SubD examples and models

General discussion on SUbD for SketchUp

Re: SubD examples and models

Postby Box » Mon Feb 22, 2016 7:49 am

xiombarg wrote:This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

I think from what you are saying you may have missed an option.
Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.
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Re: SubD examples and models

Postby xiombarg » Mon Feb 22, 2016 8:28 am

Box wrote:
xiombarg wrote:This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

I think from what you are saying you may have missed an option.
Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.


Nice, I didn't see that!
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Re: SubD examples and models

Postby leminilab » Tue Feb 23, 2016 12:03 pm

And what if the subdivision level could be triggered in the scene's properties?
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Re: SubD examples and models

Postby thomthom » Tue Feb 23, 2016 12:10 pm

leminilab wrote:And what if the subdivision level could be triggered in the scene's properties?

Hmm.... Now that's an interesting idea... Hadn't thought of that.
I'll add it to my list of things to explore.
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Re: SubD examples and models

Postby thomthom » Tue Feb 23, 2016 12:11 pm

haha! just saw your signature! awesome! :D
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Re: SubD examples and models

Postby leminilab » Tue Feb 23, 2016 1:09 pm

thomthom wrote:haha! just saw your signature! awesome! :D

You changed my working life so much... I can't do less than that... :D
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Re: SubD examples and models

Postby Rich O Brien » Tue Feb 23, 2016 3:11 pm



subd-phone-pose.png


subd-phone.skp
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Re: SubD examples and models

Postby xiombarg » Wed Feb 24, 2016 9:30 am

Here's my recliner I made up while watching Aliens. And I just realized I didn't put a cushion on the seat.
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Re: SubD examples and models

Postby ely862me » Wed Feb 24, 2016 9:49 am

Garydorn's cobra retouched .
289 SU 6 body V3-1.jpg
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Re: SubD examples and models

Postby leminilab » Wed Feb 24, 2016 10:18 am

Hi Eli! :D

Very excited to see what you will come up with this tool!

And again, a big thank you for your previous help!
Nicolas
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Re: SubD examples and models

Postby thomthom » Wed Feb 24, 2016 11:39 am

ely862me wrote:Garydorn's cobra retouched .

Beautiful topology! :thumb: :thumb:
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Re: SubD examples and models

Postby jiminy-billy-bob » Wed Feb 24, 2016 11:56 am

Now when Thomthom hits on a girl
"Hey Girl, let me say you've got a beautiful topology!" *wink wink*
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Re: SubD examples and models

Postby Rich O Brien » Wed Feb 24, 2016 12:00 pm

jiminy-billy-bob wrote:Now when Thomthom hits on a gril
"Hey Girl, let me say you've got a beautiful topology!" *wink wink*


Why not "Right-click > Explode?"
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Re: SubD examples and models

Postby ely862me » Wed Feb 24, 2016 12:03 pm

Feel free to explore.
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Re: SubD examples and models

Postby thomthom » Wed Feb 24, 2016 12:22 pm

jiminy-billy-bob wrote:Now when Thomthom hits on a girl
"Hey Girl, let me say you've got a beautiful topology!" *wink wink*

You know me too well! :D
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Re: SubD examples and models

Postby garydorn » Wed Feb 24, 2016 1:04 pm

ely862me wrote:Garydorn's cobra retouched .
289 SU 6 body V3-1.jpg


Wow - what an improvement -

was that done by only subD tools , or did you adjust the mesh first manually.

I like the resolution to the front grill - light transition , rear light transition.

I've still got to get the body sides adjusted , as there is quite a curve down the sides.
Also the cockpit shoulder is still not right ( looks like water will run into the armpit/ shoulder , instead of down the door.

Thanks dood
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Re: SubD examples and models

Postby ely862me » Wed Feb 24, 2016 1:27 pm

Everything retouched manually(a lot of mess on the wheel arches), I only used Quad face tools for some operations(loops and pencil)and also a bit the Vertex tools. You need to do a proper mesh in order to be able to subdivide it.
When you know the surfaces you are able to bring it near the real thing. Now I believe you can easily adjust the shape and still keep it subidivdable(if such word exists).
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Re: SubD examples and models

Postby HornOxx » Wed Feb 24, 2016 10:00 pm

...that´s fantastic! - please, could you give us (me) any impression with which base (raw) geometry you start to rebuild such a complex shape?
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Re: SubD examples and models

Postby ely862me » Wed Feb 24, 2016 11:00 pm

This one was simple because I didn't really started it from scratch, I just retouched the model garydorn shared in his topic, viewtopic.php?f=333&t=64251 .
As (almost) always, I start with wheel arches(12 segments circle), then hood and top and easily connect these. In an hour you have a body.
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Re: SubD examples and models

Postby HornOxx » Wed Feb 24, 2016 11:43 pm

Character Modeling would be somewhat exaggerated in this Minion case

... but at least I managed to make any (stupid) face expression :-P
Each part is made with SubD
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Re: SubD examples and models

Postby pilou » Thu Feb 25, 2016 12:40 am

That is excellent! :fro:
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Re: SubD examples and models

Postby garydorn » Thu Feb 25, 2016 2:37 am

ely862me wrote:This one was simple because I didn't really started it from scratch, I just retouched the model garydorn shared in his topic, viewtopic.php?f=333&t=64251 .
As (almost) always, I start with wheel arches(12 segments circle), then hood and top and easily connect these. In an hour you have a body.



an hour!

shite, I've worked on this for atleast 12 hrs -

this recent article by Rayn or Andy pretty much says where I am at - "embrassing the Suck

"Some people just seem to be born lucky.
They have the skill, the strength, and the ability to do with all, apparently without working too hard. The rest of us start at zero, and learning to do anything very well means spending a lot of time being mediocre."

mediocrity.jpeg

full article here

https://gmb.io/your-missing-link/?utm_campaign=16%2F02%2F22+-+Missing+Link+%28jnGufh%29%26amp;utm_medium=email%26amp;_ke=Z2Rvcm5AbWUuY29t%26amp;utm_source=Newsletters+%28Active%29

thanks for uploading the file - gives me something to study
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Re: SubD examples and models

Postby baz » Thu Feb 25, 2016 11:19 am

an hour!
shite, I've worked on this for atleast 12 hrs -


I hear you brother
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Re: SubD examples and models

Postby Box » Thu Feb 25, 2016 12:31 pm

It happens every time!
You're quietly working away on simple things,

you make a simple bowl, then a stick and a strange little blob.....



then someone goes and lets minions into the thread and it all goes to hell. :mrgreen:



I blame that Hornie Ox up there.
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Re: SubD examples and models

Postby ely862me » Thu Feb 25, 2016 12:53 pm

Lovely render, Box !

garydorn wrote:
an hour!

shite, I've worked on this for atleast 12 hrs -


I have about 10 years of working with Sketchup(yet I am far from some people around here) and I first started with modifying the cars I found on the Warehouse. My first car was quite lame but slowly you make progress.
A body shape can be achieved fast but getting it to the right/perfect flow takes more than 12 hours.
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Re: SubD examples and models

Postby thomthom » Thu Feb 25, 2016 4:53 pm

HornOxx wrote:Character Modeling would be somewhat exaggerated in this Minion case

... but at least I managed to make any (stupid) face expression :-P
Each part is made with SubD

That! Is! Awesome! (And I love minions as well!!)
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Re: SubD examples and models

Postby thomthom » Thu Feb 25, 2016 4:59 pm

baz wrote:
an hour!
shite, I've worked on this for atleast 12 hrs -


I hear you brother

I've worked on and off with that Charger model for ... two years now. My problem is that I keep getting distracted by the urge to improve or write new tools to "optimize" my workflow. In the end I code more than I model. :(
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Re: SubD examples and models

Postby thomthom » Thu Feb 25, 2016 5:02 pm

Box wrote:then someone goes and lets minions into the thread and it all goes to hell. :mrgreen:

:D
Just waiting for the minion to become SketchUp's "teapot". :D

Nice render by the way. But what is the glass pebbles for?
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Re: SubD examples and models

Postby Box » Thu Feb 25, 2016 5:28 pm

thomthom wrote: But what is the glass pebbles for?

The meandering theory of the model was a Chopstick trainer.
You have a bowl of slippery little suckers to pick up and move. Many people learn to use chopsticks by moving dried peas from one bowl to another. It's one of those save face skills that you need to know if you are in that sort of industry. I happily eat peanuts with chopsticks without thinking these days.
However the slippery little yellow fella distracted me.
I rendered the bowl, chopsticks and blobs and it all looked very elegant, or should I say too neat to be interesting. As you can see from the proxy's the modelling was done while eating a sandwich so Hornoxx's outstanding work helped to bring my little bit to life.

And just to finish off, everything about that render is QFT, VT or SubD. The clean lines of the colours are because I could easily select the loops and paint them. Even a tiny line of copper just to highlight the band of red that nobody would actually notice, but makes a significant difference to the final image. The shape of the blobs, the square to round of the chopsticks............
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Re: SubD examples and models

Postby aarondietzen » Thu Feb 25, 2016 6:33 pm

thomthom wrote:Just waiting for the minion to become SketchUp's "teapot". :D


Minion-in-a-Pot.png
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