by TIG » Wed Feb 05, 2014 10:49 am
You have the new AND old versions of JointPushPull listed. Disable the older one and restart and see if that helps. If so, then remove its .rb file permanently from the Plugins folder: it is not normally meant to load side by side with the newer 'Fredo...' version. Incidentally, what exactly are these listed items ? Dialog Bulge Push Smooth Smudge Grab Planar LockI assume you do mean Extensions rather than Plugins ? What does their description say ?? Also giving us info in your SCF User Profile - about your OS and SketchUp version helps us help you 
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by fredo6 » Wed Feb 05, 2014 11:00 am
For info, the old and new versions of Joint Push Pull can safely coexist. And all my plugin are enabled as active extension by default and have their Toolbar visible by default at first installation.
I think the problem comes from a wrong installation, and anyway should be clarified by BruceG. What is the problem exactly? - the plugin does not appear - There is an error message at startup of Sketchup - JPP 3.2 does crash or does nothing when launched, - etc...
Without this information, it is difficult to assist.
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by 3dsmax9 » Tue Feb 11, 2014 6:35 pm
this tool is amazing i just wish if it is possibele to add the undo and redo botton like in the oldest version it wash mutch quicker tu redo the last action that way, and thanks for all your amazing plug in
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by fredo6 » Wed Feb 12, 2014 12:10 am
3dsmax9 wrote:this tool is amazing i just wish if it is possibele to add the undo and redo botton like in the oldest version it wash mutch quicker tu redo the last action that way, and thanks for all your amazing plug in
To Undo, you can freely use Ctrl-Z within the plugin, or click on the Orange backtrack Arrow in the button palette. To redo, select the faces you want to push-pull and just double click Fredo
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by panixia » Wed Feb 12, 2014 11:40 am
TIG wrote:Incidentally, what exactly are these listed items ?
Dialog Bulge Push Smooth Smudge Grab Planar Lock
viewtopic.php?f=323&t=20781&p=508778&hilit=btm+sculpt#p508778
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by David.P » Thu Feb 27, 2014 9:04 am
As a brand new user to Fredo's tools I am sure that this is all incredibly amazing. Only thing is that the GUI looks garbled on pretty much anything other than the standard DPI settings of Windows (which is much too low for nowadays high resolution screens): 
This is with Windows screen DPI set to 125%. Anyway, keep up the great work Regards David.P
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by pilou » Thu Feb 27, 2014 10:54 am
Except the basic but robust graphic aspect does the functions are good working ? 
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by David.P » Fri Feb 28, 2014 8:21 am
Honestly, the obvious abundance of functions has frightend me off so far -- all the more since (additionally) I can't really seem to read what everything does. It's stupid I know, but maybe it is only decades of bad experience with garbled UI's that puts me off to even try and touch these tools.
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by pilou » Fri Feb 28, 2014 9:19 am
Sure, it's a program inside program but..take your time to experiment!  Maybe there is inside the function that you have always dreamed!  as.jpg
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by unearthed » Fri Feb 28, 2014 10:08 am
Agree with Pilou 100% - the plugin writers on here are coming from dozens of different design backgrounds and cultures - so you can expect some individuality in interfaces (and some unique and different approaches to problems), and fredo's tools are great tools - out of all the tools I suggest you start on something like vector or normal (multi-face push-pull) they're pretty amazing all on their own, some serious time savers here.
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by fredo6 » Sun Mar 02, 2014 9:40 pm
David.P wrote:As a brand new user to Fredo's tools I am sure that this is all incredibly amazing. Only thing is that the GUI looks garbled on pretty much anything other than the standard DPI settings of Windows (which is much too low for nowadays high resolution screens): 
This is with Windows screen DPI set to 125%. Anyway, keep up the great work Regards David.P
It is advised to keep a 100% resolution because the scripts have no control over the size of the text displayed in the GUI. Some functions are also available in the VCB and contextual menus. Fredo
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by fantoosh420 » Wed Mar 05, 2014 7:57 am
Fredo
It is for you. please investigate the file.. Joint Push pull not working. giving error.
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by fredo6 » Wed Mar 05, 2014 12:07 pm
Thanks for signaling. It is on my list to provide a safe generation mode, as a backup to the current generation mode (which is fast, but assumes the shape is not ill-formed). For your model, the problem comes from a lot of lonely vertices (i.e. split edges). JPP Error fantoosh.png I suggest you clean them up with, for instance, FredoTools::EdgeInspector or Thomthom's Cleanup. Then the generation happens without error. Fredo
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by TIG » Wed Mar 05, 2014 12:11 pm
@Amit Use Fredo's Tools to 'Remove Lonely Vertices' - you have several unneeded vertices along the edges of the form. These are very closely spaced and create overlapping extrusions making it fail Retry JointPushPull on the corrected form - it will then work... I just tried it and it worked... [Fredo beat me to it !  ]
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by fantoosh420 » Wed Mar 05, 2014 12:33 pm
@ Fredo & TIG I already cleaned that before you guys mentioned it but i thought i would be good to share it with you guys so that if it is happening because of any undiscovered reason it can be sorted out. As far as having a lot of lonely vertices, it is because of the organic nature of modelling i am currently doing. i am doing a hotel project on the hill and a meandering road was also being modelled which is meant to access the hotel (the surface i sent was one face of a retaining wall coming along the road). I was doing it without cleaning up the geometry due to save time and end the end spent all the saved time due to problem.  ... never mind since fredo is aware of the situation, a solution is inevitable.
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by fantoosh420 » Wed Mar 05, 2014 12:37 pm
and bi the way fredo, how can i donate you? i don't have a credit card so facing problem... i wanted to donated to TIG to for cutNfill plugin but same problem happened. is there any other way? if no easy way out then i guess i need to figure out a credit card from any of my friend.
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by TIG » Wed Mar 05, 2014 12:39 pm
We'll both accept PayPal donations. You can link those to a Bank-Account without any Credit-Card being needed... 
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by fantoosh420 » Wed Mar 05, 2014 12:48 pm
@ TIG.. i tried that.... i guess direct debit by paypal from bank account is not supported here in India. My bank account is connected to paypal but even then it asks for a credit card. it says bank account is to credit money into your account but for debit you need a card. may be i need to figure out a credit card only...
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by Ruf85 » Fri Mar 07, 2014 4:15 pm
sorry I have this problem with the last version. Why? When I use the Round push pull Thanks
Date: 07-Mar-14 16:10:03 An error occured in Round Push Pull Error in generation of the geometry
undefined method `line_vec=' for nil:NilClass JointPushPullGeometry.rb: 1450 -- geometry_rounding_mesh JointPushPullGeometry.rb: 1275 -- geometry_create_roundings JointPushPullGeometry.rb: 1274 -- each JointPushPullGeometry.rb: 1274 -- geometry_create_roundings JointPushPullGeometry.rb: 262 -- geometry_robot_prepare_mesh JointPushPullGeometry.rb: 206 -- robot_call_action JointPushPullGeometry.rb: 177 -- geometry_robot_exec JointPushPullGeometry.rb: 160 -- geometry_robot JointPushPullGeometry.rb: 75 -- geometry_execute Lib6Operation.rb: 317 -- call Lib6Operation.rb: 317 -- step_geometry Lib6Operation.rb: 358 -- start_execution JointPushPullGeometry.rb: 75 -- geometry_execute JointPushPullTool.rb: 879 -- go_preview_or_geom JointPushPullTool.rb: 690 -- dragging_stop JointPushPullTool.rb: 1303 -- onLButtonUp
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by fredo6 » Fri Mar 07, 2014 7:22 pm
@ruf65,
Could you post or PM me the model. I found the problem but would like to check that this is cured.
Thanks
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by Ruf85 » Sun Mar 09, 2014 8:24 pm
Sorry for the delay. It's an element of the roof tile. I would model the front side. Just for teach I use your plugins but I had the error sorry for my bad english. I hope you understand me.
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by brodie » Wed Mar 12, 2014 12:19 am
I'm used to the old JPP so I'm not used to all of the options with the new one which may be causing my issue here. When I use JPP on a cone instead of basically making a bigger cone it pushes the point off to one side and does some weird stuff at the base.
What am I doing wrong here?
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by mitcorb » Wed Mar 12, 2014 2:23 am
Hi, Brodie: I was trying this out and managed to generate a ruby error:
Date: 11-Mar-14 19:30:04 An error occured in Vector Push Pull Error in generation of the geometry
Not a valid argument type JointPushPullGeometry.rb: 434 -- * JointPushPullGeometry.rb: 434 -- block in geometry_create_top_face JointPushPullGeometry.rb: 432 -- collect JointPushPullGeometry.rb: 432 -- geometry_create_top_face JointPushPullGeometry.rb: 251 -- block in geometry_robot_prepare_mesh JointPushPullGeometry.rb: 250 -- each JointPushPullGeometry.rb: 250 -- each_with_index JointPushPullGeometry.rb: 250 -- geometry_robot_prepare_mesh JointPushPullGeometry.rb: 206 -- robot_call_action JointPushPullGeometry.rb: 177 -- geometry_robot_exec JointPushPullGeometry.rb: 160 -- geometry_robot JointPushPullGeometry.rb: 75 -- block in geometry_execute Lib6Operation.rb: 317 -- call Lib6Operation.rb: 317 -- step_geometry Lib6Operation.rb: 358 -- start_execution JointPushPullGeometry.rb: 75 -- geometry_execute JointPushPullTool.rb: 879 -- go_preview_or_geom JointPushPullTool.rb: 690 -- dragging_stop JointPushPullTool.rb: 1303 -- onLButtonUp
But I was trying them all. I did get the double shell once and the slanted one with the dropped bottom. Try jpp on whole selection with smooth surfaces.
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by mitcorb » Wed Mar 12, 2014 3:10 am
Here's a bit of what I did. xray view. I think it also depends where on the face you trigger the jpp.
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by brodie » Fri Mar 14, 2014 7:15 pm
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by mitcorb » Fri Mar 14, 2014 7:51 pm
Hi, Brodie: I can't deal with the swf, sorry. Maybe someone else?
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by xiombarg » Mon Mar 17, 2014 4:41 am
I seem to be having problems with the option of toggling axes from world to local. It doesn't recognize local, only world. I've tried it on both working models and new file. Any clues on this?
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by fredo6 » Mon Mar 17, 2014 11:41 am
NEW RELEASE: JointPush Pull Interactive v3.2b - 17 Mar 14JointPushPull Interactive 3.2b fixes a number of bugs related to the modes of forced planar direction, which basically did not work. Thanks to xiombarg for signaling this problem. See main post of this thread for Download of JointPushPull. Fredo
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by xiombarg » Mon Mar 17, 2014 8:43 pm
I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.
I guess I could just re-install everything and see what happens.
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by fredo6 » Mon Mar 17, 2014 8:58 pm
xiombarg wrote:I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.
I guess I could just re-install everything and see what happens.
Could you post or PM the model where you have the problem. The local toggle enable to use the axes of the component which contains the picked face selected, instead of the model axes. Fredo
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