by ken » Wed Jan 15, 2020 2:52 pm
I still have the problem I have for some time.
Fight like your the third monkey on Noah's Ark gangway.
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ken
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by samuel_t » Wed Jan 15, 2020 5:07 pm
ken wrote:I still have the problem I have for some time.
Reinstall Microsoft Visual C++ library (it can fix your error) then let me know if problem persists.
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by samuel_t » Wed Jan 15, 2020 6:25 pm
1.1.2 version fixes loading of some OBJ files. Download latest Universal Importer plugin from SketchUcation PluginStore.
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by ken » Thu Jan 16, 2020 7:07 pm
Well re-installing Microsoft Visual C++ library with stl files. Thanks for the help.
Fight like your the third monkey on Noah's Ark gangway.
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by samuel_t » Thu Jan 16, 2020 9:09 pm
1.1.3 version allows you, during import, to reassign textures which are not referenced nor embedded in model. Download latest Universal Importer plugin from SketchUcation PluginStore.
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by samuel_t » Thu Jan 16, 2020 9:31 pm
Einstein wrote:[...] 3. When I import a model with multiple textures, I can only select one texture file and that texture is applied. Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one). [...]
Einstein, your issue has been fixed with 1.1.3 version of plugin.  Rudolf Chair.jpg
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by sibawal » Fri Jan 17, 2020 12:48 am
hi samuel thanks a lot for this amazing plugin but sadly it seems not workin with me for some reason
i try use the plugin for importing an .blend .obj and .dae but none of them work and i got some error ( i attach the image error)
if u not busy please help me and once again thanks a lot
im using mac os high siera , sketchup 2019, and blender 2.81a
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by Oxer » Fri Jan 17, 2020 2:25 pm
The .blend files of 2.80 don't work dought to changes in the API, try with .blend files of Blender 2.79, for me these work fine.
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by Oxer » Fri Jan 17, 2020 2:29 pm
Samuel , really the Model height (cm) option do something, I changed this parameter to different values but the imported model has the same dimensions always.
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by samuel_t » Fri Jan 17, 2020 4:08 pm
sibawal wrote:[...] im using mac os high siera , sketchup 2019, and blender 2.81a
This Blender is not supported.  Export to .fbx or, as suggested by @Oxer, retry with Blender 2.79. 
Last edited by samuel_t on Fri Jan 17, 2020 4:12 pm, edited 1 time in total.
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by samuel_t » Fri Jan 17, 2020 4:10 pm
Oxer wrote:Samuel , really the Model height (cm) option do something, I changed this parameter to different values but the imported model has the same dimensions always.
Hi Oxer! This feature works pretty well on Windows. I don't know why it doesn't work at all on macOS.
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by samuel_t » Fri Jan 17, 2020 5:49 pm
1.1.4 version fixes rendering of some high-density models (typically trees). Download latest Universal Importer plugin from SketchUcation PluginStore.
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by Oxer » Fri Jan 17, 2020 8:16 pm
In the image the height issue on Mac. height issue.jpg
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by lewmosconi » Thu Jan 23, 2020 8:59 pm
Hello man, thanks in advance for the app. But every time I try to import an FBX, messages like that appear.
Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo- C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs' Universal Importer Version: 1.1.4
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by Dave R » Thu Jan 23, 2020 9:46 pm
lewmosconi wrote:Hello man, thanks in advance for the app. But every time I try to import an FBX, messages like that appear.
Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo- C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs' Universal Importer Version: 1.1.4
"WrogramData"? Does it actually say "WrogramData" instead of "ProgramData"?
Etaoin Shrdlu
%
(THERE'S NO PLACE LIKE)
G28 X0.0 Y0.0 Z0.0
M30
%
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by samuel_t » Fri Jan 24, 2020 11:12 pm
lewmosconi wrote:Hello man, thanks in advance for the app. But every time I try to import an FBX, messages like that appear.
Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo- C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs' Universal Importer Version: 1.1.4
Hello. Reinstall Microsoft Visual C++ library (it can fix your error) then let me know if problem persists.
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by kostiaarh » Mon Jan 27, 2020 11:17 pm
Hello. Importer Error. What does that mean
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by joshtays » Tue Jan 28, 2020 5:38 am
Maybe this has been asked, I tried to search it just in case, so apologies if it has been answered already... Is there any plan to support PDF in the future? Lack of PDF import to Windows Sketchup boggles my mind.
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by samuel_t » Tue Jan 28, 2020 7:53 am
Hello @kostiaarh. This sounds like a bug. Could you please upload your model to a file hoster? This way I could debug it.
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by kostiaarh » Tue Jan 28, 2020 8:10 am
samuel_t wrote:Hello @kostiaarh. This sounds like a bug. Could you please upload your model to a file hoster? This way I could debug it.
Yes. I uploaded the file. Thanks you. https://mega.nz/#!WKZDkYSA!3HFXWqZTRpVG ... 4lG9apMFTA
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by Headmade » Tue Jan 28, 2020 10:21 am
Hi, iI installed the latest version of the plugin and it does not work on mac os ((
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by samuel_t » Tue Jan 28, 2020 3:33 pm
joshtays wrote:Maybe this has been asked, I tried to search it just in case, so apologies if it has been answered already... Is there any plan to support PDF in the future? Lack of PDF import to Windows Sketchup boggles my mind.
There's no plan to support PDF in future. 
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by samuel_t » Tue Jan 28, 2020 3:44 pm
kostiaarh wrote:Hello. Importer Error. What does that mean 
Problem comes from model encoding. I've manually fixed "222.obj" and "222.obj.mtl" with a text editor. I've attached fixed model: 222-fixed-model.zip
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by samuel_t » Tue Jan 28, 2020 3:51 pm
Headmade wrote:Hi, iI installed the latest version of the plugin and it does not work on mac os (( 
Hi. What version of macOS are you running?
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by Einstein » Wed Jan 29, 2020 12:22 pm
Would it be possible to implement support for TGA format of textures? You can often download models textured with TGA files.
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by samuel_t » Wed Jan 29, 2020 2:49 pm
Einstein wrote:Would it be possible to implement support for TGA format of textures? You can often download models textured with TGA files.
Yes. It's possible. 
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by db11 » Wed Jan 29, 2020 5:30 pm
Thanks for the great work on this extension Samuel. It's so useful, and I appreciate the rapid iteration / evolution to address user feedback.
Fantastic job!
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by samuel_t » Wed Jan 29, 2020 6:53 pm
1.1.5 version adds TGA and TIFF support for textures. Download latest Universal Importer plugin from SketchUcation PluginStore.
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by Pixero » Wed Jan 29, 2020 7:07 pm
Thanks you. I agree with the previous poster that PDF import would be awesome.
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by olaydigitaldesign » Thu Jan 30, 2020 3:06 am
This is a huge game changer for game developers like me. It is almost up to par with the Skimp plugin's importer which comes with a pretty heavy price tag. The reason why this plugin is so valuable is that I can import models into Sketchup while preserving the UV map, and then export them back into the game engine (Unity in my case).
The only thing it's missing is the ability to preserve the scale and position of imported models, which is the only thing Skimp has on you at this point.
Thanks a ton! 
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