Animator: Parametric Animation plugin - Discussion

Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Sat Jul 09, 2016 5:58 pm

faust07 wrote:This is so great and pushes SketchUp to an high level similar to Sketchy- and MSPhysics. The videos and tutorials show that impressive. Is there somewhere a link to download and to test the plugin?

If you are meaning the Animator plugin, see this thread If you are meaning the Twilight Render software, they have stated that they will be posting a link to their software sometime today. You will have to have the Pro version though (at least that is my understanding).
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Re: Animator: Parametric Animation plugin - Discussion

Postby pilou » Sat Jul 09, 2016 5:59 pm

It's in beta test Period! Ask Fredo or Rich O Brien...
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Re: Animator: Parametric Animation plugin - Discussion

Postby elfred » Sun Jul 31, 2016 12:34 pm

thomthom wrote:New round of donations for Fredo - anyone?


Could You send me info how to do that?
This many is treasure who earned our support.
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Re: Animator: Parametric Animation plugin - Discussion

Postby wagoneer » Mon Aug 01, 2016 3:15 pm

I'm eagerly awaiting your newest plug-in Fredo. Having been tasked with creating some animations, SketchUp is where I wish to do it so your excellent tools help enormously.

One question, will Animate have a path tool so I could make my shapes/groups follow paths other than straight lines?

Kelly
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Re: Animator: Parametric Animation plugin - Discussion

Postby cotty » Mon Aug 01, 2016 3:31 pm

elfred wrote:
thomthom wrote:New round of donations for Fredo - anyone?


Could You send me info how to do that?
This many is treasure who earned our support.


One fast way...

fredodonation.jpg
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Re: Animator: Parametric Animation plugin - Discussion

Postby Bob James » Mon Aug 01, 2016 5:44 pm

ntxdave wrote:If you are meaning the Animator plugin, see this thread

I get:
"You are not authorised to read this forum." :(
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Re: Animator: Parametric Animation plugin - Discussion

Postby JohnDurnan » Sat Oct 29, 2016 4:31 pm

thomthom wrote:
fredo6 wrote:But I don't know how to reach the others

PM me who you are looking for - I'll see what I can do. I have the ChaosGroup contacts for sure - but I should be able to obtain other as well.


Oh, that would be ideal. If this could work with Shaderlight renderer, my world would be complete. I'm currently using "Keyframe Animation", however, it will not work with Shaderlight. Therefore, I cannot complete my animations by rendering them. The still only look like cartoons. Thank you for all of your efforts with this!
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Mon Oct 31, 2016 10:30 pm

JohnDurnan wrote:Oh, that would be ideal. If this could work with Shaderlight renderer, my world would be complete.

I need to find a contact there (which I don't have at the moment), in case they would be interested.

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby whiterabbit » Sun Dec 11, 2016 9:50 pm

is there a newer version of the animator plugin, I was trying it out (great) but since upgrading to 2017 it says it has expired. I tried it back in 2016, same message. How might it be possible to get the latest version. Is it available for purchase?
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Sun Dec 11, 2016 11:03 pm

whiterabbit wrote:is there a newer version of the animator plugin, I was trying it out (great) but since upgrading to 2017 it says it has expired. I tried it back in 2016, same message. How might it be possible to get the latest version. Is it available for purchase?
Thanks

The latest version is now on the PluginStore

The discussion forum on Animator is also public.

Latest version is Animator v1.2h, which requires LibFredo6 7.2h.

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby MALAISE » Thu Dec 15, 2016 12:08 pm

Hello Fredo

Small enhancement (if possible): could you replace red crosses against green slash
inside Maintenance of Animator Objects ?

The Help comment is confusing ( you delete a red cross !)

Pierre
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Thu Dec 15, 2016 12:16 pm

These are ACTION buttons, not STATUS buttons.

So the red cross is to delete, the green check mark is to undelete, and the red color for the whole row indicates the status.

If you are better icons however, I am interested.

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby MALAISE » Thu Dec 15, 2016 7:15 pm

Could such a picture fit the function ?
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Thu Dec 15, 2016 7:43 pm

MALAISE wrote:Could such a picture fit the function ?

Very nice icons, but I would (and maybe will when appropriate) use them for MERGE and SPLIT.
However, if the single rectangle is replaced by a red bin, that would be perfect

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby MALAISE » Thu Dec 15, 2016 8:46 pm

Like that ?

Cheers

Pierre
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Thu Dec 15, 2016 10:01 pm

That's the idea. But then
- could you replace the 3 parallelograms by one
- could you make the arrow a little bit bigger and contrasted so that they are visible when the icons are of reduced size (i.e. fitting in the table).

Thanks

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby MALAISE » Fri Dec 16, 2016 1:26 pm

Here, you'll find some material.

Cheers

Pierre
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Re: Animator: Parametric Animation plugin - Discussion

Postby kostas_designer » Fri Jan 20, 2017 10:01 am

Fredo, this is absolutely marvellous, the best plugin after Fredoscale imho.
Just got my hands on, i'll definitely dig more on the next days.
Here's a first attempt on a project I'm currently working on:

diyvmc01.gif


Very, very promising :thumb: :thumb: :thumb:

Again, my best congrats to you.
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Re: Animator: Parametric Animation plugin - Discussion

Postby kostas_designer » Tue Jan 31, 2017 10:06 am

This is getting even more interesting... :enlight:
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Re: Animator: Parametric Animation plugin - Discussion

Postby pabloalonso » Sun Feb 12, 2017 8:26 pm

Dear Fredo6. I just discovered Animator and I think I will not be able to sleep in the next few days. It is an essential program and especially for those who use Thea as a rendering engine, for example.

I've been watching the tutorials for several hours and practicing. It is possible that the suggestions that I am going to give you are already implemented. If this is the case, I apologize to everyone.

First of all, thank you for all your plugins. All are admirable.


My suggestions are related to the use of Animator in architecture visualization.

- It would be interesting to be able to link the animation and especially the activation / deactivation of layers with MS Project files or other project management programs. These programs indicate times and tasks. If the tasks are linked to objects and layers, the evolution of a construction could be shown. This is called 4D. There are some plug-ins for sketchup that do it but they are expensive and complex. On other platforms, Naviswork would be the benchmark. It is not far-fetched to think that many people who love sketchup have it very easy with Animator to do almost the same thing.

- Facilitate the creation of exploded views. For this it would be good to have two utilities:

1) Be able to choose a center and the position of the axes that will define the directions of the explosion. Ideal for general movements of complete buildings. Separate the roof, walls and floor, for example.

2) To show the assembly of parts, facilitate the movement of screws and nuts indicating the thread pitch and the direction of the shaft. Thus the composition of linear movement and spin would be easier and natural to perform if it comes with an aid by part of Animator.

3) Create links between positions of parent objects and child objects so that the movement of some does not begin until a certain position of the others is reached.

Thanks for your attention and patience. I'm from Spain and I'm not fluent in english.

Pablo
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Re: Animator: Parametric Animation plugin - Discussion

Postby jannineFPS » Mon Feb 20, 2017 9:03 pm

Is the scale function working? I can't seem to engage the menu or toggles.
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Re: Animator: Parametric Animation plugin - Discussion

Postby jannineFPS » Mon Feb 20, 2017 10:33 pm

Hi there!

Learning to use the Animator Plugin, thanks so much for developing this!

I'm attempting to scale a group of objects, and cannot seem to accomplish it. When I create a new movement, every tool seems to work except for the scale function. There are no toggles, no special cursors, and no menu as when I do a translation or rotation, for example. I'm allowed to highlight the group and then nothing.

Is this operator error? Is is something to do with how the objects are grouped? Everything else I'm doing with my model works just fine except for this.

Thanks so much!
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Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Sat Feb 25, 2017 10:37 am

jannineFPS wrote:Is the scale function working? I can't seem to engage the menu or toggles.

Unfortunately, Scaling is not yet implemented. This will come however.

Fredo
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Re: Animator: Parametric Animation plugin - Discussion

Postby sarkarshomit » Sat Mar 11, 2017 9:38 am

https://www.youtube.com/watch?v=enFbLR4cU2k

Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
Shomit
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Re: Animator: Parametric Animation plugin - Discussion

Postby solo » Sat Mar 11, 2017 3:03 pm

sarkarshomit wrote:https://www.youtube.com/watch?v=enFbLR4cU2k

Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
Shomit



That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.
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Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Sat Mar 11, 2017 5:51 pm

sarkarshomit wrote:Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
Shomit

I too would really like to have the scaling function.
solo wrote:That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

I agree with you 100%

Can you imagine that animation with one of the rendering engines. I have been playing with the trial version of Enscape and have thought about how it would be to combine Animator with Enscape.
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Re: Animator: Parametric Animation plugin - Discussion

Postby sarkarshomit » Mon Mar 13, 2017 7:42 am

solo wrote:
sarkarshomit wrote:https://www.youtube.com/watch?v=enFbLR4cU2k

Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
Shomit



That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.


Thanks for the compliments.....and many thanks to fredo also.
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Re: Animator: Parametric Animation plugin - Discussion

Postby sarkarshomit » Mon Mar 13, 2017 7:45 am

ntxdave wrote:
sarkarshomit wrote:Tried my luck with this awesomeness....its a shame had to use keyframe animator for the scaling of the curtains, but rest all is animator magic....thanks fredo.....hoping for a release of the scaling function in animator soon...regards,,
Shomit

I too would really like to have the scaling function.
solo wrote:That was great, normally I get bored after a few seconds, I watched until the end, awesome way the apartment morphs, loved the curtain also.

I agree with you 100%

Can you imagine that animation with one of the rendering engines. I have been playing with the trial version of Enscape and have thought about how it would be to combine Animator with Enscape.



i would really love to know about rendering options for animator.
i know its possible using keyframe animation,
but with animator i guess its only that ambient occlusion thingy which i am not that interested.
Would be great with vray or thea render.
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Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Mon Mar 13, 2017 4:25 pm

sarkarshomit wrote:i would really love to know about rendering options for animator.
i know its possible using keyframe animation,
but with animator i guess its only that ambient occlusion thingy which i am not that interested.
Would be great with vray or thea render.


In addition to Ambient Occlusion, you can use both Twilight (Pro version only) and Thea.
Animator Render.PNG
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Re: Animator: Parametric Animation plugin - Discussion

Postby sarkarshomit » Tue Mar 14, 2017 5:36 am

ntxdave wrote:
sarkarshomit wrote:i would really love to know about rendering options for animator.
i know its possible using keyframe animation,
but with animator i guess its only that ambient occlusion thingy which i am not that interested.
Would be great with vray or thea render.


In addition to Ambient Occlusion, you can use both Twilight (Pro version only) and Thea.
Animator Render.PNG


Oh wow, i will give it a try soon...thanks
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