General discussion on SUbD for SketchUp
by cotty » Wed Jan 06, 2016 8:59 pm
Hopefully the beginning of a looong and helpful topic... subd6.jpg
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by cotty » Wed Jan 06, 2016 9:03 pm
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by thomthom » Wed Jan 06, 2016 11:37 pm
Oh! I like this thread! This has been my test model for a long time - though I never got very far because I end up writing new extensions and tools... :/ Still just mocking the major features. 2016-01-06_23h33_26.png 2016-01-06_23h34_32.png 2016-01-06_23h36_03.png
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by pilou » Thu Jan 07, 2016 12:24 am
A traveler time machine!  cabine.jpg
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by olishea » Thu Jan 07, 2016 2:36 am
I like where this is going!!
oli
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by cuttingedge » Thu Jan 07, 2016 6:47 am
I think Cotty has a new baby... This thing excites me..
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by pilou » Thu Jan 07, 2016 11:08 am
With the complicity of the incredible TopMod!  (make "save as obj" inside Topmod at the end of your creation) I can't imagine the possibilities! (import OBJ file inside SU MAKE by the fabulous Tig Plugin) dod.jpg
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by panixia » Thu Jan 07, 2016 9:16 pm
just a silly mushroom for now.. i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that..  silly mushroom.JPG
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by Box » Fri Jan 08, 2016 11:48 am
A little after dinner pre pub doodle.
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by thomthom » Fri Jan 08, 2016 1:21 pm
panixia wrote:just a silly mushroom for now.. i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. 
I want to set up something - I just don't know exactly how that will be. Maybe a 3dwarehouse collection. Maybe SCF got some system for this..? Will look at adding a section on the site when I figure out the technical. Until then it's this thread and the FB page. Nice model btw - can you show us the wireframe?
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by thomthom » Fri Jan 08, 2016 1:22 pm
Nice model Box. Did you use plain SU or did you also use QFT?
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by panixia » Fri Jan 08, 2016 1:27 pm
thomthom wrote:Nice model btw - can you show us the wireframe?
thank you. as for the wire.. did you noiced i attached the model itself? that's unfinished btw.. i was planning to finish it in zbrush some day.. it was intended for that pupose.. ence the quick uv-mapping.. i would like to unwrap/polypaint it and maybe send back a low-poly version in sketchup.. don't ask me when 
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by Box » Fri Jan 08, 2016 1:31 pm
All vanilla Thom. Just drew one quarter with push pull, scale etc. Removed a few faces. Quick flip and rotate and Robert is your mother's brother.
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by thomthom » Fri Jan 08, 2016 1:38 pm
panixia wrote:thomthom wrote:Nice model btw - can you show us the wireframe?
thank you. as for the wire.. did you noiced i attached the model itself?
Nice! It's even textured! 
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by Rich O Brien » Fri Jan 08, 2016 3:49 pm
I never know where I'm headed, just make it up as I go - Box 22:4
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by ntxdave » Fri Jan 08, 2016 5:19 pm
thomthom wrote:Nice model Box. Did you use plain SU or did you also use QFT?
I agree with you!! This is great....... What the heck is QFT? Also, what rendering engine did you use Box? I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn. Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)
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by ntxdave » Fri Jan 08, 2016 5:21 pm
Rich O Brien wrote:Image 4.png
I would love to learn how to do something like this. What is the best way to learn and what other tools should I acquire (also in previous post). My grandson is learning to use SU in the 8th grade at his school and I would love to be able to help him learn how to do stuff like you, Box, Cotty and some others have been showing.
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by thomthom » Fri Jan 08, 2016 6:47 pm
ntxdave wrote:What the heck is QFT? Also, what rendering engine did you use Box?
I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.
Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)
QFT is QuadFace Tools - it would normally be an important tool in creating meshes that subdivide efficiently in SUbD. I'd recommend starting with this page: http://evilsoftwareempire.com/subd/quadsFollow the links that describes topology and at end there is a link to other extensions that work well with quads.
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by ntxdave » Fri Jan 08, 2016 8:43 pm
Thanks for the link. Reading and trying to learn. 
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by cotty » Fri Jan 08, 2016 10:16 pm
SCF_Cotty_subd07_SUexport.png
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by cotty » Fri Jan 08, 2016 10:17 pm
SCF_Cotty_subd08_SUexport.png
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by cotty » Fri Jan 08, 2016 10:18 pm
SCF_Cotty_subd09_SUexport.png
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by cotty » Fri Jan 08, 2016 10:51 pm
SCF_Cotty_subd10_SUexport.png
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by Box » Sat Jan 09, 2016 4:32 am
ntxdave wrote: Also, what rendering engine did you use Box?
It is Brighter 3D done in about a minute with two su materials and lighting from the Sketchucation HDRI Studio Pack.
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by cotty » Sat Jan 09, 2016 4:06 pm
Another one... SCF_Cotty_subd11_SUexport.png SCF_Cotty_subd11.png
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by cotty » Sat Jan 09, 2016 9:22 pm
SCF_Cotty_subd14_SUexport.png
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by pbacot » Sat Jan 09, 2016 9:58 pm
Are all the units in the last picture the same construction? Interesting that where they abut the hexagon shape is preserved but at the open edges it is smoothed. I mean, I don't know what else could happen, but are any edges selectively creased etc?
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by cotty » Sat Jan 09, 2016 10:10 pm
pbacot wrote:Are all the units in the last picture the same construction?
It's one group with loose geometry in it. pbacot wrote:...but are any edges selectively creased etc?
No. (You can download the model and play with it...)
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by driven » Sat Jan 09, 2016 10:34 pm
cotty, have you tried any in Sketchy Physics, etc...
learn from the mistakes of others, you may not live long enough to make them all yourself...
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