[Plugin] TopoShaper - v2.5c - 29 Oct 19 - IsoContour & Cloud

Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby matt.gordon320 » Mon Mar 10, 2014 9:58 pm

tt_su wrote:...To get real value out of them you really need to be using the BugSplat backend.


:lol: Haha so it's quite beyond me at the moment...thanks!
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby imabzeous » Mon Apr 21, 2014 12:20 pm

thank you so much for this amazing plugin.. life saver i must say..
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby numerobis » Thu Jul 17, 2014 1:24 pm

one small thing... i think the info about the grid spacing should be mirrored to correspond with the division number above and the arrows.


But once again: fantastic plugin!!! Very helpful! Thanks! :D
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby JClements » Sat Aug 30, 2014 3:02 am

Hi,
I have a problem with this file (originating from a DWG import).

This represents a drying pond.

The terrain generated extended outside the top-most contour (each contour is on its own layer).

I also tried to manually remove the "apron" but was unsuccessful.


Pond B Component.skp


Topo - could not excludes area outside of highest contour (apron).JPG
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby Panga » Thu Sep 18, 2014 4:17 pm

Toposhaper is really great but not enough powerfull or precise for big landscape datas !

I had to find another solution for those big projects

http://rendering.ru/ru_en/splineland.html

This is the only valuable and reliable solution I found.

Fredo, if you could do something like that for future Toposhaper updates... just a dream... ;)
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby fredo6 » Thu Sep 18, 2014 10:12 pm

Panga,

This Splineland application looks really great and powerful, at least from the 2 videos posted on the site



and it can also handle terrain given by elevation points only


This is definitely more adapted for large terrains and professional needs.

I had a few evolutions on my roadmap for TopoShaper, but nothing easy or fast to do, though possible.

1) Refinement of mesh, by subdivision. This has the drawback to break the quads nature of the generated terrain, but I agree this is required to handle sharp reliefs

2) Insertion of roads and platforms may come, but from another plugin (actually derived from VisuHole)

3) Building terrains from individual elevation points cloud is also possible, but the calculation is quite long as it requires an optimization algorithm

4) Triangular mesh may also be more adapted in many situations. It requires constrained Delaunay triangulation which is beyond the performance of Ruby for large terrains (unless the Sketchup team publishes one in Sketchup, like Triangles).

That's anyway low priority because I am not sure that many professional landscaping designers would be using Sketchup and TopoShaper versus dedicated programs line Splineland.

Fredo
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Re: [Plugin] TopoShaper - v1.1b - 02 Mar 14 -Terrain & Conto

Postby Panga » Mon Sep 22, 2014 7:40 am

Hi Fredo,

Splineland is as good as those videos shows, very reactive and powerfull for big landscape datas.

I fully understand your point of view and I know (unforntunatly) sketchup's limitations that prevent from having such a tool in sketchup. That's why we claim for High-poly support in sketchup for so many years...

The good thing is I can import the mesh done with splineland in sketchup, but I'm forced to use 3DSmax...So such a tool in sketchup would be very helpfull...no not very, but very very very very very helpfull !! :D

So this is more a message to sketchup dev team : you won by the past so many users with landscape capabilities of sketchup, but today landscape datas and project are always more demanding and heavy, so maybe it's time to take it seriously !

Regards, and again thanks to Fredo for your wonderfull tools ! You, ruby devs are rocking the sketchup world !

Edit : Just in case the sketchup dev team don't know how to improve sktechup terrain tools, come to ask me, I spent so many hours trying to find solutions and I'm using it everyday !!
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Re: [Plugin] TopoShaper - v1.2a - 19 Oct 14 -Terrain & Conto

Postby fredo6 » Mon Oct 20, 2014 12:12 am

NEW RELEASE: TopoShaper v1.2a - 19 Oct 14

This release is required for the support of usernames with non-ascii characters in Sketchup 2014

See main post of this thread for Download of TopoShaper.

Fredo
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - Contour & Clou

Postby fredo6 » Tue Dec 30, 2014 9:45 pm

NEW RELEASE: TopoShaper v2.0 - 30 Dec 14

This major release introduces a new functionality: generation of Terrain from a Cloud of Points.

The terrain is generated by progressive triangulation / interpolation as an adaptive triangular mesh until it is smooth enough, as specified by a smoothing angle. It also allows to define clipping contours for the terrain.

TopoShaper Cloud - overview.png




See main post of this thread for Download of TopoShaper.

Fredo
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby Rich O Brien » Tue Dec 30, 2014 10:10 pm

Wow! This is great.
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby pilou » Tue Dec 30, 2014 10:33 pm

And at the end apply a Color by Z (By Chris Fullmer or Sdmitch) and you will have a perfect tool for Topography! :fro:
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Last edited by pilou on Wed Dec 31, 2014 11:04 am, edited 2 times in total.
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby JClements » Tue Dec 30, 2014 10:42 pm

Awesome! Thank you.

Did you keep track of the number of hours you spent developing this? I'm guessing it was massive.

Regards, John
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby CadFather » Wed Dec 31, 2014 12:59 am

:shock: i just have a question... WHO is Fredo6!!! :lol:

this stuff should be in the evening news!

Thanks Fredo
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby pbacot » Wed Dec 31, 2014 2:05 am

I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby cotty » Wed Dec 31, 2014 1:57 pm

Fantastic update, thank you!
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby fredo6 » Thu Jan 01, 2015 10:51 am

pbacot wrote:I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!

I am indeed interested by this real world case!

Thanks

Fredo
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby Panga » Thu Jan 08, 2015 2:45 pm

Fredo, what can I say...and my parents were telling me that Santa dit not exist !! I'll try it right now and give you some feedback, but I'm already give you my BRAVO !

Regards.
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby utiler » Thu Jan 15, 2015 3:45 am

Ahhh, toposhaper from cloud points! Just what I needed when I asked this question:

viewtopic.php?f=323&t=53781

Thank you Fredo. You are genius!!! :sketchstatic:
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby utiler » Wed Jan 28, 2015 5:55 am

I too am happy to send you real world case, Fredo. I have a few good surveys that I can send you....

One question re: cloud points: when a survey file is sent you to the points are provided as just that; points. Do I have to somehow convert them to guide points? And if so, how??
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - Contour & Clou

Postby pierro44 » Thu Feb 26, 2015 1:50 pm

super plugin congratulations Fredo6,
is it possible for you to improve the plugin by adding the stamp function because the basic function of Sketchup does not function well with a non-flat platform.
we could from the current stamp function by adding a regular slope adjustment feature. (angle parameter).
Because of Sketchup stamp function offers a parrallel offset.
this feature could be ideal for earthmoving ground with regular slope even allows pente.it's draw on autocad perfectly calibrated slope and sutout non parrallel.
excuse me for my English I am french
thank you

STAMP.jpg
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Re: [Plugin] TopoShaper - v2.0a - 30 dec 14 - IsoContour & C

Postby pierro44 » Wed Mar 04, 2015 2:52 pm

hi, I am a draftsman in an architectural firm, the "toposhaper" function is beautiful, congratulations FREDO 6, it works great.

I have an idea to improve the plug-in by adding a function on the basis of the tool "STAMP" to create platform on an existing field (created by toposhaper) with a side slope adjustment function that will permit to have non parrallel slope to the platform.
What about you? -
Is this possible?
The "STAMP" of Sketchup does not work very well and slopes are parrallel to the platform.

Thank you.
Sorry for my English, I'm French

STAMP.jpg
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby fredo6 » Thu Mar 26, 2015 1:30 am

NEW RELEASE: TopoShaper v2.1a - 25 Mar 14

This release provides a documented service API to calculate terrains from isocontours. It also fixes a few bugs.

See main post of this thread for Download of TopoShaper.

Fredo
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby Krisidious » Thu Mar 26, 2015 3:21 am

Thank You Fredo...
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby Rich O Brien » Mon Apr 27, 2015 1:58 pm

Hi Fredo,

Do you think adding csv import to Toposhaper is feasible?

This would make terrain generation much more unified into one tool rather than installing 2 plugins to what you need in one.
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby pbacot » Mon Apr 27, 2015 4:35 pm

I think I said this before. Excellent work on this!

When I use it I wish the grid could be set to a standard horizontal square dimension and set to always align to the origin. then work can be more easily patched and combined.

Another wish is for the edges to be restricted to conform (close as possible) to land on a bounding contour. Again this will help joining with other forms.
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby pilou » Tue May 19, 2015 6:58 pm

does toposhaper can use this sort of file ?
Because it generates bugs! :o
(I have last version Prog / Lib )

tset_topo.jpg
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby fredo6 » Tue May 19, 2015 7:33 pm

Pilou,

What do you mean by 'use'.

Did you generate the terrain via Toposhaper QaudMesh instead?

Fredo
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby pilou » Tue May 19, 2015 8:21 pm

What do you mean by 'use'.

Start from this file

Did you generate the terrain via Toposhaper QaudMesh instead?

No just speedy by hand for the grid (a copy/Move square) + SandBox for deformation
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby pbacot » Tue May 19, 2015 9:38 pm

The plugin requires Point cloud or isocontours.
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Re: [Plugin] TopoShaper - v2.1a - 25 Mar 15 - IsoContour & C

Postby pilou » Wed May 20, 2015 1:10 am

requires Point cloud

Seems that is the key ! :)
When I create points from the file then use TopoShaper that works!
(except for the little triangle bottom left corner? )

PS The alert message when you select points who are not a group/ component is empty!
alert.jpg

Topoz1.jpg
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