by alejande » Thu Sep 22, 2011 4:14 am
First of all, sorry for my bad english, this is not my native language. I like biplanes, they impressed me to make this model. I used KeyShot renderer to make this picture. Please, tell me what is right or wrong with it. It is not finished yet, I'll add details to it in the near future. I am a newbie in rendering, and, perhaps, there are some problems with it 
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by hellnbak » Thu Sep 22, 2011 7:26 am
I know nothing about rendering, but the model itself looks very nice 
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by Roger » Thu Sep 22, 2011 9:26 am
I would say that you have created a very artistic presentation with a spare palette of texture and color. I think Picasso said like, "if you can paint with five colors use four and if you can paint with four use three." You seem to have mastered an elegant simplicity, now go in the direction of complexity until you fail. That is what you need to do to expand your skills. Do more textures, bump maps, dirt maps, more colors, trickier lighting detailed environments. You will know when you have gone too far, but the experience will expand your skill set. You are too good at the level you are at so bump it up until it begins to be a struggle. No pain no gain.
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by alejande » Thu Sep 22, 2011 10:41 am
Roger wrote:I would say that you have created a very artistic presentation with a spare palette of texture and color. I think Picasso said like, "if you can paint with five colors use four and if you can paint with four use three." You seem to have mastered an elegant simplicity, now go in the direction of complexity until you fail. That is what you need to do to expand your skills. Do more textures, bump maps, dirt maps, more colors, trickier lighting detailed environments. You will know when you have gone too far, but the experience will expand your skill set. You are too good at the level you are at so bump it up until it begins to be a struggle. No pain no gain.
to be honest, there are no textures at all and one bump map for all of engine details. thanks for tips, I'll make some environment parallel to finishing model itself.
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by bjornkn » Thu Sep 22, 2011 11:58 am
Looks like a nice model  Good job! But the prop doesn't look good/right.
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by unigami » Thu Sep 22, 2011 1:37 pm
I think this looks really, really good - and I'm looking forward to seeing more details! I like how you did the wing covering between the ribs.
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by dereeei » Thu Sep 22, 2011 3:07 pm
Can you post a image with model having hidden geometry on? I think it's very expressive ! Below you will see two photos of a metallic model, the kind you find in souvenirs shops. Maybe it can inspire you for "dirtying" your model 
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by alejande » Thu Sep 22, 2011 3:21 pm
bjornkn wrote:Looks like a nice model  Good job! But the prop doesn't look good/right.
Perhaps, you right. Initially, the plane was more oldschoolish, but since I rewrote much. However, I didn't touch the prop.
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by dereeei » Thu Sep 22, 2011 3:52 pm
bjornkn wrote:But the prop doesn't look good/right.
I'm guessing it's because of the perspective and view angle. It looks ok for me. The bees shouldn't fly neither (because of their shape)... but they do 
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by alejande » Thu Sep 22, 2011 4:30 pm
dereeei wrote:Can you post a image with model having hidden geometry on? I think it's very expressive ! Below you will see two photos of a metallic model, the kind you find in souvenirs shops. Maybe it can inspire you for "dirtying" your model 
Pretty good model  I didn't think of dirtying, just maybe make my plane more "natural". In general, we'll see. And, here it is with hidden lines. They are messy in some places 
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by hellnbak » Thu Sep 22, 2011 4:32 pm
dereeei wrote: The bees shouldn't fly neither (because of their shape)... but they do 
Actually it's because of their weight/wing size ratio 
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by bjornkn » Thu Sep 22, 2011 4:35 pm
Of course you're free to shape the prop however you want to, but as you were asking for problems/errors... Such props were typically tapered much narrower closer to the hub/root. And they were usually rotating in the other direction too (clockwise when seen from the pilot). Here's a model of a plane quite similar to yours, the Sikorsky S-16: http://www.essmc.org.au/jonbuncess16.html
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by hellnbak » Thu Sep 22, 2011 4:38 pm
I'm surprised nobody has suggested tricking it out with few machine guns, missile launchers and maybe some laser cannons and a cloaking device 
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by alejande » Thu Sep 22, 2011 4:48 pm
bjornkn wrote:Of course you're free to shape the prop however you want to, but as you were asking for problems/errors... Such props were typically tapered much narrower closer to the hub/root. And they were usually rotating in the other direction too (clockwise when seen from the pilot). Here's a model of a plane quite similar to yours, the Sikorsky S-16: http://www.essmc.org.au/jonbuncess16.html
My prop is rough, it lacks finesse, I agree.  i'm gonna to make smtg like this:
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by alejande » Thu Sep 22, 2011 4:50 pm
hellnbak wrote:I'm surprised nobody has suggested tricking it out with few machine guns, missile launchers and maybe some laser cannons and a cloaking device 
Hmmm, are you talking about a bee? Or plane? In fact, I intend to install a couple of big guns on it))
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by dereeei » Thu Sep 22, 2011 4:54 pm
alejande wrote:Hmmm, are you talking about a bee? Or plane? In fact, I intend to install a couple of big guns on it))
Better install a couple of bees on a gun  (btw, here on scf we are pacifists)
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by hellnbak » Thu Sep 22, 2011 5:13 pm
alejande wrote: Hmmm, are you talking about a bee? Or plane?
Hmmm....hadn't thought of the bee, now that would be interesting (although with it's undersized wings it might also need a warp engine)
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by bjornkn » Thu Sep 22, 2011 5:48 pm
hellnbak wrote:although with it's undersized wings it might also need a warp engine)
Warp? Sure you didn't mean a real Pratt & Whitney Wasp engine? http://www.flickr.com/photos/trainplanepro/4396018980/
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by hellnbak » Thu Sep 22, 2011 6:14 pm
bjornkn wrote:[ Warp?Sure you didn't mean a real Pratt & Whitney Wasp engine?
Nope, I'm talkin' "We need warp drive now Scotty or we're all dead"
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by solo » Thu Sep 22, 2011 6:24 pm
Nah, just add a Flux Capacitor, why warp speed if you have time travel. 
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by hellnbak » Thu Sep 22, 2011 6:35 pm
solo wrote:Nah, just add a Flux Capacitor, why warp speed if you have time travel.
Yeah, I'd go for that, if I could install it in one of my oldies (that dang Delorean is just not my style  )
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by EscapeArtist » Fri Sep 23, 2011 1:46 am
Need some wire bracing on those wings!
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by Roger » Fri Sep 23, 2011 9:01 am
I don't know if Pete got the word that the speed of light may have been exceeded by some overclocking Neutrinos. Warp drive may not be off the table.
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by alejande » Fri Sep 23, 2011 9:16 am
EscapeArtist wrote:Need some wire bracing on those wings!
Of course! engprop.jpg Reworked engine (a little bit), and the new prop.
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by bjornkn » Fri Sep 23, 2011 10:40 am
Looks great with the new prop 
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by alejande » Fri Sep 23, 2011 11:41 am
bjornkn wrote:Looks great with the new prop 
in colors: poster_web.png
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by Roger » Fri Sep 23, 2011 8:52 pm
Is that a metal prop now?
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by alejande » Sat Sep 24, 2011 5:22 pm
Roger wrote:Is that a metal prop now?
Assume that yes
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by alejande » Thu Sep 29, 2011 7:50 pm
new_fus_frame.png new_fus.png The new, more hi-poly fuselage with inner frame, and start making a cockpit (the japanese pilot was taken from 3dwarehouse for breadboarding).
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by hellnbak » Thu Sep 29, 2011 8:22 pm
Lookin' better all the time
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