I'm Sketch-upping for quite some years now, and I'm using alot of plugins, but I found a shape in a magazine which I think, is hardly to model in SU.
Thanks!!!!
Pep
Cocoon facade structures....
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Cocoon facade structures....Dear Sketch-Uppers,
I'm Sketch-upping for quite some years now, and I'm using alot of plugins, but I found a shape in a magazine which I think, is hardly to model in SU. Thanks!!!! Pep Please, register (free) to access all the attachments on the forums.
Re: Cocoon facade structures....Maybe with Artisan-made components bent into the shape, and rotated arround in an array
Comfortably numb...
Re: Cocoon facade structures....First make the 'onion form'.
Un-smooth all geometry/ Then divide it up into say 24 equal sectors, make a component of one and edit it to 'tessellate'. Divide the 5 main pieces of that component into separate tessellating sub-components. Now you do want you want with them... here I have used the LatticeMaker plugin on an explode mesh made from them to 'glaze' them - you could 'emboss the panels etc as needed - changing one component changes all to match... Please, register (free) to access all the attachments on the forums. TIG
Re: Cocoon facade structures....Haha nice work Tig!!! mmm okay that's a great suggestion, I've never tried LatticeMaker....And yes Numbthumb, it must be done with a little help of Artisan....But still it is a hell to model...
Re: Cocoon facade structures....Maybe a precise drawing curves sections with the Extrude Edges by rail can make the trick for one module!
Re: Cocoon facade structures....
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Re: Cocoon facade structures....In fact maybe something something like Round corner (here just the front top face but it's the same for the internal face bottom ) + Shape Bender
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Re: Cocoon facade structures....
Re: Cocoon facade structures....Mine was a quick example.
Draw the profile of the 'onion-dome'. Use EEbyLathe to make a 24 sided 360 degree mesh. Un-smooth all edges. Draw some diagonal lines to make interlocking [tessellating] forms. How can you hope to bend individual parts that will then somehow magically join togethr ? You must make them like that initially... Make components/subcomponents of 1/24th. Rotate+Ctrl to radial array it. Add whatever details you want to modulate or emboss the components.. I only used 'Lattice Maker' because it was a fast way to show an effect... The effort goes into the drawing of the interlocking forms of the surface of a larger mesh - knowing they will tessellate afterwards... Please, register (free) to access all the attachments on the forums. TIG
Re: Cocoon facade structures....
Yes, ShapeBender is a good way... But, there are two things to model : the element and the cocoon. I tried to model both together, but I think I need a super-computer to finish the work For the element, I use Subdivide and Smooth (now it's Artisan...) For the cocoon, I used ShapeBender twice, first for the profile, after for the round shape. Please, register (free) to access all the attachments on the forums.
Re: Cocoon facade structures....Once you have one set of tessellating parts you can do anything you like to the insides...
Provided that the parts' edges remain unchanged they'll still interlock even if the 'embossing' is very organic... TIG
Re: Cocoon facade structures....
Seems not Shape Bender makes Component --> Component Group --> Component And it's better if you want edit some component
Re: Cocoon facade structures....Sorry I went to bed....But wow!!
I think it's fixed...And yes, the segment that has to be repeated(the slice) must be perfect. And the you bend it twice with Shapebender. Last night I was thinking about a plugin that would be groundbreaking. Like Component sprayer, but then you fill or project "surfaces" with components so you can make complex structures with repetitive elements. As being an architect I always have to deal with the actual realization and these organic forms are hard to realize. But when you design repeating shapes it's another story. That's why I mentionned the fact the Shapebender adds line to the elements, that's okay to shape things but for realization it's hard to sell...Nevertheless this method still makes it possible...the arc-element where you project the segment on must be segmented equally and then it should work!! ...there's more in SU...pfveeewww!!!
Re: Cocoon facade structures....SU is not first a sudivide modeler
Artisan makes that but it's like a perversion because Su is not first existing for manage such number of polygons! Blender or such programm is more suit for that
Re: Cocoon facade structures....Hi Pilou, you are totally right, I'm using Cinema4D besides SU, but I prefer to do everything in SU. SU is, in my opinion they best (and only) intuitive modelling/design tool...So as far I can create it with SU I prefer that!
Re: Cocoon facade structures....
Yes for "box modeling" and Moi is the same for Nurbs modeling Try it, it's working very well (export Ngones) with C4D ![]()
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16 posts
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