[WIP] '69 Dodge Charger

[WIP] '69 Dodge Charger

Postby thomthom » Sun Sep 09, 2012 5:41 pm

Sat down for a couple of hours modelling a '69 Dodge Charger. I began to model this in 3D Studio Max many many years ago - never completed it. Picked up the blueprints I used then and started in SketchUp - figured it's be an interesting comparison in experience.

Sub-divides nicely in Artisan - though I wish it created a quad based result when being fed quads. I'd love to see the mesh through Catmull-Clark sub-division.

I do miss having multiple view-ports into a model when doing this kind of work. Being able to see perpendicular onto the side you're modelling while at the same time in perspective does reduce some extra camera tilting.

But all in all I'm enjoying quad modelling in SketchUp. :enlight: Though I do see the need for some new features. Offsetting, Chamfer etc.

Dodge Charger WIP 01.png


Anyone got some references to a chassis? I can accept chassis that's not from a '69 Dodge Charger - as I mainly just need something for when the camera is low or you see into the wheel well.
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Re: [WIP] '69 Dodge Charger

Postby pbacot » Sun Sep 09, 2012 6:43 pm

Looking good, ThomThom.

Don't understand this: "Sub-divides nicely in Artisan - though I wish I created a quad based result when being fed quads." Do you mean "...it created..."

Turn on the camera... Would love to see you working on this a little with your tools.

Thanks for posting, Peter
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Re: [WIP] '69 Dodge Charger

Postby hellnbak » Sun Sep 09, 2012 7:29 pm

I can tell this is going to be another ThomThom masterpiece :thumb:

Any particular reason you chose this car? Did you maybe used to own one? Or maybe always wanted to own one (like me and the classics I model :lol:)
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Re: [WIP] '69 Dodge Charger

Postby iichiversii » Sun Sep 09, 2012 7:35 pm

I'm a huge fan of your vertex tools and quad based tool plugins and I'm it's great to see it's capabilities in sketchup, looking forward to seen the end result and many other projects developed using these plugins. :thumb:
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Re: [WIP] '69 Dodge Charger

Postby hellnbak » Sun Sep 09, 2012 7:36 pm

Allow me to demonstrate my ignorance - what's going on here? I know it must be a plugin but darned if I know which one
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Re: [WIP] '69 Dodge Charger

Postby Rich O Brien » Sun Sep 09, 2012 7:56 pm

@Steve

It's Thomthom's new Vertex Tools plugin. He has edges set to red to see when drawing over black.
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Re: [WIP] '69 Dodge Charger

Postby boofredlay » Sun Sep 09, 2012 8:24 pm

Looks great Thomas.
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Re: [WIP] '69 Dodge Charger

Postby cotty » Sun Sep 09, 2012 8:30 pm

thomthom wrote:But all in all I'm enjoying quad modelling in SketchUp. :enlight: Though I do see the need for some new features. Offsetting, Chamfer etc.


You can post your ideas here or here, maybe the author is listening?! 8-)

pbacot wrote:Turn on the camera... Would love to see you working on this a little with your tools.

:thumb: (something like the alien making of...)
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Re: [WIP] '69 Dodge Charger

Postby panixia » Sun Sep 09, 2012 8:44 pm

toolbar.JPG
nice job sir.. which plugin is this one?
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Sun Sep 09, 2012 9:05 pm

pbacot wrote:Don't understand this: "Sub-divides nicely in Artisan - though I wish I created a quad based result when being fed quads." Do you mean "...it created..."
oopsie! You're correct! :oops:

pbacot wrote:Turn on the camera... Would love to see you working on this a little with your tools.

I will eventually - this is the first time I model a car like this in SketchUp. The initial meshes will be a bit too slow to be of any interest as I'm working out the workflow.

hellnbak wrote:Any particular reason you chose this car? Did you maybe used to own one? Or maybe always wanted to own one (like me and the classics I model :lol:)

I have always loved American muscle cars. I've built a number of model kits when I was a kid. Every summer I drool over the ones I see cruising around. I really really want to get one one day. But a car is so incredible expensive here in Norway. :(
My all time favourite is the '67 Ford Mustang Fastback. But I really like the Charger as well - 68-69 versions look so mean with their wide open mouth in the front.

It's the '50-'60 era of design - the one influenced by the space and aero industry. I loved my final major project in modelmaking - I built a computer with the same design language as these old cars: http://workshop.thomthom.net/minimediacentre/

Rich O Brien wrote:It's Thomthom's new Vertex Tools plugin. He has edges set to red to see when drawing over black.

Correct - I often skip to Edge only view or X-Ray view so I can line up to my references.
In fact - here is the model:
69 Dodge Charger.skp


cotty wrote:You can post your ideas here or here, maybe the author is listening?! 8-)

I hear he's pretty over-worked these days... :roll: ..or so he claims - lazy git.

panixia wrote:nice job sir.. which plugin is this one?

That's be Bezier Surface: viewtopic.php?f=323&t=32810
(That's a very old video. I hope to have some interesting to show related to this as Basecamp.) :)


Thanks for you kind comments.
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Re: [WIP] '69 Dodge Charger

Postby panixia » Sun Sep 09, 2012 9:12 pm

thomthom wrote:That's be Bezier Surface: viewtopic.php?f=323&t=32810
(That's a very old video. I hope to have some interesting to show related to this as Basecamp.) :)

aaaahhhh.. okkk.. i hoped that was some other funny one just to click "download"
some new videos?? just to excite us another little bit? :twisted:
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Sun Sep 09, 2012 10:47 pm

I couldn't help myself playing around some more. Bulked out most of the read fender.

Dodge Charger WIP 02.png


Contemplating how to approach the door - it's had some very complex geometry. I remember when I was doing the 3ds model seven years ago that I was bending my mind then as well.

Detail of the door:
Door.png


Extract from the old 3ds max model: (The mesh has many problems - a lot of triangles...)
Door3dsMax.png


I think I need to print this out and trace over some paths with tracing paper. Not sure how to make the loops flow.
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Re: [WIP] '69 Dodge Charger

Postby Dropout » Mon Sep 10, 2012 1:00 am

The 69 Chargers don't have a frame, just a few anchor points on the underside of the body. Here is a pic from the rear that shows the front rear spring mounts and the rear torsion bar mounts.

Hope it helps.

http://www.mopardealer.com/_borders/pet ... side_3.jpg
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Re: [WIP] '69 Dodge Charger

Postby Dropout » Mon Sep 10, 2012 1:26 am

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Re: [WIP] '69 Dodge Charger

Postby thomthom » Mon Sep 10, 2012 7:55 am


That's some good references. :thumb: :thumb:
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Re: [WIP] '69 Dodge Charger

Postby ely862me » Mon Sep 10, 2012 8:16 am

That's a great start.
Few things that is good to keep in mind when using artisan :
1.Keep all the diagonals oriented in the same way
2.If you can't go all the way quads then you have to have all the way triangles(at least don't let single quads in the middle of triangles), otherwise the smoothed geometry won't be that nice .

69 Dodge Charger 1.jpg

69 Dodge Charger 2.jpg

69 Dodge Charger 3.jpg

69 Dodge Charger 4.jpg



Keep it going !
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Mon Sep 10, 2012 9:37 am

ely862me wrote:Few things that is good to keep in mind when using artisan :

Thanks! That's good to know. I only did some quick tests with Artisan to see how smooth the edges where - around the wheel well etc. It did strike me how seemingly random the Artisan mesh was. I understand more what's going on now.

I haven't inspected the diagonals at all as I've worked mainly on the low poly topology in quads. (When I talk about quads I talk about QuadFace Tools quads which can be non-planar.) Would have been nice if Artisan understood these quads and could perform subdivisions based on that instead of the underlying triangulation.
I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.
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Re: [WIP] '69 Dodge Charger

Postby Rich O Brien » Mon Sep 10, 2012 9:40 am

I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.


Go for it! I'd buy that :thumb:
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Re: [WIP] '69 Dodge Charger

Postby panixia » Mon Sep 10, 2012 10:47 am

Rich O Brien wrote:
I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.


Go for it! I'd buy that :thumb:

i'd buy that twice! :mrgreen:
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Mon Sep 10, 2012 3:04 pm

Thank to this:
http://rosettacode.org/wiki/Catmull%E2% ... on_surface

I can now make this:
Catmull-Clark_Charger.png
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Re: [WIP] '69 Dodge Charger

Postby andybot » Mon Sep 10, 2012 3:58 pm

:shock: :shock: :shock:
:sketchstatic:
Great day!!! Wow Thomas, I can only wait to see what comes next out of your mad scientist workshop! :thumb: :thumb:
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Re: [WIP] '69 Dodge Charger

Postby dale » Mon Sep 10, 2012 4:13 pm

Wow. Wow Again. Wow Some more :o
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Re: [WIP] '69 Dodge Charger

Postby Bryan K » Mon Sep 10, 2012 5:20 pm

ely862me wrote:That's a great start.
Few things that is good to keep in mind when using artisan :
1.Keep all the diagonals oriented in the same way
2.If you can't go all the way quads then you have to have all the way triangles(at least don't let single quads in the middle of triangles), otherwise the smoothed geometry won't be that nice .


Now THAT is interesting. Thanks for the tip.
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Re: [WIP] '69 Dodge Charger

Postby ely862me » Mon Sep 10, 2012 8:02 pm

thomthom wrote:Thank to this:
http://rosettacode.org/wiki/Catmull%E2% ... on_surface

I can now make this:
Catmull-Clark_Charger.png


Well, that looks awesomely cool ! Very smooth and arranged geometry !





Now THAT is interesting. Thanks for the tip.


You are welcome , Bryan !
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Mon Sep 10, 2012 9:32 pm

ely862me wrote:Very smooth and arranged geometry !

The mesh is still the same as in the sample I posted earlier - lots of non-planar quads. But that doesn't matter - because the mesh is treated as quads. The underlying triangulation is ignored. One less thing to worry about. :)
If only I understood the math - Rich got me really interested in edge weighting vs crease loops. I'd be very nice to be able to the edge weight creasting instead.

Got a cold brewing - so no modelling today. :(

Next task is to work out the loops for that door.
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Re: [WIP] '69 Dodge Charger

Postby okomta » Tue Sep 11, 2012 7:57 am

i think you must see this one,, http://ixlrlxi.livejournal.com/113673.html#cutid1
but sorry in russia language,,but you can watch "the step by step" of his action.
(sorry my poor english),,

good luck man :D
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Tue Sep 11, 2012 9:26 am

okomta wrote:i think you must see this one,, http://ixlrlxi.livejournal.com/113673.html#cutid1
but sorry in russia language,,but you can watch "the step by step" of his action.
(sorry my poor english),,


Yea - that guy makes some amazing models and really nice renders. I've been following him on deviantArt for a while. :thumb: :thumb:
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Re: [WIP] '69 Dodge Charger

Postby panixia » Tue Sep 11, 2012 10:22 am

thomthom wrote:Thank to this:
http://rosettacode.org/wiki/Catmull%E2% ... on_surface

I can now make this:
Catmull-Clark_Charger.png

oh my god! a dream coming true.
i don't know if you will make this for free or commercial, but i will give you a donation in both cases.. i think you really deserve it!
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Re: [WIP] '69 Dodge Charger

Postby thomthom » Tue Sep 11, 2012 3:10 pm

The cold caught up with the and I'm home sick today. No working today either. Though I had to play around for a couple of minutes with the sub-divisions:
ColouredCube-Results01.png


When you subdivide it should also be possible to transfer UV mapping. Which would be another cool thing.

But I digress - need to get back to modelling this car. :oops:
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Re: [WIP] '69 Dodge Charger

Postby andybot » Tue Sep 11, 2012 3:26 pm

thomthom wrote:The cold caught up with the and I'm home sick today.
hope it passes quickly!
But I digress - need to get back to modelling this car. :oops:

But think of all the cars (to say the least) the rest of us can model if this makes it out of your lab :D
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