[plugin] Rotated Box [updated Jun 20, 2012]
52 posts
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Re: [plugin] Rotated Box [updated Jun 12, 2012]Version 1.2 has been posted. It aligns the axes to the box if grouping.
Re: [plugin] Rotated Box [updated Jun 12, 2012]when we work in a group of group , the box that this plugin makes goes to the model ( upper level in outliner )
OUTLINER VIEW model ( the box goes here ) .........group 1 ..............group 2 ....................group 3 ( we want a box here )
Re: [plugin] Rotated Box [updated Jun 12, 2012]
You may want the box to be part of an existing group but who else will. You can add any box to an existing group by selecting and cutting it then open for edit the group you want to add it to and do a "Paste in Place".
Re: [plugin] Rotated Box [updated Jun 12, 2012]Mr. sdmitch
are you joking ? cut and paste ???? ... thank a lot .... do you think that I didn't know anything about Cut and Paste !?!?!?!? Am I crazy or stupid ?!?!? you could also learn me the basis of SU .. how to make rectangle inside group and then Pushpull !! ok .... thanks for teaching .... . . OK ... but, as you know this plugin should be a time saver ... And when a user is working trough a group and/or component it takes shorter time for him/her to create a box with a few clicks inside it .. rather than Cut , Set Axes , Paste Set axes agane ... or Rectangle , Rotate , Pushpul , Select , Make group .... isn't it ?? .. OK ... we will welcome if you do this ... and thanks agane for the time you spent for us and you coddings , dear Sam ...
Re: [plugin] Rotated Box [updated Jun 12, 2012]the.pjt
After making a selection of the object you wish to move to another layer, look in the edit menu, and click on the "Cut" menu item. after clicking on the "Cut" menu the object will disappear. Then drill down to the layer you wish. After arriving at your selected layer, in the edit menu click on the "Paste in Place" menu item and presto, you have a copy of the selected object at the new layer. Good solution to moving objects from layer to layer. Much better than Ctrl-C and Ctrl-V. Ken Last edited by Ken on Mon Jun 18, 2012 6:59 pm, edited 1 time in total.
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Re: [plugin] Rotated Box [updated Jun 12, 2012]the.pjt since you are not "a total mindless and stupid person", code it yourself. When this all started, you only wanted a "box in 3 click", now you want me to customize this just for you. Sorry but I'm done with this plugin. I have done all that I ever intend to do.
Re: [plugin] Rotated Box [updated Jun 12, 2012]I never want you to code for ME .... this is a plugin for all users .. and please don't think that all of your works is for me ...
when somebody used this plugin for making a box inside a group , it makes it out of active group ... and I thought it's better to tell you " it's better to add this in feature ... " .. I think you hear : " do it , outher wise I will fire you !!!! " ... ok .. it's better to say : " sorry , I beleve that it should be fixed ,but I haven't enought time , tell your request to some one else " ... instead of " how to Cut and paste " .. isn't it ? but ... if you to update it in the future please fix it to makes the box in current group ( for outher users not me ) Please, register (free) to access all the attachments on the forums.
Re: [plugin] Rotated Box [updated Jun 12, 2012]OK, any other users think this is problem or desired feature?
Re: [plugin] Rotated Box [updated Jun 12, 2012]
I haven't used the tool, but common convention for tools is to create the entities they create within model.active_entities instead of model.entities. It also allows for the best flexibility. Since it is the convention with the native tools and pretty much all custom tools it is confusing if the geometry is created in a different context. Thomas Thomassen — SketchUp Monkey & Coding addict
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Re: [plugin] Rotated Box [updated Jun 12, 2012]wow .... thanks thomas .. thanks ... I did it ... hey smitch , Idid it ... I'm not stupid ...
I'm not a ruby master , all I know is to know how to change UI parts of o code .... but thanks thomthom ... thanks for key knowledge (active_entities) I changed the " @ent = @mod.active_entities " parametr of this code in the "def initialize " part of it and it works ... now it creates the box inside active groups ... thanks .. dear sdmitch ... I think It could much easier for you ( as a ruby master ) to do that little changes ( just a few charecters : active ) easeir than teaching me how to "cut and paste " ... but ... dear sdmitch ,thanks for all of coding you done.. all 282 line . and thanks a lot for making this great plugin and Fulfilling a request from a user ... thanks for all Sam download my edited version ... thanks agane thomthom ... please delet this post if there is any copyright issue ... Please, register (free) to access all the attachments on the forums.
Last edited by the.pjt on Tue Jun 19, 2012 6:16 pm, edited 1 time in total.
Re: [plugin] Rotated Box [updated Jun 12, 2012]
From the peanut gallery, if the choice is to create within or outside of the current group, I'd say within would be preferable for me. Thanks for asking. ~ Brooke
Re: [plugin] Rotated Box [updated Jun 12, 2012]I have updated this loader plugin with lastest versions of sdmitch's plugins
plus my little tweaks : the box now creates the group inside the current active group viewtopic.php?t=45923#p410167 download the last version here : Please, register (free) to access all the attachments on the forums.
Re: [plugin] Rotated Box [updated Jun 12, 2012]the.pjt or sdmitch.
This change does not work in my pc. I use sketchup 8 and windows xp sp3. You can correct this error? really very useful tool
Re: [plugin] Rotated Box [updated Jun 12, 2012]
Can you explain what "doesn't work" please? Do you get error messages or just unexpected results? Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [plugin] Rotated Box [updated Jun 12, 2012]does not work, create the geometry inside a group. Or create a group inside another group
Re: [plugin] Rotated Box [updated Jun 12, 2012]
maybe becouse of I'm not a programmer ,I am just a newbie ... It works well on my ms win 8 ,SU 8 M3 .... I don't have any apple device .. and ... It could be better if the author have modified it , not me ... I think he dislikes me dear ThomThom .. Or MR sdmitch .... is it posible to check my editings ? ? I will welcome ... thanks a lot ... all of thing that I have done is : just changing line 32 (notepad++) old :
new
and then it creates every thing in active group ... am I wrong ?
Re: [plugin] Rotated Box [updated Jun 12, 2012]@the.pjt
Can you respond to the PM I sent regards this in-post plugin uploading?
Re: [plugin] Rotated Box [updated Jun 12, 2012]
The change the.pjt made will only add the current box to a group if you have the group open for edit it does not open the group automatically. It should have no effect on whether or not the current box is created as a group or not. That will still depend on grouping being On or Off.
Re: [plugin] Rotated Box [updated Jun 12, 2012]sdmitch, sorry, I do not understand your explanation. my English is not good.
You can create a group inside another group, or a grometria within a group or component? You can add this feature? thank you very much for your kindness and your time
Re: [plugin] Rotated Box [updated Jun 12, 2012]If I might interject.
All native and most 3rd-party tools add new geometry etc into the "current context" [model.active_entities] - even if the added 'object' itself is a group of new geometry. To always force new stuff into model.entities as its context will be very confusing, unless the two entities' contexts are not the sample. So if you are editing a component or a group and you use this tool to add a 'box' then the newly made object will currently then be added outside of the current context... which is not what you'd expect at all - e.g. if you draw a 'line' it's added inside the context, not outside in the model.entities It IS a very simple adjustment to the code to make these tools intuitive in the way it adds its geometry like the native tools... TIG
Re: [plugin] Rotated Box [updated Jun 20, 2012]For all of you who have been anxiously awaiting the change of mod.entities to mod.active_entities, your wait is over and Version 1.2.1 is for you.
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