A cafe

A cafe

Postby Bryan K » Thu Jul 19, 2018 1:16 am

Just copying something I saw on the Internet. Doing something different.

Some modifications.
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Re: A cafe

Postby Bryan K » Thu Jul 19, 2018 1:28 am

Update.
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Re: A cafe

Postby L i am » Fri Jul 20, 2018 8:02 am

Nice work, Did you instance the table chairs?
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Re: A cafe

Postby Bryan K » Fri Jul 20, 2018 11:49 am

L i am wrote:Nice work, Did you instance the table chairs?


I have Maker and I'm not aware of a way to instance models in it. If you mean "make separate component file", yes. It' still killing my computer. ;)
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Re: A cafe

Postby Bryan K » Fri Jul 20, 2018 11:50 am

Update ready for render. Test render has already shown it to be slow.
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Re: A cafe

Postby L i am » Fri Jul 20, 2018 12:54 pm

Hi, no thats not what I meant. You can make them instances in your renderer. If it looks like yo have 40 chairs your computer will think you only have one. Look at "instancing in Raylectron"
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Re: A cafe

Postby Bryan K » Fri Jul 20, 2018 1:43 pm

L i am wrote:Hi, no thats not what I meant. You can make them instances in your renderer. If it looks like yo have 40 chairs your computer will think you only have one. Look at "instancing in Raylectron"


Excellent! Thanks!
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Re: A cafe

Postby L i am » Sun Jul 22, 2018 2:51 pm

Bryan, did you get ant joy out of instancing?
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Re: A cafe

Postby Bryan K » Sun Jul 22, 2018 9:49 pm

L i am wrote:Bryan, did you get ant joy out of instancing?


Unfortunately, no. There was something wrong with models from the warehouse. Even after fixing them, there were still problems. Too many to make it worth my time to fix.

At first the selected models wouldn't instance. Once I fixed that by exploding them and then regrouping, I realized I had too many other warehouse components in the model to make it worth it.

But it's something I'll keep in mind for next time and adjust my workflow accordingly.

It was also a good reminder that most of the models in the 3D Warehouse are very badly made.
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