by Bryan K » Sat Apr 11, 2020 9:41 am
A full house this time.
The trucks are temporary and only used for scale.
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by Mike Amos » Sat Apr 11, 2020 10:07 am
Interesting design, reminds me of something I have seen on a design program somewhere. 
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by Bryan K » Sat Apr 11, 2020 8:46 pm
Mike Amos wrote:Interesting design, reminds me of something I have seen on a design program somewhere. 
Thanks. An oval house design is certainly nothing new. Many designers have already explored this concept. I just found it interesting.  In case anyone is wondering what the lines of the flat face are, they are centerlines and the shorter line is the floor line. These are what I will use to lay out the interior.
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by Bryan K » Mon Apr 13, 2020 10:46 am
Updates.
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by Bryan K » Tue Apr 14, 2020 10:32 am
I am working on the internal floor plan so the next update will be a while.
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by Bryan K » Tue Apr 14, 2020 12:09 pm
2 more exterior views in the meantime.
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by HornOxx » Tue Apr 14, 2020 12:30 pm
always great to see  these "step by step steps" (?!  ) - are these actually 4 apartments which meet together in the middle?
never trust a skinny cook
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by Bryan K » Tue Apr 14, 2020 12:37 pm
Thanks.
Nope. Single house.
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by nlipovac » Tue Apr 14, 2020 4:33 pm
It is looking interesting. Subscribed for updates. 
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by Bryan K » Wed Apr 15, 2020 5:52 am
Thanks nlipovac.
Some more updates. Intersected models and then cleaned out all the interior lines and faces.
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by Mike Amos » Wed Apr 15, 2020 9:18 am
Looking good mate, when can I move in? 
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by Bryan K » Wed Apr 15, 2020 11:21 am
Mike Amos wrote:Looking good mate, when can I move in? 
Thanks. When? Right after I start all over again. The model is made wrong. Overall too small for the floorplan and also the hidden geometry doesn't line up. This created intersection issues. Wrong number of segments in the ovals. Oops. So I will start again and post the updates in this thread. No problem. The rework will go faster. Same design. Just fixed.
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by shawb » Wed Apr 15, 2020 12:27 pm
Bryan K wrote:the hidden geometry doesn't line up. This created intersection issues. Wrong number of segments in the ovals.
Perhaps this might help? Create the first leg as circular. Copy rotate. Intersect. Remove internal faces. Select all and scale about centre to flatten to oval. Although this could also be done with Solid tools (Pro or plugin) it seemed to be just as quick with Intersect.
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by Bryan K » Wed Apr 15, 2020 9:42 pm
Thanks shawb. I've already figured out the issue and will have the rebuild done tonight. That's how I knew it was wrong. Cheers.  BTW, the correct number of segments to make a perfect lineup of centerlines is 180 segments in a circle. 45 segments per 1/4 arc. (90 / 2 = 45) I overlooked this.
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by shawb » Wed Apr 15, 2020 11:34 pm
Will look forward to seeing the progress.
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by Bryan K » Thu Apr 16, 2020 6:26 am
Got it right this time.
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by Bryan K » Thu Apr 16, 2020 7:05 am
Almost finished with the rework.
It was not easy separating the two halves. Not hard, just tedious with straggling lines grouped with the wrong halves.
Last edited by Bryan K on Thu Apr 16, 2020 7:28 am, edited 1 time in total.
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by HornOxx » Thu Apr 16, 2020 7:20 am
... completely detached from your design content topic Bryan - I always love these "simple" native SkUp graphics! There never is a single reason to press any render button! 
never trust a skinny cook
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by Bryan K » Thu Apr 16, 2020 7:22 am
Main rework finished. It is now a two story house and far bigger on the inside.
3rd pic is showing hidden lines.
On to the details!
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by Bryan K » Thu Apr 16, 2020 7:24 am
HornOxx wrote:... completely detached from your design content topic Bryan - I always love these "simple" native SkUp graphics! There never is a single reason to press any render button! 
Yeah, the original programming team absolutely picked the right palette for everything. It is definitely one of the things I like best about SketchUp.
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by HornOxx » Thu Apr 16, 2020 7:35 am
Bryan K wrote:...the original programming team absolutely picked the right palette for everything. It is definitely one of the things I like best about SketchUp.
better it cannot be formulated - at least in this aspect SkUp is unbeatable 
never trust a skinny cook
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by Bryan K » Thu Apr 16, 2020 8:00 am
Working on the stair detail.
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by Bryan K » Thu Apr 16, 2020 8:24 am
Working on garage detail.
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by Bryan K » Thu Apr 16, 2020 8:59 am
More stair detail.
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by shawb » Thu Apr 16, 2020 9:19 am
HornOxx wrote:completely detached from your design content topic Bryan - I always love these "simple" native SkUp graphics! There never is a single reason to press any render button!
Always tempting to hit the Render button - just because you have one! Agree there is a lot of SU to be explored and utilised 'just out of the box'. Project looking good, especially with the bigger size and two levels.
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by Bryan K » Thu Apr 16, 2020 9:42 pm
Thanks shawb.
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by david_h » Thu Apr 16, 2020 11:14 pm
Seems very Stanley Tigerman-ish. Make sure that the pick-ups dont have campers on the back. Low clearance doors. 
If I make it look easy. . .then it probably is.
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by Bryan K » Fri Apr 17, 2020 7:43 am
david_h wrote:Seems very Stanley Tigerman-ish. Make sure that the pick-ups dont have campers on the back. Low clearance doors.  Updates.
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by Bryan K » Fri Apr 17, 2020 8:55 am
Last update for now.
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by Bryan K » Sat Apr 18, 2020 7:43 am
Added solar panels and spiral wind turbines.
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