by solo » Tue Jan 13, 2009 5:11 pm
Thanks I started making Homer. 
And rendered with 'toon tones' 
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by David_H » Tue Jan 13, 2009 6:08 pm
Homer  he's a bit easier
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by David_H » Tue Jan 13, 2009 6:26 pm
These characters are about my speed. All it takes is some Push Pull! 
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by solo » Tue Jan 13, 2009 8:01 pm
David, thats a cool Homer, I probably over did mine. All it takes is playtime to get the hang of creating proxy's, here is Bart with image of proxy. 
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by David_H » Tue Jan 13, 2009 8:37 pm
In the interest of full disclosure, I got help on this Homer from the warehouse. I tinkered with it a little. The gumby and pokey are mine. It's just that Homer is basically a cylinder and some spheres. I like the subsmooth tool, but I still struggle with controlling it and using FFD.
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by solo » Tue Jan 13, 2009 10:51 pm
Had some time to finish Bart, given more time I will improve on it. 
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by boofredlay » Tue Jan 13, 2009 10:57 pm
Great work as always Pete. It seems Bart has gained a few pounds 
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by solo » Sat Jan 17, 2009 8:04 pm
Tintin 
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by solo » Mon Jan 19, 2009 9:37 pm
Marvin the Martian. I am almost complete with the entire Looney tunes characters. 

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by BubbaLove » Mon Jan 19, 2009 9:44 pm
Haha... I think it is 'Marvin' Pete, not 'Mervin' and these are great!
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by solo » Mon Jan 19, 2009 9:46 pm
lol, you are right.
I edited my original post
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by boofredlay » Mon Jan 19, 2009 11:30 pm
Dang it. I started working on Marvin last week and have not had a chance to finish him. No point in posting it up now.
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by BubbaLove » Tue Jan 20, 2009 4:23 pm
Post it anyways Boo... I'm sure it will be awesome!
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by David_H » Tue Jan 20, 2009 8:58 pm
one of my favorite Characters. .. as long as they are just round or ovoid. . .I can handle it!. . . Besides. . I want to be on this little dog's good side when he takes over the world! 
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by David_H » Tue Jan 27, 2009 9:16 pm
Vince From Rex the Runt.
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by SHAHEEN » Fri Jan 30, 2009 6:51 pm
what a nice effort man !!
really they r incredible >>
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by jchau2007 » Sat Feb 12, 2011 12:30 am
SOLO, Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.
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by solo » Sat Feb 12, 2011 12:57 am
James, There are some made with Artisan and the balance with SDS (previous version), SDS was great, but Artisan has so many new tools that making characters is now easier and faster than ever. Without Dale's (whaat) tools these would be almost impossible. (okay, Blender may be done without it) 
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by tfdesign » Sat Feb 12, 2011 4:45 pm
Brilliant work Pete. I don't know what to say! Is it possible to animate these? Put 'bones' in them?
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by Pilou » Sat Feb 12, 2011 4:58 pm
Sure, in Blender 0 $ or Messiah 10 $ for example 
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by solo » Sat Feb 12, 2011 5:04 pm
I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.
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by tfdesign » Sat Feb 12, 2011 5:30 pm
That's a very useful answer. Thanks.  (stops me being lead up that garden path, rather than a better one!) I've got Blender and Cheetah3D, which both do bones (but would rather use my fave modelling app  ). I found this site trawling through loads of stuff about Unity. I don't know whether SketchUp would work though. If anyone has had success, please let me know. http://www.mixamo.com/Tom 
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by solo » Sat Feb 12, 2011 5:37 pm
Tom,
I've looked at Mixamo before and it supports a wide range of formats, Sketchup is not one of them unfortunately. Sketchup mesh is to messed up IMO for any app to use.
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by tfdesign » Sat Feb 12, 2011 5:40 pm
Wow! That Messiah software looks amazing! I'm trying to figure out the catch though?  $40 for the pro version, but you can't have a copy if they don't reach their goal? 
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by tfdesign » Sat Feb 12, 2011 5:42 pm
Okay Pete, thanks for your reply. That's good to know.
I've got to model (or find someone who will model) a whole load of characters from the victorian period. But I haven't a clue where to start.
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by solo » Sat Feb 12, 2011 5:45 pm
I'd suggest Poser or Daz, quick and easy with period appropriate outfits available from their stores. Unless you need to import them into SU that is. 
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by tfdesign » Sat Feb 12, 2011 6:09 pm
I don't want to use their texture maps. I want to use those of an illustrator.
Could something be illustrated in 2D, scanned and then applied to a model- via say a UV map?
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by solo » Sat Feb 12, 2011 7:24 pm
Tom, I'm not sure I understand your request. Regarding rigging, I still have hope that one of our plugin geniuses will entertain my wishes and devise some sort of rigging plugin that will allow us to create modifiers, joints and bones to our characters in order to animate. Maybe even be able to use .bvh movements. 
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by tfdesign » Sun Feb 13, 2011 6:10 pm
Don't worry Pete, I was probably just confusing myself! I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!) I most certainly vote for bones though! 
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by solo » Sun Feb 13, 2011 7:21 pm
I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)
Something like this? giraffe2.jpg giraffe1.jpg
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