue Jan 19, 2016 6:22 pm
panixia wrote:not sure what you guys are trying to achieve with this kind of experiments?
It's fun. It's a great way to get a feeling for "good" and "bad" proxies. panixia wrote:what's the point with all those triangles?
Look closely, not one triangle in there...
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by panixia » Tue Jan 19, 2016 6:33 pm
cotty wrote:It's fun. It's a great way to get a feeling for "good" and "bad" proxies.
ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does https://www.youtube.com/watch?v=b6KJOb-r16wcotty wrote:Look closely, not one triangle in there...  i meant the control meshes, not the smoothed ones..
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by cotty » Tue Jan 19, 2016 6:34 pm
panixia wrote:  i meant the control meshes, not the smoothed ones..
Me too...
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by panixia » Tue Jan 19, 2016 6:35 pm
doh! let me check better 
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by panixia » Tue Jan 19, 2016 6:44 pm
damn! you're right man very smart "hidden" variation too.. 
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by olishea » Wed Jan 20, 2016 4:19 pm
great stuff Box, nice plane too 
oli
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by Box » Wed Jan 20, 2016 5:10 pm
Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.
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by ithil » Wed Jan 20, 2016 11:17 pm
Hi. This is my little test jingle_bell_ithil.jpg jingle_bell_ithil2.skp
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by HornOxx » Wed Jan 20, 2016 11:44 pm
... another SubD model test launch of course the rocket itself could have been done with SU´s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...
[The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]
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by thomthom » Thu Jan 21, 2016 6:38 am
Loving this! Wonderful models!  With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing.
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by Box » Thu Jan 21, 2016 11:19 am
Another quickie, there is something a little disturbing abut the angle I chose to render.
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by Rich O Brien » Thu Jan 21, 2016 11:28 am
Box wrote:there is something a little disturbing abut the angle I chose to render. 
There's a frontroom and a backroom....reverse faces
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by JQL » Thu Jan 21, 2016 11:47 am
Box wrote:...there is something a little disturbing abut the angle I chose to render.
Wich makes me wonder what you mean with Box wrote:Another quickie,...
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by nlipovac » Thu Jan 21, 2016 12:45 pm
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by nlipovac » Thu Jan 21, 2016 9:19 pm
Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it. Great tool! 
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by thomthom » Fri Jan 22, 2016 6:59 am
That's cool! I'd love to have that as my tea-cup!  Can we see the control-mesh?
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by ithil » Fri Jan 22, 2016 8:13 pm
New test model. curtains.jpg
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by pbacot » Fri Jan 22, 2016 9:24 pm
Nice video, Ithil, and showing use of many tools. At first people were posting forms and I kept thinking, "nice, but what IS that?" Now everyone's showing some practical uses, and quick modeling too.
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by nlipovac » Fri Jan 22, 2016 9:31 pm
nlipovac wrote:Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it. Great tool! 
Well mug is simple model  (not to me), and SubD logo is displacement map, that is why there is jagged lines (poor subdivision for displacement)... It is rendered in Thea so if anyone wants that model i will post it(13MB).
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by Rich O Brien » Fri Jan 22, 2016 11:38 pm
2016-01-22 (1).png 2016-01-22.png
There's a frontroom and a backroom....reverse faces
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by nlipovac » Fri Jan 22, 2016 11:57 pm
Rich O Brien wrote:2016-01-22 (1).png 2016-01-22.png
Great one... 
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by thomthom » Sat Jan 23, 2016 2:18 am
HornOxx wrote:Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...
Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?
Hi. I really like that example model showing of the textures. Any chance you can do a version without the Artisan comparison. I would rather not try to make public comparisons with Artisan as I'm afraid it would be seen as an attempt to compete. Edit: I meant this in the context of that I wanted to repost the image myself. I don't have any objections to people making comparisons.
Last edited by thomthom on Sat Jan 23, 2016 7:21 pm, edited 1 time in total.
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by HornOxx » Sat Jan 23, 2016 12:43 pm
thomthom wrote:I really like that example model showing of the textures. Any chance you can do a version without the Artisan comparison. I would rather not try to make public comparisons with Artisan as I'm afraid it would be seen as an attempt to compete.
Hi Thomas your request surely is justified and necessary. I hope that my cited example above was not misunderstood this way. The shown geometry comparison had only a learning purpose. The SubD Quad-Face-way for me is a second and new route to go... Quite sure I'm happy to have both tools now, especially because not every jobs requires quads 
Last edited by HornOxx on Sat Jan 23, 2016 1:55 pm, edited 1 time in total.
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by cotty » Sat Jan 23, 2016 1:13 pm
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by Rich O Brien » Sat Jan 23, 2016 1:17 pm
There's a frontroom and a backroom....reverse faces
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by Box » Sat Jan 23, 2016 4:53 pm
I figured if you make a manifold you'll be needing an air intake to go with it. Something tells me if you had this thrusting through the bonnet/hood of your car you would be seriously compensating for something.
Last edited by Box on Wed Jan 27, 2016 5:32 am, edited 1 time in total.
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by cotty » Sun Jan 24, 2016 10:35 am
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by ithil » Sun Jan 24, 2016 5:19 pm
Faucet Kitchen Faucet.jpg Kitchen Faucet2.jpg Kitchen Faucet.skp
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