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Creating a 3D Wall Panel

Creating a 3D Wall Panel

Postby Neets » Tue Jul 31, 2012 7:57 pm

Hey everyone,

I'm hoping for a little bit of direction on how to create organic forms. I have attached a photo of a wall panel that I'd like to create in Sketchup but haven't a notion how to create it. You'll see that it is like a 'dune' shape, which obviously makes it 100 times more difficult because of the sweeping angles/geometry. Any ideas??

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Re: Creating a 3D Wall Panel

Postby Rich O Brien » Tue Jul 31, 2012 8:06 pm

Try CurviLoft.
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Re: Creating a 3D Wall Panel

Postby DareDevil » Wed Aug 01, 2012 5:24 pm

It's stretched fabric, so use Ferrari Sketch or Soap Skin Bubble

FS.jpg

SSB.jpg


and you can do something like that :
test.jpg
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Re: Creating a 3D Wall Panel

Postby Neets » Wed Aug 01, 2012 5:32 pm

Thanks for your replies ;) Daredevil....wow, you've hit the nail on the head!! Well done!! Now all I have to do is a little bit of experimentation - see you in about 3 months!! lol

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Re: Creating a 3D Wall Panel

Postby Neets » Wed Aug 01, 2012 6:43 pm

Daredevil, I'm getting nowhere fast - can you take me through how you created that wall panel??

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Re: Creating a 3D Wall Panel

Postby mac1 » Thu Aug 02, 2012 2:14 am

A simple approach;
1) Create a small say 24"x24" basic tile;
2) On that face draw the desired profiles. You can use an ARC, Bezier etc
3) Create the face on the surface using the suggestions above, TIGS extrude,ARC tools.
4) Make tha tile a component;
5) Using that component replicate it in a x y grid, circular array etc. or manually. SU has an native array( linear or circular) function you may find useful'
The attached skp was made with the SU ARC tool and the Soap Skin AND Bubble plugin to create the 1/4 face
Do not try and use the follow me tool if the profile needs to be adapative to follow the edge.
Good Luck
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Re: Creating a 3D Wall Panel

Postby Rich O Brien » Thu Aug 02, 2012 3:29 pm

That's a nice result DD :thumb:

Had a go using just native tools.

http://www.screenr.com/ZCu8
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Re: Creating a 3D Wall Panel

Postby boofredlay » Thu Aug 02, 2012 4:23 pm

Anita, welcome to SketchUcation.

All of the methods mentioned are great. One thing I would make sure to do is reduce the polygon count however. If you are going to use this across an entire wall the poly count can grow very fast and slow your model down significantly. Unless you are doing a close up product shot a low poly model should suffice.

Attached is a tut on how I would accomplish this shape. All simple basic SU tools.
Cheers.

Wall Tile.skp

Wall-Tile.jpg
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Re: Creating a 3D Wall Panel

Postby Rich O Brien » Thu Aug 02, 2012 4:36 pm

:thumb:

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Re: Creating a 3D Wall Panel

Postby Neets » Thu Aug 02, 2012 4:56 pm

Mac1, Rich and Boofredlay

This is exactly the kind of assistance I need - thankyou, thankyou, thankyou!! :) I will have a go at this myself later (have to do grocery shopping now...ugh) and let you know how I get on.

Boofredlay, as you say I might only use this effect on a small portion of the wall - I was initially going to use it on the entire wall but I felt it might have been too much for SU to handle.

Thanks again guys ;)

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Re: Creating a 3D Wall Panel

Postby Neets » Thu Aug 02, 2012 7:40 pm

Rich - your tutorial was spot on. Thanks for taking the time to do that, it's now in my Favourites - much appreciated :)

Boofredlay - I followed your steps and was able to create the same shape. Gold star for you :)

You people are legends!!! My only issue is that you don't live next door...is that a sigh of relief I hear??!!

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Re: Creating a 3D Wall Panel

Postby boofredlay » Thu Aug 02, 2012 8:22 pm

Glad to help.
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Re: Creating a 3D Wall Panel

Postby Bryan K » Sun Sep 16, 2012 11:42 pm

I did much the same thing except after forming the square and the arches, I then used From Contours.
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Re: Creating a 3D Wall Panel

Postby Pilou » Mon Sep 17, 2012 1:04 am

Any chance to see it in v6 ? ;)
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Re: Creating a 3D Wall Panel

Postby boofredlay » Mon Sep 17, 2012 1:07 am

Wall Tile v6.skp
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Re: Creating a 3D Wall Panel

Postby Pilou » Mon Sep 17, 2012 1:16 am

Thx for the V6 :fro:
Tricky indeed! :enlight:

colors.jpg
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Re: Creating a 3D Wall Panel

Postby boofredlay » Tue Sep 18, 2012 3:33 pm

That just gave me migraine.
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Re: Creating a 3D Wall Panel

Postby Gareth » Fri Oct 19, 2012 2:18 am

Pilou,

Have you been eating those strange mushrooms again..??!!
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Re: Creating a 3D Wall Panel

Postby gilles » Fri Oct 19, 2012 9:50 am

A very simple way to do it:
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Re: Creating a 3D Wall Panel

Postby keyston » Wed Nov 28, 2012 1:46 am

Also can use fredo's curviloft skinning following 2 paths. fairly low poly result. :thumb:

Actually, the result is exactly the same as in gilles method.
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Re: Creating a 3D Wall Panel

Postby artcarpenter » Sat Dec 01, 2012 12:56 am

How hard would it be to combine a 3d texture like this one, and a paintbucket command that would that would do say a wall with windows and doors, and omit the 3d shape at the voids like a paint texture does. I'm starting to learn ruby and thought it might be an interesting exercise
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Re: Creating a 3D Wall Panel

Postby Chris Fullmer » Sat Dec 01, 2012 9:57 pm

Are you thinking of making a tool that would apply a square like this repeatedly to a surface? Essentially acting like the paint bucket tool, but it would paint a 3d square?

I would say that would be very difficult, but not impossible. The ruby side would be challenging, but the exercise in 3d geometry would be a nightmare. Although it would be a fun nightmare :)

boofredlay wrote:That just gave me migraine.


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Re: Creating a 3D Wall Panel

Postby artcarpenter » Sat Dec 01, 2012 11:25 pm

Yes exactly It would save so much time, I am modeling alot of architecture, things like 3d bevel siding, brickwork etc. , doing one now I will post later of an older building with a rough textured block. Im thinking: select face, extrude edges x distance past thickness, array component, explode all, intersect with model erase negative space, reverse faces in negative space, or something along those lines. My ultimate wish would be some kind of code driven geometry, or smart component that would recognize edges and adjust itself accordingly, ultimatly I would love to see a program that would do perhaps stone work without tiling, using some random number generator function, and some ways to mix the shape with out repeating.
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