SketchUcation Plugin Store

 

 

[Plugin] SketchyBevel 0.1(Updated May 11)

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby rzadwg » Wed May 14, 2008 7:40 am

woah, awesome, cheers for this one. its gunna save me a lot of time!
rzadwg
 
Posts: 2
Joined: Wed May 14, 2008 7:24 am

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby JClements » Wed May 14, 2008 6:05 pm

The bevel to the top surface (red) should be "concave" shouldn't it?
Sketchy Bevel with v0-1.png
Please, register (free) to access all the attachments on the forums.
John
Illustrator
Beaverton, Oregon
User avatar
JClements
Premium Member
Premium Member
 
Posts: 774
Joined: Wed Nov 14, 2007 4:32 pm
Location: Portland/Beaverton, Oregon
Name: JClements
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: illustration, cartoons
Level of SketchUp: Intermediate

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby CPhillips » Wed May 14, 2008 7:35 pm

Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.
CPhillips
 
Posts: 1085
Joined: Fri Nov 23, 2007 11:12 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Whaat » Thu May 15, 2008 5:42 am

CPhillips wrote:Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.

As I was playing around with my own beveling script, I found this method to be useful:

Code: Select all
edge.reversed_in?(face)


The EdgeUse class also has some useful methods that may help fix this bug.

Great script, BTW
Whaat
 
Posts: 969
Joined: Wed Nov 14, 2007 9:51 pm
Location: Saskatchewan, Canada
Name: Dale Martens
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Advanced

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby CPhillips » Thu May 15, 2008 8:57 am

I'll try that. Thanks Whaat!

BTW. I understand you lost your bevel script in a HD crash. SketchyBevel was almost doomed as well. My Ruby editor crashed (the only time in years of use) taking the only version of the almost finished plugin with it. Nothing was left. I was despondent. But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.
CPhillips
 
Posts: 1085
Joined: Fri Nov 23, 2007 11:12 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Yup_done » Sat Jun 07, 2008 6:26 am

CPhillips wrote:I'll try that. Thanks Whaat!

DELETED FOR BREVITY

But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.


We're all in your debt for that heroic effort.
Has NBC heard of you yet? Maybe a spinoff of
heroes...

Heroes... The CAD team?
Saving the world, one bezel at a time!? :roflmao:

Your efforts are appreciated by all who don't dare put words to paper...
errr.. make that:

font to blog :shock:
Yup_done
 
Posts: 3
Joined: Thu Apr 24, 2008 4:25 am

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby twharvey » Thu Jun 19, 2008 6:31 am

Super useful!!

Thanks a million.
Tom
twharvey
 
Posts: 193
Joined: Tue Nov 13, 2007 7:55 am
Location: Leominster, Herefordshire, England, UK
Name: twharvey

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby rufy » Thu Jun 19, 2008 5:54 pm

:ecstatic: :fecstatic: Greaat !!!!
rufy
 
Posts: 36
Joined: Thu Jun 19, 2008 5:23 pm
Location: Semarang, Central Java, Indonesia
Name: rufy

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby topmanblue » Fri Jun 20, 2008 7:29 pm

:enlight: :enlight: :enlight: very very nice !!!!
topmanblue
 
Posts: 6
Joined: Fri Jun 20, 2008 6:49 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Fletch » Tue Jun 24, 2008 10:29 pm

realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
a great big :ecstatic: for you, Chris!
Fletch
Twilight Render
 
Posts: 760
Joined: Wed Nov 14, 2007 1:02 am
Location: Milwaukee, WI USA / Rovinj, Croatia

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Jim » Fri Aug 01, 2008 10:29 am

I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.
Please, register (free) to access all the attachments on the forums.
Jim
Global Moderator
 
Posts: 4126
Joined: Mon Nov 12, 2007 10:13 pm
Location: NEOH
Name: Jim
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby remus » Fri Aug 01, 2008 10:40 am

Worked fine for me, did you select the entire box->right click->bevel?
remus
 
Posts: 8055
Joined: Fri Nov 30, 2007 8:48 am
Location: UK
Name: remus

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby David_H » Fri Aug 01, 2008 3:27 pm

Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

see attached
screenshot.jpg
Please, register (free) to access all the attachments on the forums.
If I make it look easy. . .rest assured--it probably is.
User avatar
David_H
Top SketchUcator
 
Posts: 2292
Joined: Wed Nov 28, 2007 9:31 pm
Location: Salt Lake City, UT
Name: David Hunter

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby remus » Fri Aug 01, 2008 5:50 pm

I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.
remus
 
Posts: 8055
Joined: Fri Nov 30, 2007 8:48 am
Location: UK
Name: remus

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby David_H » Fri Aug 01, 2008 6:01 pm

Offset thing. . .good tip. . .I just like using the word Residue. :mrgreen:
If I make it look easy. . .rest assured--it probably is.
User avatar
David_H
Top SketchUcator
 
Posts: 2292
Joined: Wed Nov 28, 2007 9:31 pm
Location: Salt Lake City, UT
Name: David Hunter

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Jim » Fri Aug 01, 2008 10:16 pm

David_H wrote:Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

see attached
screenshot.jpg


I think I've found a solution. I'll forward it to Chris to see what he thinks.
Jim
Global Moderator
 
Posts: 4126
Joined: Mon Nov 12, 2007 10:13 pm
Location: NEOH
Name: Jim
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby CPhillips » Sat Aug 02, 2008 6:21 am

David_H wrote:Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

see attached
screenshot.jpg


In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.

Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.

Chris
CPhillips
 
Posts: 1085
Joined: Fri Nov 23, 2007 11:12 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby shuyan » Fri Aug 15, 2008 8:35 am

:berserk: :berserk: :berserk: :berserk:
shuyan
 
Posts: 1
Joined: Fri Aug 15, 2008 8:32 am

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby gaucho » Fri Aug 15, 2008 12:43 pm

thanks mate!
"eat well, stay fit, die anyway..."
gaucho
 
Posts: 73
Joined: Wed Jan 30, 2008 4:14 pm
Location: London
Name: Giovani Cervo

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby sketchyup » Sat Oct 25, 2008 9:13 pm

This plugin should help with a model I'm currently working on. Thanks :D
sketchyup
 
Posts: 1
Joined: Sat Oct 25, 2008 9:09 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby daphne0804 » Wed Oct 29, 2008 8:40 pm

Thanks!This is VERY useful :)
daphne0804
 
Posts: 2
Joined: Wed Oct 29, 2008 8:02 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Free Agent » Wed Oct 29, 2008 9:02 pm

Cphillips: as amazing useful as this script is (carzy that sketchup doesnt have this built in) did you manage to work on it a bit? it puts a masave hault on production to have to delete faces and close them (sometimes that doesnt work and and i have to keep deleting face faces and closing to figure out which is the problem face)
User avatar
Free Agent
 
Posts: 273
Joined: Thu Jun 05, 2008 10:00 am
Location: Cape Town, South Africa
Name: Sean

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby IHU » Sat Dec 06, 2008 1:03 am

hope this helps :|
IHU
 
Posts: 1
Joined: Sat Dec 06, 2008 12:58 am

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby juju » Sat Dec 06, 2008 1:02 pm

IHU wrote:hope this helps :|

you hope what helps?
Save the Earth, it's the only planet with chocolate.



Keeping things organised is not a sin. ;)
juju
 
Posts: 1127
Joined: Mon Oct 22, 2007 1:45 pm
Location: Durbanville, Cape Town, South Africa.
Name: Juju

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby somchailee » Thu Jan 08, 2009 10:41 am

Thanks A Lot
somchailee
 
Posts: 1
Joined: Thu Jan 08, 2009 9:27 am
Name: Lee

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby moomin » Fri Mar 06, 2009 1:28 am

thanks.
moomin
 
Posts: 1
Joined: Thu Mar 05, 2009 10:18 am
Name: moo

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby NewOne » Fri Mar 06, 2009 4:04 pm

Hy CPhillips very nice script!! Really usefull :sketchstatic: (sorry, dropped my pen)

But in some cases I encounter some strange behaviours with this script.
See the attached images.
What exactly does "Cap Holes" ?
Images 1 - 3 are self-explanatory. For img 4 i might have some simple ideas to avoid happening that: What if the script can find the smallest distance between two paralel edges from the selected geometry and don't use a greater value for bevel than is supported on that object.
One more thing: for rounding edges the script could run twice calculating 1/3 from first bevel value, then make edges soften. I don't understand why third run gives me all the times that result with missing faces and rezidual geometry.

I'm not criticing your work, I'm amazed and using it enthusiasticly. Just trying to help with ideeas.
Thank again.
Please, register (free) to access all the attachments on the forums.
NewOne
 
Posts: 329
Joined: Thu Oct 23, 2008 6:21 pm
Location: Maramures, Romania

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby McGyver » Mon Mar 23, 2009 7:21 pm

Thank you for a very useful tool! I just started using it today and it works pretty well. I can't imagine why this or something like it is not built into the program yet... thank you for sharing such a time saving tool!
McGyver
 
Posts: 115
Joined: Wed Feb 04, 2009 5:46 pm

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby Free Agent » Mon Mar 23, 2009 8:43 pm

maybe its a SU7 incompatablity thing but i get a 80% crash rate with this tool, does anyone else experience this.

crash crash crash crash crash... such a useful but doesnt work for me, have to resort to using round edge by bezier.
User avatar
Free Agent
 
Posts: 273
Joined: Thu Jun 05, 2008 10:00 am
Location: Cape Town, South Africa
Name: Sean

Re: [Plugin] SketchyBevel 0.1(Updated May 11)

Postby CPhillips » Tue Mar 24, 2009 6:30 pm

Free Agent wrote:maybe its a SU7 incompatablity thing but i get a 80% crash rate with this tool, does anyone else experience this.

crash crash crash crash crash... such a useful but doesnt work for me, have to resort to using round edge by bezier.

Can you post the steps that make it crash?
CPhillips
 
Posts: 1085
Joined: Fri Nov 23, 2007 11:12 pm

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago

Are you a Premium Member? Get your freebies here. Are you not a Premium Member yet? Upgrade your account to grab these freebies instantly.

Ad Machine
Robot
 
Posts: 2012

PreviousNext

Return to Plugins

Who is online

Users browsing this forum: Google Bot, Jpac, lordmicro, neo_design and 11 guests