[Plugin] FredoTools::ThruPaint 1.2a - 08 May 12
112 posts
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Fredo this is yet another pearl!
A couple of questions\wishes: 1/ How could I get back the native Alt-key eyedropper? 2/ How to correct the UVW mapping on the surface #1 (see attached)? 3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing! --- Thank you for your efforts! Please, register (free) to access all the attachments on the forums.
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette). There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping. This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work. Please, register (free) to access all the attachments on the forums.
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12what a comprehensive support! Frankly I don't deserve it )
The last sentence improvement would be a killer! Thank you so much!
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
QuadfaceTools by Thomthom ? Or the quadrilaterizer by TiG ?
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping. In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces @Pilou It is not so easy to generate the right mesh in the general case (and in this particular case). ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon. I think Whaat has developed an more adapted algorithm as part of SketchUV. Fredo Please, register (free) to access all the attachments on the forums.
Last edited by fredo6 on Sun Apr 15, 2012 9:30 pm, edited 4 times in total.
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12La quadrature du cercle alors!
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Thank you very very very very much.
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.
And it's free! You are amazing! ![]()
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
Fredo, Entered your code into ruby console and it returned the following (sorry in advance for the length): dclone write_thumbnail profile_member? methods attribute_dictionaries get_attributes remove_observer instance_variable_defined? taint name name= __id__ set_attribute singleton_methods respond_to? entityID nil? __send__ protected_methods get_attribute tainted? display_name untaint instance_of? typename equal? method hash private_methods attribute_dictionary send materialType kind_of? freeze eql? object_id has_attributes? id public_methods instance_eval deleted? is_a? delete_attribute type valid? instance_variables use_alpha? frozen? alpha to_a alpha= class <=> instance_variable_get == between? === parent color to_s extend >= <= color= clone instance_variable_set =~ < > model texture inspect texture= display add_observer dup
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!!
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12Played around with it for quite some time now and still I am amazed about what this plugin can do.
If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
That's a good idea, but I would put it as an option. Note you can also change the material definition (i.e. the dimensions). Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12
Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12NEW RELEASE: ThruPaint v1.0n - 21 Apr 12
This update introduces 2 functional evolutions 1) Painting of a preselection of faces or edges If you select faces or edges before launching ThruPaint, the painted faces or edges will be those of the preselection whenever you mouse over them (regardless of the face selection settings in the palette).
2) Remembering of last scaling and rotation factors by material. This is inspired from a request by Pherim If you apply a textured material to a face and then scale it and/or rotate it, the scaling and rotation factors will be remembered the next time you apply this material. Likewise, the sampling of material within the model also copy the scaling and rotation factors. See main post of this thread for more information on ThruPaint. See main post of FredoTools thread for download of FredoTools, which includes the script. Fredo Please, register (free) to access all the attachments on the forums.
Last edited by fredo6 on Tue May 08, 2012 10:59 pm, edited 1 time in total.
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12
OH MY... AWESOMENESS.... ![]()
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12About the first option
Yet existing for a multiple selection with normal use of SU?
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12fredo, thank you very much for this new update.
A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12Great update Fredo! This was my only issue with the tool. Now it is perfection!
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12
You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs. Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting. Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12
If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12thank you very much
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12
We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu. But I can do it on Shift Note that you can also press the Enter key to sample the material under the mouse Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12Fredo
I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m. Am I making a mistake, or is the new programs not registering correctly? Thanks Ken Government rushes to help the irresponsible and does little for the responsible.
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
Thanks for this great plugin!!
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12
Oxer, Did it work in previous versions? Or other Mac OS versions? Thanks Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0n - 21 Apr 12This is really great, thank you for fulfilling my request!
It works great, just how I wanted it to. [[Just one small thing: It would be perfect to me if the "sample material" tool could also adopt the scale of the sampled material. I hope I don't bother you with my daydreams... Last edited by Pherim on Mon Apr 23, 2012 5:00 pm, edited 1 time in total.
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112 posts
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