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[Plugin][$] SketchUV

Re: [Plugin][$] SketchUV

Postby ninopiamonte » Tue Apr 10, 2012 1:28 am

If only I have bucks I would buy that plugin! :roll:
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Re: [Plugin][$] SketchUV

Postby utiler » Tue Apr 10, 2012 2:34 am

Well done, Dale!! I'm going there now to purchase.... :thumb:
purpose/expression/purpose/....
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Re: [Plugin][$] SketchUV

Postby EarthMover » Tue Apr 10, 2012 2:41 am

Woohoo! Great job Dale! A MUST HAVE PLUGIN!
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Re: [Plugin][$] SketchUV

Postby Frederik » Tue Apr 10, 2012 8:55 am

Excellent plugin, Dale... :thumb:
I've always wondered why the Google SU team haven't made better UV-tools... :|
Well... It's fortunate for you guys, who then have the option to work on various plugins and get some $$... :D
Nevertheless, it should be a standard in SU IMHO...
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Re: [Plugin][$] SketchUV

Postby thomthom » Tue Apr 10, 2012 9:15 am

Looking forward to see the models people make with this tool. :)
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Re: [Plugin][$] SketchUV

Postby agamemnus » Tue Apr 10, 2012 4:16 pm

I just got the newsletter. No visible link to the review.

I can't find the review via google. (try putting "sketchuv" on there... no hits)

http://news.sketchucation.com/ is a horrible indecipherable mess.
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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 5:38 pm

Here is the announcement, Agamemnus:
viewtopic.php?f=323&t=44500

The links are in big, fat letters at the bottom of the first post.
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Re: [Plugin][$] SketchUV

Postby agamemnus » Tue Apr 10, 2012 6:42 pm

Thanks.

That soldier example was very impressive...
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Re: [Plugin][$] SketchUV

Postby numerobis » Tue Apr 10, 2012 6:51 pm

solo wrote:really? :shock: you do not have Artisan? I'd suggest you get that too.

i have tested the free demo but found it to be too slow and lagging for intuitive sculpting and it's still no subD-modeling so the geometry gets broken and the model becomes very large and unhandy... - i prefer subD-modeling in max and export it to sketchup or merge the geometry before rendering.
Real SubD-modeling in sketchup would be incredible!!! Hope dies last...

(maybe i'll integrate silo or voidworld into my workflow - quite nice little modeling apps, but this would be one import/export step more... which holds me back for now)
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Re: [Plugin][$] SketchUV

Postby Whaat » Tue Apr 10, 2012 8:33 pm

moghamdi wrote:I tried to use it on my sofa, but I could not get the result that I am looking for.

I used Box map and planner map, but it did not work.

Can you please help me with this?
I attached SKP file.

Thank you.

Hello,

Box mapping will show seams at curving surfaces so it is not ideal for that part of the couch. I recommend using the exact same technique that I used in the tutorial video attached to the first post of this thread (first part of the video):

1) Separate the surface into smaller surfaces using the Path Select Tool
2) Use planar projections on each surface
3) Align them using the UV transformation tools

In the attached video, I actually began with box mapping, and then used the seams as a guide to separate the surfaces. I didn't have to switch the material to the UV Texture but I thought it would help with the alignment.

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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 8:37 pm

This is still magic to me. :shock:
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Re: [Plugin][$] SketchUV

Postby Whaat » Tue Apr 10, 2012 8:44 pm

Krisidious wrote:will this work for mapping cars? and will the maps transfer over to other programs well like Max?

can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?

Hi Kris,

You can map cars by dividing the surfaces into separate panels and applying planar projections to it. I expect it would work very well. Any surfaces that were especially tricky could be easily unwrapped using Roadkill (a free UV unwrapping app) that you can export and import UVs with using SketchUV.

You can not optimize maps with it directly. However, by exporting to another app, that can be done. Again, using Roadkill, the maps are automatically optimized by default as you unwrap the mesh. See this tutorial:



The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export. This is explained in this tutorial:

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Re: [Plugin][$] SketchUV

Postby numbthumb » Tue Apr 10, 2012 8:46 pm

A kind of magic I´m willing to learn.
And how did you make your signature dissapear Gaieus? :)
Comfortably numb...
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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 9:15 pm

Whaat wrote:...The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export...

Well, I do not know about Max itself (although why would it be different) but have tried a couple of 3rd party apps and indeed, with triangulation on, it exports perfectly.
And Dale, you need to make a new video for this feature. This one shows the UV maps a bit distorted but the plugin does not distort them (any longer). :thumb:

Off-Topic:
numbthumb wrote:And how did you make your signature dissapear Gaieus?

It's there...
ucp.php?i=profile&mode=signature
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Re: [Plugin][$] SketchUV

Postby Krisidious » Tue Apr 10, 2012 9:48 pm

awesome... Thanks Whaat.
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Re: [Plugin][$] SketchUV

Postby jorge2011 » Tue Apr 10, 2012 10:12 pm

beautiful coincidence.
This new plugin comes with excellent new fredo tool for manipulating textures



thank you very much whaat
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Re: [Plugin][$] SketchUV

Postby Pilou » Tue Apr 10, 2012 11:05 pm

Very complementary! :enlight:
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Re: [Plugin][$] SketchUV

Postby McGyver » Wed Apr 11, 2012 5:19 pm

Super impressive!!
I have a question in regards to exporting a finished model (to OBJ or DAE)...
With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
Thank you in advance for any info.
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Re: [Plugin][$] SketchUV

Postby Whaat » Wed Apr 11, 2012 6:00 pm

McGyver wrote:Super impressive!!
I have a question in regards to exporting a finished model (to OBJ or DAE)...
With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
Thank you in advance for any info.

Hi. Your question is answered in this tutorial:

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Re: [Plugin][$] SketchUV

Postby McGyver » Wed Apr 11, 2012 6:28 pm

That is great!! Thank you Whaat for replying so quickly and providing a link to the video! Once again another great plugin for SU! Thanks!... And THANKS for making it affordable for those of us on a budget!
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Re: [Plugin][$] SketchUV

Postby Whaat » Thu Apr 12, 2012 6:16 pm

I had a support question about how to map a curving deformed tube-like shape composed of triangles so I created a quick video showing how I would do it. (I could have saved some time by not exporting the cap faces but you get the idea)

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Re: [Plugin][$] SketchUV

Postby rv1974 » Mon Apr 16, 2012 2:05 pm

Whaat, this is amazing tool. Thank you!
The only thing I could complain about are the shortcuts. My U,V and arrows keys set for other tools.
Was it hard to make a temporary shortcuts override?
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Re: [Plugin][$] SketchUV

Postby Whaat » Mon Apr 16, 2012 4:01 pm

rv1974 wrote:Whaat, this is amazing tool. Thank you!
The only thing I could complain about are the shortcuts. My U,V and arrows keys set for other tools.
Was it hard to make a temporary shortcuts override?

Thanks! Unfortunately, you can't override the shortcuts (AFAIK). Maybe I can come up with a solution in a future update...
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Re: [Plugin][$] SketchUV

Postby Fredo6 » Mon Apr 16, 2012 6:53 pm

Whaat wrote:Thanks! Unfortunately, you can't override the shortcuts (AFAIK). Maybe I can come up with a solution in a future update...

Whaat,

For info, I have logged a bug to Google on that, asking them to let all alpha characters be captured by the VCB after a valid character (digit, (, +, -, ...) is entered. They do it for some charcaters like 's', 'm', 'x', etc...
Let's see if they listen or hear!

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Re: [Plugin][$] SketchUV

Postby Whaat » Mon Apr 16, 2012 7:03 pm

Fredo6 wrote:
Whaat wrote:Thanks! Unfortunately, you can't override the shortcuts (AFAIK). Maybe I can come up with a solution in a future update...

Whaat,

For info, I have logged a bug to Google on that, asking them to let all alpha characters be captured by the VCB after a valid character (digit, (, +, -, ...) is entered. They do it for some charcaters like 's', 'm', 'x', etc...
Let's see if they listen or hear!

Fredo

Thanks Fredo!
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Re: [Plugin][$] SketchUV

Postby McGyver » Mon Apr 16, 2012 8:04 pm

Hi there, sorry to a bother...
I just purchased and installed SketchUV and I can not find it anywhere in SU... No toolbar, no listing in the plugins menu.
It has been placed correctly in the plugins folder as far as I can tell... Macintosh HD/Library/Application Support/Google Sketchup 6 /SketchUp/Plugins.
I tried it in SU 6 and 8 and it does not show up.
The downloaded file was SketchUV.rbz
I have never installed a RBZ file so far, could this be a problem? Does this require a password or some other method of activation?
Is this a PC only plugin?

In case you need to know: 2 GHz Intel Core 2 Duo running OS 10.5.8

Thank you for any assistance in this matter.
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Re: [Plugin][$] SketchUV

Postby Rich O Brien » Mon Apr 16, 2012 8:07 pm

Check the preferences panel for install extension

Or rename .rbz to .zip and extract
:::Blog:::

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Re: [Plugin][$] SketchUV

Postby Whaat » Mon Apr 16, 2012 8:12 pm

McGyver wrote:Hi there, sorry to a bother...
I just purchased and installed SketchUV and I can not find it anywhere in SU... No toolbar, no listing in the plugins menu.
It has been placed correctly in the plugins folder as far as I can tell... Macintosh HD/Library/Application Support/Google Sketchup 6 /SketchUp/Plugins.
I tried it in SU 6 and 8 and it does not show up.
The downloaded file was SketchUV.rbz
I have never installed a RBZ file so far, could this be a problem? Does this require a password or some other method of activation?
Is this a PC only plugin?

In case you need to know: 2 GHz Intel Core 2 Duo running OS 10.5.8

Thank you for any assistance in this matter.

Hello! I think you will find all of your answers in the manual:
http://dl.dropbox.com/u/22333105/Sketch ... Manual.pdf

Let me know if you need further assistance.

Thanks for purchasing!
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Re: [Plugin][$] SketchUV

Postby McGyver » Mon Apr 16, 2012 8:29 pm

Thank you Whaat, you are VERY quick to respond!
Sorry to have bothered you...
Apparently I just had a "DOH!" Homer Simpson moment... The rb part of rbz threw me off and I thought it was a different version of .rb.... like .rbs.
I've actually had this problem before (and apparently totally erased it from my tiny memory)... I googled the problem right after the post and when I realized I've had this problem before, I wanted slap my brain... sorry to bother you.
I used stuffit expander and now I see the appropriate files.
Once again, thank you for the quick response.


Edited to add- Thank you Rich O'Brien too... I just noticed your reply!
Last edited by McGyver on Mon Apr 16, 2012 10:02 pm, edited 1 time in total.
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Re: [Plugin][$] SketchUV

Postby Whaat » Mon Apr 16, 2012 8:36 pm

Absolutely no bother! We've all had those moments. RBZ is a still a very new thing.
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