General discussion on SUbD for SketchUp
by Rich O Brien » Sat Jan 09, 2016 11:50 pm
ntxdave wrote:What is the best way to learn and what other tools should I acquire (also in previous post)?
Learn by trying and failing and trying and succeeding. When you fail. Post a topic. When you succeed post a topic. All you need is QuadFace Tools, SUbD and Vertex Tools.
There's a frontroom and a backroom....reverse faces
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by panixia » Sun Jan 10, 2016 12:53 am
and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques..
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by panixia » Sun Jan 10, 2016 1:23 am
once you catch the basic trick, every plugin you are confortable with can be useful in the process.. (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)
here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
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by cotty » Sun Jan 10, 2016 8:57 am
driven wrote:cotty, have you tried any in Sketchy Physics, etc...
Can you explain your question a bit more?
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by cuttingedge » Sun Jan 10, 2016 9:37 am
panixia wrote:once you catch the basic trick, every plugin you are confortable with can be useful in the process.. (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)
here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
looks clean modeling..  Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..
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by pilou » Sun Jan 10, 2016 12:13 pm
Where are the SKP models ?
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by cotty » Sun Jan 10, 2016 12:15 pm
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by pilou » Sun Jan 10, 2016 12:45 pm
Thumb is missing! 
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by cotty » Sun Jan 10, 2016 1:36 pm
pilou wrote:Thumb is missing! 
Here we go... SCF_Cotty_subd16b.png
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by cotty » Sun Jan 10, 2016 1:55 pm
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by cotty » Sun Jan 10, 2016 2:28 pm
SCF_Cotty_subd18_SUexport.png
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by cotty » Sat Jan 16, 2016 10:32 am
SCF_Cotty_subd19_SUexport.png SCF_Cotty_subd20_SUexport.png
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by cotty » Sat Jan 16, 2016 11:06 am
SCF_Cotty_subd21_SUexport.png
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by pilou » Sat Jan 16, 2016 12:08 pm
For the Thumb and the rest! 
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by Box » Sat Jan 16, 2016 12:28 pm
I did this for something else but may as well drop it in here too.
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by cotty » Sat Jan 16, 2016 1:04 pm
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by pilou » Sat Jan 16, 2016 4:06 pm
For crazzy models you can use the incedible TopMod! And Import OBJ by TIG for "SU MAKE"! bague.jpg SUbD Low Subdivisions bague1.jpg
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by panixia » Sat Jan 16, 2016 4:25 pm
pilou did you try with .obj importer from quadface tools? it should preserve quads..
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by pilou » Sat Jan 16, 2016 5:51 pm
My original start TopMod model had some triangular faces! And some original TopMod surfaces are curved!
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by panixia » Sun Jan 17, 2016 1:54 am
i saw the triangles, but i suspect the "curved" should be simply non-planar quads. in that case quadface importer could hopefully handle them.. is topmod free? that looks intersting..
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by thomthom » Sun Jan 17, 2016 2:47 am
pilou wrote:For crazzy models you can use the incedible TopMod! And Import OBJ by TIG for "SU MAKE"!
Can you share the OBJ file?
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by pilou » Sun Jan 17, 2016 3:14 am
From the Topmod ? No Problem 
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by thomthom » Sun Jan 17, 2016 3:34 am
Here is the result of the OBJ imported using QuadFaceTools: 2016-01-16_19h35_24.png Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD. You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads. 2016-01-16_19h37_59.png
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by HornOxx » Sun Jan 17, 2016 11:34 am
Hi All I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.
Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!
I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - I´m starting to learn :- ))
Here is a first simple question I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible? (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)
never trust a skinny cook
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by cotty » Sun Jan 17, 2016 11:41 am
Unsmooth quads from the quadface tools for the group: showgridquad.PNG
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by HornOxx » Sun Jan 17, 2016 12:05 pm
cotty wrote:Unsmooth quads from the quadface tools for the group
I see the Quads !!! :- )) Thanks Cotty
never trust a skinny cook
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by cotty » Sun Jan 17, 2016 12:12 pm
May the quads be with you!
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by cotty » Sun Jan 17, 2016 1:25 pm
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by pilou » Sun Jan 17, 2016 1:43 pm
this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads
Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? Only "Export" ! (SU Make 2016 2015)
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by Box » Sun Jan 17, 2016 3:05 pm
I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.
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