[Plugin] Polyreducer 0.1

Re: [Plugin] Polyreducer 0.1

Postby plot-paris » Wed Jun 11, 2008 8:45 am

another great feature would be to adjust poly density throughout the model.

for example if you use follow me on a rather complicated curve with a varying radius, the resulting shape will have different polygon density. or if you create a difficult model in seperate pieces that are combined later, they might be different in detail.

now it would be very comfortable to tell the polyreducer to adjust the poly amount to a common level. :lol:
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Re: [Plugin] Polyreducer 0.1

Postby blugarero » Fri Mar 06, 2009 10:27 am

awesome plug-in. very useful for building physical models of more organic forms(using the triangles as stencils)
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Re: [Plugin] Polyreducer 0.1

Postby linea » Sat Mar 07, 2009 9:57 am

thanks whaat!
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Re: [Plugin] Polyreducer 0.1

Postby xrok1 » Sat Mar 07, 2009 11:24 pm

this would be a great option to add to sub&smooth ruby!
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Re: [Plugin] Polyreducer 0.1

Postby honoluludesktop » Thu Oct 22, 2009 7:48 pm

Having problems with this model. Any help?
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Re: [Plugin] Polyreducer 0.1

Postby solo » Thu Oct 22, 2009 7:59 pm

try these.
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Re: [Plugin] Polyreducer 0.1

Postby honoluludesktop » Thu Oct 22, 2009 8:35 pm

I get it. I think? The first polyreduce makes the triangular faces, then the follow up polyreduce combine the faces. I was expecting to maintain the 4 sided polygons, but guess that can't be helped.

Thanks.

If I didn't get it, what did you do?
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Re: [Plugin] Polyreducer 0.1

Postby david_h » Thu Jan 21, 2010 10:59 pm

Is there any chance of adding a "timer" or a "ticker" to the Ruby so we can tell that something is going on rather than it just sitting there? I have tried to use it and think its great, but on large polys it seems that it just "locks up".


Thanks,

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Re: [Plugin] Polyreducer 0.1

Postby Chris Fullmer » Thu Jan 21, 2010 11:35 pm

Unfortunately when it locks up like that, that means it will also lock up the ticker. But genereally with the plugins, they are still working strong until there is a plat. So if it is just locked, the plugin is still doing its work.

The only thing that a display could do, like Todd's progressbar does, is it at least tried to guess how long it will take. So when it does freeze, at least it shows it best guess for what time it will complete processing at. That can be fairly reliable or completely un reliable depending on how it is implemented and what type of processes are being run by the script,

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Re: [Plugin] Polyreducer 0.1

Postby david_h » Thu Jan 21, 2010 11:54 pm

Understood. .. but it would be nice to see that it is doing something so I don't think . ..

hmmm. .. I wonder if it's locked up or not. I better shut it down and restart.

Just a thought.

Thanx C.

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Re: [Plugin] Polyreducer 0.1

Postby cecilia » Sat Aug 28, 2010 10:38 am

Hi guys,
thank you for the plugin! I am sure it works great...but I have not understood how to install it! :-) I dropped the file into the plugins directory but when I right click on surfaces, no "Polyreduction" button appears in the menu. I am using Sketchup 7 on MAC. Am I missing something? Thank you for the support!
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Re: [Plugin] Polyreducer 0.1

Postby sasasoso » Fri Nov 19, 2010 10:08 am

hi all
thnx for this great plugin
but i dont know why i cant install it
i copy past at mu su plugins folder
but unfortunately it doesnt appeare in the program
i use su 8 and 6
can any one help me undestand howto install this plugin ???
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Re: [Plugin] Polyreducer 0.1

Postby dtrarch » Fri Nov 19, 2010 5:02 pm

FYI ALL

Works with basic triangulated obj in SU 8 PRO OK. :thumb:

dtr
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Re: [Plugin] Polyreducer 0.1

Postby PickledZebra » Thu Mar 24, 2011 7:20 pm

Hmmm... I'm fairly noobish when it comes to sketchUp.

This plugin looks very useful to me, but I can't seem to
get it to do anything in SU8 Pro.

I select object, and ask it to reduce polys and it does nothing. Doesn't hang, just doesn't respond.

Does the object need to be triangulated, and if so, how does one do that? Hopefully not by exporting and reimporting.

thanks!
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Re: [Plugin] Polyreducer 0.1

Postby Kvad » Thu May 26, 2011 4:49 am

This is awesome!

Thanks!
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Re: [Plugin] Polyreducer 0.1

Postby fdd921 » Sun Jan 29, 2012 12:50 am

why it doesn't work in SketchUp 8?

Also there are similar plugins so I can try them?
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Re: [Plugin] Polyreducer 0.1

Postby Dave R » Sun Jan 29, 2012 12:36 pm

It works on SketchUp 8 for me but the one in Artisan is much better. You should use that.
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Re: [Plugin] Polyreducer 0.1

Postby bernzgb » Sat Oct 27, 2012 8:13 am

Thanks so much for the plugin! Maybe my frustations in rendering crashes will end now...
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Re: [Plugin] Polyreducer 0.1

Postby inti11644 » Tue Jan 05, 2016 5:09 pm

how do I use this in sketchup 2016
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Re: [Plugin] Polyreducer 0.1

Postby baz » Mon Feb 15, 2016 8:04 am

inti11644 wrote:how do I use this in sketchup 2016


First post eh?
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Re: [Plugin] Polyreducer 0.1

Postby pilou » Mon Feb 15, 2016 12:40 pm

Use of Polyreducer : RighClick on the object! ;)

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Re: [Plugin] Polyreducer 0.1

Postby Dave R » Mon Feb 15, 2016 12:56 pm

inti11644 wrote:how do I use this in sketchup 2016


From the first post in this thread:

Whaat wrote:Usage:

1) Select the faces that you want to perform the reduction on.
2) Right click and select 'Polyreduce' from the context menu.
3) Input the percentage reduction. For example, select 20 to reduce the number of vertices by 20%.
4) A recommended workflow is to perform several reductions using a smaller percentage (50% or less). Then, use the 'undo' and 'redo' commands to cycle through the reduction operations to choose the level of detail you are most satisfied with.
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Re: [Plugin] Polyreducer 0.1

Postby AppleBear » Wed Mar 09, 2016 3:17 pm

Thank you to share, to give it a try
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Re: [Plugin] Polyreducer 0.1

Postby gaquandui » Thu Dec 29, 2016 5:48 pm

how to install Polyreducer in the sketchup 2017?
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Re: [Plugin] Polyreducer 0.1

Postby Dave R » Fri Dec 30, 2016 11:01 am

gaquandui wrote:how to install Polyreducer in the sketchup 2017?


Use the Sketchucation Extension Store. Download it, go to Window>Extension Manager and select Install Extension. Find the rbz file, select it, click Open and the affirmative answers to the next message boxes. From there, you can install any extensions from Sketchucation automatically.
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Re: [Plugin] Polyreducer 0.1

Postby ZackJords » Thu Aug 24, 2017 9:23 am

Thank you so much Dale
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Re: [Plugin] Polyreducer 0.1

Postby Gerardus » Thu Sep 07, 2017 4:55 pm

Hi guys,

I installed this extension ( several times ), but can't find it back in SU 2017.
Any tips please?
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Re: [Plugin] Polyreducer 0.1

Postby Dave R » Fri Sep 08, 2017 12:45 pm

Gerardus wrote:Hi guys,

I installed this extension ( several times ), but can't find it back in SU 2017.
Any tips please?


How did you install it? Where are you looking for it "back in SketchUp"?
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Re: [Plugin] Polyreducer 0.1

Postby TIG » Fri Sep 08, 2017 8:18 pm

Assuming that all other installation issues are addressed and it's still compatible with v2017... [ it is almost a decade old ! ], then, as its simple instructions explain, you need to select some faces and right-click > context-menu... to run the tool.

Remember that not every tool has a menu entry or a toolbar.
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Re: [Plugin] Polyreducer 0.1

Postby ISAWHIM » Mon Oct 12, 2020 11:01 pm

Any chance to "fix" this so that it works in 2018+

The drop-down list has the option to select values that don't work, due to a text-issue?

("10
20
30
40
50
60
70
80
90")

10 and 90 don't work, but they are "doing something", which can be undone. However, if you don't "undo", it can break the model.

Seems like it is just a simple format issue for the list. (Apparently reading the value from the list, instead of reading the values from an INDEX of a LIST. So, the odd text in the first and last values sort-of break the script.)

Personally... I would like to see a slider with 1%, 2% or 5% increments. Maybe also an option to just do a triangulation first, as 0%... Something that would yield some "corrective action", before reducing polygons, if needed. (I don't always agree with the way it triangulates some surfaces, as it doesn't favor neat reductions. Being able to see the way it is going to divide it, before reducing it, allows for some manual triangulation of those potential troubled parts.)

Another option would be to subdivide first... (Creating a smoother potential which to begin a more accurate reduction that may retain those micro-details more, without harming large flat surfaces as much.)
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