[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16>>
But somehow it does know the preferred dimension when applying "Quad" UV". Plus, tools like Profile Builder manage to apply UVs correctly when generating new geometry. Indeed, essentially I'm asking is a hybrid of quad + natural modes. I think it's the most preferred mode for architects. It'd be nice to hear from Fredo if this hybrid mode is theoretically possible. >>
Right, manual clicking segment by segment is the current solution, but in many cases it's too laborious.. Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
If you look at the first post in this thread you will see it's part of FredoTools and the link for it. By the way, your profile says you are using SketchUp 2019 Free/Make but that's impossible. Please update your profile with the correct version. Etaoin Shrdlu
% (THERE'S NO PLACE LIKE) G28 X0.0 Y0.0 Z0.0 M30 %
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I don't know what is going on, but Thrupaint is giving me so many issues right now. Its frustrating me to the point where I don't even want to use Sketchup anymore. I created a geometrically perfect onion dome, made of ENTIRELY quads, with no issues or errors in the construction.
When I try to use the Quad UV wrap to wrap a mosaic tile texture around the dome, it gives me errors every time. I get the yellow errors, and I get red errors, where it says the faces don't have 3 or 4 vertices, when they all do. I've been unable to texture this thrice d**ned dome because of it. Its ruining my project, and I really don't want to have to export the dome to 3ds Max to wrap the texture, because then it will need to be triangulated, which will completely mess it up when I import it back into Sketchup. Does anyone have a solution for this stupid bug I keep experiencing? Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
What version of SketchUp are you using? What operating system? That information is important. Please complete your profile. If you share your SketchUp model file so we can see exactly what you have, we can give you some guidance. Etaoin Shrdlu
% (THERE'S NO PLACE LIKE) G28 X0.0 Y0.0 Z0.0 M30 %
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
A dome is typically not suitable for QuadUV. QuadUV is for a grid, with rows and columns, where it is possible for ThruPaint to follow the shape. Now, it would be useful to have your model [or part of it] to advise on what you could do for texturing.
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