[Skatter Gallery] Show your work!

General discusson for Skatter for SketchUp

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Re: [Skatter Gallery] Show your work!

Postby boofredlay » Fri Dec 16, 2016 11:53 pm

Oh, sorry, missed that.
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Re: [Skatter Gallery] Show your work!

Postby pbacot » Sat Dec 17, 2016 3:04 am

Would it work to create the vertical surface lying down? (Or turn your monitor sideways?)
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Re: [Skatter Gallery] Show your work!

Postby baz » Sat Dec 17, 2016 4:30 am

pbacot wrote:Would it work to create the vertical surface lying down?



Yes, tried that, but awkward trying to reorient the view to look right.

pbacot wrote:(Or turn your monitor sideways?)

:)
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Re: [Skatter Gallery] Show your work!

Postby baz » Sun Dec 18, 2016 12:50 am

Here's another wall, this time using UV wrap...

3rd wall-web.jpg
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Re: [Skatter Gallery] Show your work!

Postby jiminy-billy-bob » Wed Dec 21, 2016 3:34 pm

Hey Baz, check out the new version : viewtopic.php?f=393&t=66545
And the tutorial that goes with it : http://skatter.helpscoutdocs.com/articl ... green-wall

Hope you like it ;)
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Re: [Skatter Gallery] Show your work!

Postby leminilab » Mon Jan 09, 2017 3:26 pm

Hi,

Is anyone willing to share or point me to a good carpet patch?

Thank you very much! :)
Nicolas
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Re: [Skatter Gallery] Show your work!

Postby Rich O Brien » Tue Jan 10, 2017 1:40 pm

leminilab wrote:Hi,

Is anyone willing to share or point me to a good carpet patch?

Thank you very much! :)
Nicolas


Didn't Massimo have something on the Thea forums for a rug? I think it may have used Thea Studios Instancing Brush tool to make it.

What kind of carpet are you looking for?
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Re: [Skatter Gallery] Show your work!

Postby Rich O Brien » Tue Jan 10, 2017 2:46 pm

Image 1.png


Best method I found to be able to render quickly was using strand components to make a bundle and then make a patch from the bundle.

Image 2.png


Used a Uniform distribution to control the overlaps.

carpet-test.skp


The height of the strands need adjusting as they are 9mm

Maybe Thomas has a more optimised approach?
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Re: [Skatter Gallery] Show your work!

Postby pbacot » Tue Jan 10, 2017 6:26 pm

Great one Rich. 70's are back! Shag, baby!
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Re: [Skatter Gallery] Show your work!

Postby leminilab » Tue Jan 10, 2017 8:08 pm

Thank you Rich! It's very good!
I'm not 100% convinced though...
I hoped an instanced image plane would look more natural perhaps?

I couldn't find a suitable strand image on Google so far...
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Re: [Skatter Gallery] Show your work!

Postby Rich O Brien » Tue Jan 10, 2017 10:24 pm

I think, for speed, a displacement map may be faster than a skatter?

carpet-disp.png


carpet-disp-01.png


If you're heading towards a game engine, like Unity, then parallax occlusion would be the way to go.
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Re: [Skatter Gallery] Show your work!

Postby leminilab » Wed Jan 11, 2017 12:19 pm

Well I ended up tweaking Skatter's grass models to make this thick carpet:
carpet.jpg


I'm not sure it's realistic but it reacts well to the light. A couple of out-of-the-box carpet patches would be nice though. :fro:
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Re: [Skatter Gallery] Show your work!

Postby Collage Architecture » Fri Jan 27, 2017 4:06 am



A Quick test with V-ray for Sketchup 3.4 Public Beta

Trees from Lawbwerk plant kits2

Trees and grass obviously scatter with awesome Skatter

I love WRC, The POLO-R car model credit to 3dwarehouse
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Re: [Skatter Gallery] Show your work!

Postby Bob James » Sat Jan 28, 2017 2:51 am

One of a set of commissioned pictures. Reduced to 5MB: Original at 300dpi 12"x18" pdf=120.4MB, png=47MB

SLC6 and SLC8 2017-01-23R-SLC-6 PS Resize for Forum.pdf
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Re: [Skatter Gallery] Show your work!

Postby Collage Architecture » Thu Feb 02, 2017 5:21 am




Another test with Skatter and V-ray for sketchup ,The Build 3.4.046 is very decent now

As you can see ,V-ray now can handle with large area grass very well

Prasing time is short,wait for just 30 seconds before the VFB showup

------------------------------------------------

The total render time is 9 hour and 12 miniutes

1600 X 776 pixel

Noise Threshold 0.002

Light Catch 1500

Brute Force bounce 3

------------------------------------------------


Here is another test with Thea

Rendering Core : Presto MC

CPU+GPU

Time: 40min

It is the first time I render with Thea, I just export the scene to TheaStudio

really really fast

I think I am a big fan of Thea now!!
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