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CONCEPT_CAR_LADYBUG_REVISITED

Re: WIP_CONCEPT_CAR_LADYBUG

Postby iichiversii » Sat Jun 16, 2012 4:20 pm

on second thought...yeah...you're totally right.


I'm glad you agree Hussel, too much of a ladybug look would make this unattractive to the male of our species, lol, the logo for the side which I will reveal close to the end design will have a beastie ladybug look to it, it will all be revealed soon, not forgetting the other concepts I'm working on with the same design, for example wheels for a road version and so on, also the future fly able version you see now isn't finished, short wings have to be added to the thrusters, also the cockpit I want to redo so only the glass opens up leaving the upper air intake attached to the main body, I hope to get the lights finished first and to finish it all off I'll be posting an animation with all the finished designs, a bit more work to be done. :D
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Re: WIP_CONCEPT_CAR_LADYBUG

Postby iichiversii » Mon Jun 18, 2012 12:21 am

Father and son inspiration, happy fathers day :thumb:

MAJOR%20UPDATE.jpg
ALL VIEWS.JPG

OPEN VIEWS.JPG
Double view.JPG


Almost there, a few finishing touches and it should be finished in the next 24hrs :D
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Re: WIP_CONCEPT_CAR_LADYBUG

Postby iichiversii » Mon Jun 18, 2012 10:37 pm

a few more changes, still not finished, a few more changes, added a few figures to give a sense of scale :D
front.jpg

rear.jpg

side.jpg


A Father and Son inspiration... :D
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Re: WIP_CONCEPT_CAR_LADYBUG

Postby Rich O Brien » Mon Jun 18, 2012 10:47 pm

There's really bad banding in those images. Especially the last one around the cockpit. Pump up the render quality to do it justice.

Is the top of the cockpit the bonnet of a mustang?
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Re: WIP_CONCEPT_CAR_LADYBUG

Postby iichiversii » Mon Jun 18, 2012 10:54 pm

Rich O Brien wrote:There's really bad banding in those images. Especially the last one around the cockpit. Pump up the render quality to do it justice.

Is the top of the cockpit the bonnet of a mustang?


Iv the renders at low quality for fast renders, will post better renders soon, spot on with the mustang, I copied the design for the top, mustang is my all time dream car, i didnt get it exactly the same but close, its a cross between a mustang and viper, cars i love, well spotted Rich :thumb:
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Re: WIP_CONCEPT_CAR_LADYBUG

Postby iichiversii » Wed Jun 20, 2012 11:14 pm

Finally this WIP is comming to an end, ill add this rendered image and will post up a few in the coming week, i must say im not normally a SCI FI modeller but i really enjoyed doing this model, it was a challenge to rig the trusters and landing gear for movement and i dont think it will be my last SCI Fi model either, What i have learnt from this is the beauty of imagination and the freedom to do anything in Sc Fi modelling, there are no set rule, no restrictions, again i will post more in the coming week but heres an image to view of the finished Ladybug concept. :D

Final_render_1.jpg
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby Rich O Brien » Wed Jun 20, 2012 11:21 pm

Can I see native SU in Monochrome with hidden geometry on?

There's some weird reflections going on. Is that ShaderLight cranked to the max?
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby iichiversii » Wed Jun 20, 2012 11:25 pm

Quility is maxed out

LADYBUG MONOCHROME.png
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby Rich O Brien » Wed Jun 20, 2012 11:29 pm

Does it allow the use of HDR images for lighting?

Or background plates?
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby iichiversii » Wed Jun 20, 2012 11:33 pm

Rich O Brien wrote:Does it allow the use of HDR images for lighting?

Or background plates?


It allows both Rich, just don't have a good Hdr to suit the theme :oops:
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby Rich O Brien » Wed Jun 20, 2012 11:42 pm

Try DeviantArt. There's some nice studio HDR images there :thumb:
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby iichiversii » Wed Jun 20, 2012 11:55 pm

Rich O Brien wrote:Try DeviantArt. There's some nice studio HDR images there :thumb:


Will do, cheers for the tip :thumb:
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby iichiversii » Thu Jun 21, 2012 10:40 pm

Final_render_2.jpg
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby Bryan K » Mon Jun 25, 2012 1:38 am

Fun!

Looking good!
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Re: WIP_CONCEPT_CAR_LADYBUG_NEAR END

Postby iichiversii » Mon Jun 25, 2012 12:46 pm

Bryan K wrote:Fun!

Looking good!


Cheers Bryan :thumb:
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Re: WIP_CONCEPT_CAR_LADYBUG_FINISHED

Postby iichiversii » Tue Jun 26, 2012 4:42 pm

Final_render_3.jpg

LADYBIRD_HI_REZ_!.jpg

LADYBIRD_HI_REZ_2.jpg
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Sun Nov 11, 2012 12:47 am

This wa my first SCI FI model but iv learnt alot since this and would like to revisit this concept again and start from the beginning, there were a few things i wasnt happy about with the end result and most of the topology was very much bad, so heres a start and hopefully i will update this each day i work on it comparing the topology of the old and new, maybe some others can learn from my previous mistakes :D

LADYBUG_REVISITED.png


Im sure the image shows how the topology is very bad on the old model, the new 1 is much better and cleaner, but not finished, but you can see the difference already :D
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby pbacot » Sun Nov 11, 2012 3:42 am

Nice, and what are the differences in technique that give you the new topology?
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Sun Nov 11, 2012 9:08 am

A lot more awareness of managing the topology would be the main approach but tools Ill be using would be TTs vertex tools and to smoothen it out ill be using artisans SDS, Ill be making a high detailed and low poly version, I would like to apply the low poly version to a game made in unity to be played on mobile devices, ill also be paying alot more attention to how the thrusters will animate so it looks and works more effectively
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Sun Nov 11, 2012 10:30 am

It just goes to show you sometimes its better to model from the start rather than trying to fix the original model, huge difference in topology here :D
LADYBUG_REVISITED_2.png
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby Renderiza » Sun Nov 11, 2012 2:34 pm

Nice concept!

Who knows...Maybe in a few more years we can build this type of machines for the public.
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Sun Nov 11, 2012 5:58 pm

Well there is something similar, don't know if you have ever heard of the mullor skycar, think that's what it's called, if you dig deep enough on YouTube you will find some test flights but height restrictions due to being a prototype, mine is just a further into the future version
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby Renderiza » Sun Nov 11, 2012 7:52 pm

Guess we are closer than I thought!
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Mon Nov 12, 2012 9:23 am

My goal with this is to redo it so it looks like it would work in the real world, for example if you look at the old you will wonder how does it take off, it has no visual evidence that it has VTOL capabilities but it was intended to, so this time around it will have thrusters to allow VTOL and the main engines wings will be getting a complete make over compaired to the rushed older version, once all done ill bring this into unity and create a very basic sim where you can test flight the end result via a webplayer, Once that is complete I will improve so you can have the view inside and fly it from a POV perspective all with animated components to add the realism, it will take a few wks to complete but it's something my son keeps asking, "can I fly it daddy" since it was him who inspired the concept I feel as tho it needs to be complete and give it virtual flight :)
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Tue Nov 13, 2012 8:27 pm

Re-working how this machines engines will work
LADYBUG_REVISITED.png
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Mon Nov 19, 2012 1:21 pm

This is the lowpoly version, still a WIP but alot better by far
LADYBUG_REVISITED_lightup(no scene)_2012-11-19_1216.jpg
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby Bryan K » Mon Nov 19, 2012 11:27 pm

Looking good but the dark colors make it hard to see the lines/shape.
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Tue Nov 20, 2012 2:21 pm

Apologies, ill update the image later to be more clear
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby sh00ks » Wed Nov 21, 2012 11:00 am

Great improvement in ordening and minalizing of the faces/lines!

Was your firtst model build by using 'follow me' technique?
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Re: CONCEPT_CAR_LADYBUG_REVISITED

Postby iichiversii » Wed Nov 21, 2012 11:03 am

No I user curviloft originally which didn't create the best geometry but now I'm creating it manually using vertex tools and it's coming along a lot better, :)
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