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[Plugin] FredoTools::ThruPaint 1.2a - 08 May 12

Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby thomthom » Thu Apr 12, 2012 8:33 am

PassHatAround400.png


If you appreciate Fredo's high quality extensive tool sets I highly recommend you make a donation to support his efforts!

Window > LibFredo6 Settings... > Donations... > Fredo6 at PayPal
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Rich O Brien » Thu Apr 12, 2012 8:37 am

+1
:::Blog:::

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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Pixero » Thu Apr 12, 2012 8:51 am

I was fortunate to test this plugin and it's already proved irreplaceable for me.
Big thanks Fredo! :sketchstatic:
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Panga » Thu Apr 12, 2012 8:54 am

Thanks a million Fredo !! For sure I'll donate...and hope that others will do the same !! Every work needs to be awarded !! :thumb: :berserk:
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Free Agent » Thu Apr 12, 2012 9:37 am

your interface and icons are ugly, but these tools are EFFING amazing!!!!!! Really cant believe these things are possible in Sketchup (wheres the clapping hands icon) - and very gracious of you to make them free, i will definitly donate!

please fix graphic interface and icons :)
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby thomthom » Thu Apr 12, 2012 9:40 am

Free Agent wrote:(wheres the clapping hands icon)



Free Agent wrote:i will definitly donate!

:thumb: :thumb:
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby guanjin » Thu Apr 12, 2012 9:51 am

Free Agent wrote:your interface and icons are ugly, but these tools are EFFING amazing!!!!!! Really cant believe these things are possible in Sketchup (wheres the clapping hands icon) - and very gracious of you to make them free, i will definitly donate!

please fix graphic interface and icons :)


support, all of the powerful plug-in, Fredo6 the selfless spirit! Admire
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby leminilab » Thu Apr 12, 2012 10:23 am

I can't see how I could not join the chorus: this is amazing! :o
Offering this to the community redefines generosity! Donation on the way!

THANK YOU!!!!!
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby EarthMover » Thu Apr 12, 2012 12:27 pm

Next drink is on me my friend. Loving this plugin! Donated a little more than I paid for the new commercial UV tool as I think there are more features with ThruPaint. Although I think both tools together have great synergy.
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby numerobis » Thu Apr 12, 2012 2:10 pm

WOW! incredible! 8-)
Thank You very much for your great work!!! ...once again.
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Re: [Plugin]FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Fredo6 » Thu Apr 12, 2012 2:17 pm

bagatelo wrote:What then would be the advantages or disadvantages from this Plugin for Plugin SketchUV done by whaat? May I have to try both to say something...

SketchUV is much more powerful for real UV Mapping. You can export, map UVs and import back to have a professional work. ThruPaint is just a paint tool that handle texture continuity in predefined situations within Sketchup. So both are complementary.

Whenever I can, I will check whethere they could be any incompatibility or conflict when applying texture in one and editing in the other.

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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby lele_poggi » Thu Apr 12, 2012 2:49 pm

Simply the best!!! :sketchstatic:
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby notareal » Thu Apr 12, 2012 2:57 pm

Another great tool! Thank you.
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby nomeradona » Thu Apr 12, 2012 3:16 pm

another mind blowing plugin.. thank you Fredo...
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Thu Apr 12, 2012 4:44 pm

Fredo,
thomthom wrote:
Fredo6 wrote:
wolfy wrote:I am getting a bugsplat every time when I try to apply a material to a newly created group.
If I create a group and paint it with the native SU bucket, sample that with Thrupaint and apply it to a different group I don't get a bugsplat. Weird.
Any ideas?

Wolfy,

Could you be more explicit.
Are you on Mac or Windows?
What do you mean by "newly created group"?

Thanks

Fredo

That sounds like the material applied is from the Material Library and not In Model. The bugsplat I mentioned in my Materials article. Did you trap for that?


Fredo and ThomThom,
Thanks for the replies. I mean "newly created group" as in the first group I make when opening Sketchup, and yes I am picking the material from the materials library. Is that not the correct procedure? Does the material have to be in the model for use with Thrupaint?
Can't wait to learn the ins and outs of the fantastic plugin Fredo! Your skills are amazing :enlight:
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Fredo6 » Thu Apr 12, 2012 5:04 pm

@wolfy

A few questions to help me spot the problem

1) Is the material a color or a material with texture ?

2) Does the crash happen when you paint or when you simply mouse over the model

3) Do you use the options "Paint Faces and Edges"?

4) Does it happen always, or randomly?

5) Are you on Mac or Windows and which SU version ?

6) Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Oxer » Thu Apr 12, 2012 6:50 pm

Thanks you very much Fredo!! :berserk: :thumb:
I have translated the plugin to spanish language, if you want i send it you by private message.
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Thu Apr 12, 2012 7:06 pm

Fredo6 wrote:@wolfy

A few questions to help me spot the problem

1) Is the material a color or a material with texture ?

2) Does the crash happen when you paint or when you simply mouse over the model

3) Do you use the options "Paint Faces and Edges"?

4) Does it happen always, or randomly?

5) Are you on Mac or Windows and which SU version ?

6) Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

Thanks

Fredo


Hi Fredo,

1) I've used both and it bugsplats in both cases.
2) Crash only happens whilst painting.
3) I've tried with same bugsplat result.
4) It happens everytime I try to paint a newly created group. (the 1st one after opening a new model)
5) Windows.
6) I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin.

When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.

Thanks for the feedback!
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby leminilab » Thu Apr 12, 2012 8:04 pm

I'm working with Curviloft and Thrupaint...

I think I'm gonna vote for you to be the next president of France...
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Fredo6 » Thu Apr 12, 2012 8:31 pm

@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Thu Apr 12, 2012 10:42 pm

Fredo6 wrote:@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo


Fredo,

It seems to work beautifully on my work computer. :enlight:
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby d12dozr » Fri Apr 13, 2012 12:37 am

Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby charly2008 » Fri Apr 13, 2012 12:56 pm

It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.

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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby Didier Bur » Fri Apr 13, 2012 2:07 pm

I think I'm gonna vote for you to be the next president of France...


And I'm candidate to be his prime minister :roflmao:
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby Fredo6 » Sat Apr 14, 2012 6:43 pm

NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)


See main post of this thread for more information on ThruPaint.

See main post of FredoTools thread for download of FredoTools, which includes the script.

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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby urgen » Sat Apr 14, 2012 8:36 pm

....O-O-O! :enlight: thank you Fredo! :thumb:
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Re: [Plugin] FredoTools::ThruPaint 1.0j - 11 Apr 12

Postby wolfy » Sat Apr 14, 2012 8:47 pm

wolfy wrote:
Fredo6 wrote:@wolfi

Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

1) Which version of SU

2) After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

3) do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

Thanks

Fredo


Fredo,

It seems to work beautifully on my work computer. :enlight:
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.


Hi Fredo,
Well the bugsplat continues on my laptop. I've installed the new version with the same result.
Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
Thanks again Fredo for your excellent work!
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby Fredo6 » Sat Apr 14, 2012 10:18 pm

@wolfi,

It might be a conflict with another plugin, which you would not have in the PC at the office.
Do you have any plugins dealing with materials or UV mapping?

For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

Thanks

Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby sadyo » Sun Apr 15, 2012 10:24 am

This is an Awesome Plugin Mr Fredo, :berserk:
Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?



And one thing,
If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.



Is that something i should do :?:

Thanks Mr. Fredo
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Re: [Plugin] FredoTools::ThruPaint 1.0m - 14 Apr 12

Postby Fredo6 » Sun Apr 15, 2012 11:16 am

@sadyo

In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

Fredo
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