[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Ok, having an interesting problem with Thrupaint. Is there somewhere I can get a copy of 1.2a? It worked.
Since I updated to the new version as part of the whole Fredo Tools package, the menu palette refuses to show anything beyond this: I have not yet found the problem with this and would love to just revert to 1.2a, but I no longer have the installer. Any help would be welcome. Thanks, Cathryn Shaw Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Cathryn,
Could you open the Ruby console when you open ThruPaint. It also looks like you have an old version of LibFredo6. Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16...And here's the Error code from the console. Sorry for not including that yesterday Fredo. I'm still getting over the flu, and just didn't think of it.
![]()
Also, Win7Pro, still using SU7.1. I may upgrade if I can get far enough ahead of bills to save up for it. 64-bit and Large Address would be nice. ![]() EDIT: Oh, and I just updated LibFredo to 7.4. Yesterday, even. ![]() Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Then there is something wrong in the installation of LibFredo6 7.4. Can you check the folder Fredo6_!LibFredo6, and see if you have only rbe and rbs files, and there is no .rb files left from previous versions. Possibly, do a clean up and reinstall LibFredo6 Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Hmmm. I'll check that and see if that's the issue.
Edit: Yeah, that was the problem. Thanks very much, Fredo. ![]() ![]() ![]() ![]() As always, your entire suite of plugins are the backbone of what we all do with SketchUp. Thanks once again, for the plugins and the assistance. May the Source be with you, ![]() Cathryn Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
For info, what was the problem? Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16The problem was having 77 .rb files from the old libraries.
![]() So, upon finding that yes, there were a bunch of .rb files in there, I sorted by file type, selected all .rb and cut; pasting into a storage folder elsewhere, just in case doing so screwed something up. Seems to have solved the problem, nothing screwed up and ThruPaint works right again, showing the full palette. Cathryn Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Try this link (just register yourself - free)
http://sketchucation.com/pluginstore?pln=FredoTools
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16A silly question I'm sure the answer is here someplace but I'll ask anyway.
How do I stop Thru paint from opening every time I use SU material editor? I have tried disabling it in extension manager but that does not stop it from still being enabled.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16There's a setting in the ThruPaint parameters that toggles it on/off. By default it's off so at some point you turned it on.
There's a frontroom and a backroom....reverse faces
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
I unchecked that option but still pops up when I use SU material editor *edit* F9 worked. Doh!
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Is that on or off? There's a frontroom and a backroom....reverse faces
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16A question. Would someone look at these settings and tell me why I can't seem to rotate or otherwise scale this texture? When I rotate or scale the texture with the gizmo nothing happens.
2011 iMac
SU 2015 Pro, 2017 Make V2 Twilight macOS Sierra 10.12.5
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.
2011 iMac
SU 2015 Pro, 2017 Make V2 Twilight macOS Sierra 10.12.5
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Another D'oh book entry? ![]() Save the Earth, it's the only planet with chocolate.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
Looking for any tips on getting the little gizmo to stick around long enough to be useful. Macbook Pro 15" (Mid 2014)
2.5 Intel i7 Mac 10.12.6 Sketchup 17.2.2554 Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16@dmorong
Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows. Maybe a Mac user can help. But first time I hear about that problem. Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made. Let me know if I can provide you with any other information on the problem. David Macbook Pro 15" (Mid 2014)
2.5 Intel i7 Mac 10.12.6 Sketchup 17.2.2554 Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Could you open the Ruby Console, when running ThruPaint, just in case there is an error message. Thanks Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Nothing shows up in the Ruby Console when running the Extension.
David Macbook Pro 15" (Mid 2014)
2.5 Intel i7 Mac 10.12.6 Sketchup 17.2.2554 Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16David,
When you hover over the painted surface, could you type Enter. This also goes into the Edition mode. Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem
David Macbook Pro 15" (Mid 2014)
2.5 Intel i7 Mac 10.12.6 Sketchup 17.2.2554 Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?
Thanks in advance! Last edited by pep75 on Wed Jan 17, 2018 10:51 am, edited 1 time in total.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")
MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes) Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
In attached picture UVW's of 3 instances of one component were jittered in U/V dimention. |