[Plugin] FredoTools::ThruPaint 1.2a - 08 May 12
112 posts
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12If you appreciate Fredo's high quality extensive tool sets I highly recommend you make a donation to support his efforts! Window > LibFredo6 Settings... > Donations... > Fredo6 at PayPal Please, register (free) to access all the attachments on the forums. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12I was fortunate to test this plugin and it's already proved irreplaceable for me.
Big thanks Fredo! ![]()
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12Thanks a million Fredo !! For sure I'll donate...and hope that others will do the same !! Every work needs to be awarded !!
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12your interface and icons are ugly, but these tools are EFFING amazing!!!!!! Really cant believe these things are possible in Sketchup (wheres the clapping hands icon) - and very gracious of you to make them free, i will definitly donate!
please fix graphic interface and icons
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12
support, all of the powerful plug-in, Fredo6 the selfless spirit! Admire I come from China, is to learn
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12I can't see how I could not join the chorus: this is amazing!
Offering this to the community redefines generosity! Donation on the way! THANK YOU!!!!! Live every day as if it were your last and then some day you'll be right.
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12Next drink is on me my friend. Loving this plugin! Donated a little more than I paid for the new commercial UV tool as I think there are more features with ThruPaint. Although I think both tools together have great synergy.
Please, register (free) to access all the attachments on the forums. A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12WOW! incredible!
Thank You very much for your great work!!! ...once again.
Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12
SketchUV is much more powerful for real UV Mapping. You can export, map UVs and import back to have a professional work. ThruPaint is just a paint tool that handle texture continuity in predefined situations within Sketchup. So both are complementary. Whenever I can, I will check whethere they could be any incompatibility or conflict when applying texture in one and editing in the other. Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12Simply the best!!!
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12Another great tool! Thank you.
Welcome to try Thea Render, Thea support | kerkythea.net -team member
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12another mind blowing plugin.. thank you Fredo...
visit my blog: http://www.nomeradona.blogspot.com
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12Fredo,
Fredo and ThomThom, Thanks for the replies. I mean "newly created group" as in the first group I make when opening Sketchup, and yes I am picking the material from the materials library. Is that not the correct procedure? Does the material have to be in the model for use with Thrupaint? Can't wait to learn the ins and outs of the fantastic plugin Fredo! Your skills are amazing ![]()
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12@wolfy
A few questions to help me spot the problem 1) Is the material a color or a material with texture ? 2) Does the crash happen when you paint or when you simply mouse over the model 3) Do you use the options "Paint Faces and Edges"? 4) Does it happen always, or randomly? 5) Are you on Mac or Windows and which SU version ? 6) Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it. Thanks Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12Thanks you very much Fredo!!
I have translated the plugin to spanish language, if you want i send it you by private message.
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12
Hi Fredo, 1) I've used both and it bugsplats in both cases. 2) Crash only happens whilst painting. 3) I've tried with same bugsplat result. 4) It happens everytime I try to paint a newly created group. (the 1st one after opening a new model) 5) Windows. 6) I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin. When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat. Thanks for the feedback!
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12I'm working with Curviloft and Thrupaint...
I think I'm gonna vote for you to be the next president of France... Live every day as if it were your last and then some day you'll be right.
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12@wolfi
Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint) 1) Which version of SU 2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat? 3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component? Thanks Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12
Fredo, It seems to work beautifully on my work computer. I will reinstall again and hopefully eliminate this bugsplat deal. Thank you for your responses and I'll be sure to post my reinstall status.
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!
"There is a man in the world who will never be turned down... he is the man who delivers the goods."
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.
Charly More dangerous than ignorance is the illusion of knowledge
He who makes no mistakes, makes nothing
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12
And I'm candidate to be his prime minister ![]() Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12NEW RELEASE: ThruPaint v1.0m - 14 Apr 12
This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin) See main post of this thread for more information on ThruPaint. See main post of FredoTools thread for download of FredoTools, which includes the script. Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12....O-O-O!
thank you Fredo! --pupil forever...------
Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12
Hi Fredo, Well the bugsplat continues on my laptop. I've installed the new version with the same result. Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat. I've tried all types of shapes, groups, components, materails, you name it, all with the same result. I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth. Thanks again Fredo for your excellent work!
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12@wolfi,
It might be a conflict with another plugin, which you would not have in the PC at the office. Do you have any plugins dealing with materials or UV mapping? For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns. Thanks Fredo
Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12@sadyo
In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine. The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals. Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper. Fredo
112 posts
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