[Plugin] JointPushPull Interactive - v4.4e - 02 Jun 19

Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby TIG » Wed Feb 05, 2014 10:49 am

You have the new AND old versions of JointPushPull listed.
Disable the older one and restart and see if that helps.
If so, then remove its .rb file permanently from the Plugins folder: it is not normally meant to load side by side with the newer 'Fredo...' version. :?

Incidentally, what exactly are these listed items ?

Dialog
Bulge
Push
Smooth
Smudge
Grab
Planar Lock


I assume you do mean Extensions rather than Plugins ?
What does their description say ??

Also giving us info in your SCF User Profile - about your OS and SketchUp version helps us help you :roll:
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fredo6 » Wed Feb 05, 2014 11:00 am

For info, the old and new versions of Joint Push Pull can safely coexist.
And all my plugin are enabled as active extension by default and have their Toolbar visible by default at first installation.

I think the problem comes from a wrong installation, and anyway should be clarified by BruceG. What is the problem exactly?
- the plugin does not appear
- There is an error message at startup of Sketchup
- JPP 3.2 does crash or does nothing when launched,
- etc...

Without this information, it is difficult to assist.

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby 3dsmax9 » Tue Feb 11, 2014 6:35 pm

this tool is amazing i just wish if it is possibele to add the undo and redo botton like in the oldest version it wash mutch quicker tu redo the last action that way, and thanks for all your amazing plug in
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fredo6 » Wed Feb 12, 2014 12:10 am

3dsmax9 wrote:this tool is amazing i just wish if it is possibele to add the undo and redo botton like in the oldest version it wash mutch quicker tu redo the last action that way, and thanks for all your amazing plug in

To Undo, you can freely use Ctrl-Z within the plugin, or click on the Orange backtrack Arrow in the button palette.

To redo, select the faces you want to push-pull and just double click

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby panixia » Wed Feb 12, 2014 11:40 am

TIG wrote:Incidentally, what exactly are these listed items ?

Dialog
Bulge
Push
Smooth
Smudge
Grab
Planar Lock



viewtopic.php?f=323&t=20781&p=508778&hilit=btm+sculpt#p508778
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby David.P » Thu Feb 27, 2014 9:04 am

As a brand new user to Fredo's tools I am sure that this is all incredibly amazing.

Only thing is that the GUI looks garbled on pretty much anything other than the standard DPI settings of Windows (which is much too low for nowadays high resolution screens):



This is with Windows screen DPI set to 125%.

Anyway, keep up the great work
Regards David.P
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby pilou » Thu Feb 27, 2014 10:54 am

Except the basic but robust graphic aspect does the functions are good working ? ;)
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby David.P » Fri Feb 28, 2014 8:21 am

Honestly, the obvious abundance of functions has frightend me off so far -- all the more since (additionally) I can't really seem to read what everything does. It's stupid I know, but maybe it is only decades of bad experience with garbled UI's that puts me off to even try and touch these tools.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby pilou » Fri Feb 28, 2014 9:19 am

Sure, it's a program inside program but..take your time to experiment! ;)
Maybe there is inside the function that you have always dreamed! :enlight:

as.jpg
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby unearthed » Fri Feb 28, 2014 10:08 am

Agree with Pilou 100% - the plugin writers on here are coming from dozens of different design backgrounds and cultures - so you can expect some individuality in interfaces (and some unique and different approaches to problems), and fredo's tools are great tools - out of all the tools I suggest you start on something like vector or normal (multi-face push-pull) they're pretty amazing all on their own, some serious time savers here.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fredo6 » Sun Mar 02, 2014 9:40 pm

David.P wrote:As a brand new user to Fredo's tools I am sure that this is all incredibly amazing.

Only thing is that the GUI looks garbled on pretty much anything other than the standard DPI settings of Windows (which is much too low for nowadays high resolution screens):



This is with Windows screen DPI set to 125%.

Anyway, keep up the great work
Regards David.P

It is advised to keep a 100% resolution because the scripts have no control over the size of the text displayed in the GUI.

Some functions are also available in the VCB and contextual menus.

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fantoosh420 » Wed Mar 05, 2014 7:57 am

Fredo

It is for you. please investigate the file.. Joint Push pull not working. giving error.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fredo6 » Wed Mar 05, 2014 12:07 pm

Thanks for signaling.

It is on my list to provide a safe generation mode, as a backup to the current generation mode (which is fast, but assumes the shape is not ill-formed).

For your model, the problem comes from a lot of lonely vertices (i.e. split edges).

JPP Error fantoosh.png


I suggest you clean them up with, for instance, FredoTools::EdgeInspector or Thomthom's Cleanup.

Then the generation happens without error.

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby TIG » Wed Mar 05, 2014 12:11 pm

@Amit

Use Fredo's Tools to 'Remove Lonely Vertices' - you have several unneeded vertices along the edges of the form.
These are very closely spaced and create overlapping extrusions making it fail
Retry JointPushPull on the corrected form - it will then work...

I just tried it and it worked...
[Fredo beat me to it ! :roll: ]
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fantoosh420 » Wed Mar 05, 2014 12:33 pm

@ Fredo & TIG

I already cleaned that before you guys mentioned it but i thought i would be good to share it with you guys so that if it is happening because of any undiscovered reason it can be sorted out.

As far as having a lot of lonely vertices, it is because of the organic nature of modelling i am currently doing. i am doing a hotel project on the hill and a meandering road was also being modelled which is meant to access the hotel (the surface i sent was one face of a retaining wall coming along the road). I was doing it without cleaning up the geometry due to save time and end the end spent all the saved time due to problem. :D :D... never mind since fredo is aware of the situation, a solution is inevitable.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fantoosh420 » Wed Mar 05, 2014 12:37 pm

and bi the way fredo, how can i donate you? i don't have a credit card so facing problem... i wanted to donated to TIG to for cutNfill plugin but same problem happened. is there any other way? if no easy way out then i guess i need to figure out a credit card from any of my friend.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby TIG » Wed Mar 05, 2014 12:39 pm

We'll both accept PayPal donations.
You can link those to a Bank-Account without any Credit-Card being needed... :?
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fantoosh420 » Wed Mar 05, 2014 12:48 pm

@ TIG.. i tried that.... i guess direct debit by paypal from bank account is not supported here in India. My bank account is connected to paypal but even then it asks for a credit card. it says bank account is to credit money into your account but for debit you need a card. may be i need to figure out a credit card only...
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby Ruf85 » Fri Mar 07, 2014 4:15 pm

sorry I have this problem with the last version.
Why?
When I use the Round push pull
Thanks

Date: 07-Mar-14 16:10:03
An error occured in Round Push Pull
Error in generation of the geometry

undefined method `line_vec=' for nil:NilClass

JointPushPullGeometry.rb: 1450 -- geometry_rounding_mesh
JointPushPullGeometry.rb: 1275 -- geometry_create_roundings
JointPushPullGeometry.rb: 1274 -- each
JointPushPullGeometry.rb: 1274 -- geometry_create_roundings
JointPushPullGeometry.rb: 262 -- geometry_robot_prepare_mesh
JointPushPullGeometry.rb: 206 -- robot_call_action
JointPushPullGeometry.rb: 177 -- geometry_robot_exec
JointPushPullGeometry.rb: 160 -- geometry_robot
JointPushPullGeometry.rb: 75 -- geometry_execute
Lib6Operation.rb: 317 -- call
Lib6Operation.rb: 317 -- step_geometry
Lib6Operation.rb: 358 -- start_execution
JointPushPullGeometry.rb: 75 -- geometry_execute
JointPushPullTool.rb: 879 -- go_preview_or_geom
JointPushPullTool.rb: 690 -- dragging_stop
JointPushPullTool.rb: 1303 -- onLButtonUp
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby fredo6 » Fri Mar 07, 2014 7:22 pm

@ruf65,

Could you post or PM me the model. I found the problem but would like to check that this is cured.

Thanks

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby Ruf85 » Sun Mar 09, 2014 8:24 pm

Sorry for the delay.
It's an element of the roof tile. I would model the front side.
Just for teach I use your plugins but I had the error
sorry for my bad english. I hope you understand me.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby brodie » Wed Mar 12, 2014 12:19 am

I'm used to the old JPP so I'm not used to all of the options with the new one which may be causing my issue here. When I use JPP on a cone instead of basically making a bigger cone it pushes the point off to one side and does some weird stuff at the base.

What am I doing wrong here?

-Brodie
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby mitcorb » Wed Mar 12, 2014 2:23 am

Hi, Brodie:
I was trying this out and managed to generate a ruby error:

Date: 11-Mar-14 19:30:04
An error occured in Vector Push Pull
Error in generation of the geometry

Not a valid argument type

JointPushPullGeometry.rb: 434 -- *
JointPushPullGeometry.rb: 434 -- block in geometry_create_top_face
JointPushPullGeometry.rb: 432 -- collect
JointPushPullGeometry.rb: 432 -- geometry_create_top_face
JointPushPullGeometry.rb: 251 -- block in geometry_robot_prepare_mesh
JointPushPullGeometry.rb: 250 -- each
JointPushPullGeometry.rb: 250 -- each_with_index
JointPushPullGeometry.rb: 250 -- geometry_robot_prepare_mesh
JointPushPullGeometry.rb: 206 -- robot_call_action
JointPushPullGeometry.rb: 177 -- geometry_robot_exec
JointPushPullGeometry.rb: 160 -- geometry_robot
JointPushPullGeometry.rb: 75 -- block in geometry_execute
Lib6Operation.rb: 317 -- call
Lib6Operation.rb: 317 -- step_geometry
Lib6Operation.rb: 358 -- start_execution
JointPushPullGeometry.rb: 75 -- geometry_execute
JointPushPullTool.rb: 879 -- go_preview_or_geom
JointPushPullTool.rb: 690 -- dragging_stop
JointPushPullTool.rb: 1303 -- onLButtonUp

But I was trying them all. I did get the double shell once and the slanted one with the dropped bottom. Try jpp on whole selection with smooth surfaces.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby mitcorb » Wed Mar 12, 2014 3:10 am

Here's a bit of what I did. xray view.
I think it also depends where on the face you trigger the jpp.
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby brodie » Fri Mar 14, 2014 7:15 pm

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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby mitcorb » Fri Mar 14, 2014 7:51 pm

Hi, Brodie:
I can't deal with the swf, sorry. Maybe someone else?
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Re: [Plugin] JointPushPull Interactive - v3.2a - 25 Jan 14

Postby xiombarg » Mon Mar 17, 2014 4:41 am

I seem to be having problems with the option of toggling axes from world to local. It doesn't recognize local, only world. I've tried it on both working models and new file. Any clues on this?
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Re: [Plugin] JointPushPull Interactive - v3.2b - 17 Mar 14

Postby fredo6 » Mon Mar 17, 2014 11:41 am

NEW RELEASE: JointPush Pull Interactive v3.2b - 17 Mar 14

JointPushPull Interactive 3.2b fixes a number of bugs related to the modes of forced planar direction, which basically did not work.
Thanks to xiombarg for signaling this problem.

See main post of this thread for Download of JointPushPull.

Fredo
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Re: [Plugin] JointPushPull Interactive - v3.2b - 17 Mar 14

Postby xiombarg » Mon Mar 17, 2014 8:43 pm

I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.

I guess I could just re-install everything and see what happens.
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Re: [Plugin] JointPushPull Interactive - v3.2b - 17 Mar 14

Postby fredo6 » Mon Mar 17, 2014 8:58 pm

xiombarg wrote:I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.

I guess I could just re-install everything and see what happens.

Could you post or PM the model where you have the problem.

The local toggle enable to use the axes of the component which contains the picked face selected, instead of the model axes.

Fredo
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