optimaforever wrote:Look at the subdivided mesh and you'll realize it's not quad at all.
It's a triangle based mesh.
So of course it will not work. You have the same problem as I had earlier.
Convert to quad before launching Subd.
Well, the difference between quads and triangles is quite unclear to me. Basically, a quad divided in two becomes two triangles, no ?
Anyway, I just drawn a square in wireframe, converted to quad and subdivided directly from subD, the plugin still getting stuck when switching from sharp to smooth corners. Not getting where the problem comes from... I'll end up thinking that's my computer