[Plugin] SketchUV - now free

[Plugin] SketchUV - now free

Postby Whaat » Mon Apr 09, 2012 6:29 pm

Hi,

Just wanted to let you know that I have released an update to UV Tools called SketchUV.

It adds some notable features including:

- planar mapping
- box mapping
- tube mapping
- Save/Load UVs
- UV transformation (move, rotate, scale)
- view-based projections at any orientation

Also it improves on all of the previous features of UV Tools which included:

- spherical mapping
- cylindrical mapping
- Export/Import UVs to external mapping software
- OBJ export

Thankyou very much to my testers and especially to Rich for the very nice review in CatchUp #9.

Update: Plugin can now be downloaded for free on the Extension Warehouse!

Below is one of several video tutorials that I made for the plugin. You can see all of the tutorials and manual at at the EW page.

http://extensions.sketchup.com/en/content/sketchuv

Thanks!
Dale

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Last edited by Whaat on Thu Mar 13, 2014 7:23 pm, edited 3 times in total.

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Re: [Plugin][$] SketchUV

Postby Marian » Mon Apr 09, 2012 6:44 pm

Awesome, with this SU is just about as complete as any other 3d modeling application. :thumb:
I just feel my money wanting to burst out of my pockets....urm paypal. :P
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Re: [Plugin][$] SketchUV

Postby dtrarch » Mon Apr 09, 2012 7:15 pm

Smustard SketchUV PDF downloads doc for Profile Builder.
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Re: [Plugin][$] SketchUV

Postby Marian » Mon Apr 09, 2012 7:34 pm

dtrarch wrote:Smustard SketchUV PDF downloads doc for Profile Builder.


Yes I can comfirm that too.
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Re: [Plugin][$] SketchUV

Postby Whaat » Mon Apr 09, 2012 7:38 pm

dtrarch wrote:Smustard SketchUV PDF downloads doc for Profile Builder.

Thank you! Fixed now.
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Re: [Plugin][$] SketchUV

Postby cotty » Mon Apr 09, 2012 8:48 pm

Whaat wrote:The plugin can be purchased for $15 at Smustard


Thank you for providing this fantastic plugin (and your others of course) for an affordable price so that hobbyists like me are able to use them...
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Re: [Plugin][$] SketchUV

Postby notareal » Mon Apr 09, 2012 9:42 pm

:thumb: Great work!
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Re: [Plugin][$] SketchUV

Postby moghamdi » Mon Apr 09, 2012 9:43 pm

I tried to use it on my sofa, but I could not get the result that I am looking for.

I used Box map and planner map, but it did not work.

Can you please help me with this?
I attached SKP file.

Thank you.
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Last edited by moghamdi on Tue Apr 10, 2012 12:39 pm, edited 1 time in total.

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Re: [Plugin][$] SketchUV

Postby cotty » Mon Apr 09, 2012 10:28 pm

moghamdi wrote:I tried to use it on my sofa, but I could not get the result that I am looking for.

That are the results the tutorial videos from Whaat promises?!
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Re: [Plugin][$] SketchUV

Postby moghamdi » Mon Apr 09, 2012 11:20 pm

I think I need to spend more time on this plugin.
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Re: [Plugin][$] SketchUV

Postby Rich O Brien » Mon Apr 09, 2012 11:42 pm

To properly map that sofa you need to unwrap it in an external app. Box map is a viewed based method that assigns textures from 6 views - top/bottom/left/right/front/back.

This is why there is a noticeable break in the texture. Did you try select the area that is misaligned and rotating/scaling the textures?
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Re: [Plugin][$] SketchUV

Postby numerobis » Tue Apr 10, 2012 12:40 am

wow! great! :o
i think this will be my first paid plugin! 8-)
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Re: [Plugin][$] SketchUV

Postby solo » Tue Apr 10, 2012 12:45 am

numerobis wrote:wow! great! :o
i think this will be my first paid plugin! 8-)



really? :shock: you do not have Artisan? I'd suggest you get that too.
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Re: [Plugin][$] SketchUV

Postby Krisidious » Tue Apr 10, 2012 1:08 am

will this work for mapping cars? and will the maps transfer over to other programs well like Max?

can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?
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Re: [Plugin][$] SketchUV

Postby jason_maranto » Tue Apr 10, 2012 1:20 am

Tube mapping looks to be a especially nice new tool. :thumb: :thumb:

Best,
Jason.
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Re: [Plugin][$] SketchUV

Postby ninopiamonte » Tue Apr 10, 2012 1:28 am

If only I have bucks I would buy that plugin! :roll:
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Re: [Plugin][$] SketchUV

Postby utiler » Tue Apr 10, 2012 2:34 am

Well done, Dale!! I'm going there now to purchase.... :thumb:
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Re: [Plugin][$] SketchUV

Postby EarthMover » Tue Apr 10, 2012 2:41 am

Woohoo! Great job Dale! A MUST HAVE PLUGIN!
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Re: [Plugin][$] SketchUV

Postby Frederik » Tue Apr 10, 2012 8:55 am

Excellent plugin, Dale... :thumb:
I've always wondered why the Google SU team haven't made better UV-tools... :|
Well... It's fortunate for you guys, who then have the option to work on various plugins and get some $$... :D
Nevertheless, it should be a standard in SU IMHO...
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Re: [Plugin][$] SketchUV

Postby thomthom » Tue Apr 10, 2012 9:15 am

Looking forward to see the models people make with this tool. :)
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Re: [Plugin][$] SketchUV

Postby agamemnus » Tue Apr 10, 2012 4:16 pm

I just got the newsletter. No visible link to the review.

I can't find the review via google. (try putting "sketchuv" on there... no hits)

http://news.sketchucation.com/ is a horrible indecipherable mess.
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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 5:38 pm

Here is the announcement, Agamemnus:
viewtopic.php?f=323&t=44500

The links are in big, fat letters at the bottom of the first post.
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Re: [Plugin][$] SketchUV

Postby agamemnus » Tue Apr 10, 2012 6:42 pm

Thanks.

That soldier example was very impressive...
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Re: [Plugin][$] SketchUV

Postby numerobis » Tue Apr 10, 2012 6:51 pm

solo wrote:really? :shock: you do not have Artisan? I'd suggest you get that too.

i have tested the free demo but found it to be too slow and lagging for intuitive sculpting and it's still no subD-modeling so the geometry gets broken and the model becomes very large and unhandy... - i prefer subD-modeling in max and export it to sketchup or merge the geometry before rendering.
Real SubD-modeling in sketchup would be incredible!!! Hope dies last...

(maybe i'll integrate silo or voidworld into my workflow - quite nice little modeling apps, but this would be one import/export step more... which holds me back for now)
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Re: [Plugin][$] SketchUV

Postby Whaat » Tue Apr 10, 2012 8:33 pm

moghamdi wrote:I tried to use it on my sofa, but I could not get the result that I am looking for.

I used Box map and planner map, but it did not work.

Can you please help me with this?
I attached SKP file.

Thank you.

Hello,

Box mapping will show seams at curving surfaces so it is not ideal for that part of the couch. I recommend using the exact same technique that I used in the tutorial video attached to the first post of this thread (first part of the video):

1) Separate the surface into smaller surfaces using the Path Select Tool
2) Use planar projections on each surface
3) Align them using the UV transformation tools

In the attached video, I actually began with box mapping, and then used the seams as a guide to separate the surfaces. I didn't have to switch the material to the UV Texture but I thought it would help with the alignment.

1

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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 8:37 pm

This is still magic to me. :shock:
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Re: [Plugin][$] SketchUV

Postby Whaat » Tue Apr 10, 2012 8:44 pm

Krisidious wrote:will this work for mapping cars? and will the maps transfer over to other programs well like Max?

can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?

Hi Kris,

You can map cars by dividing the surfaces into separate panels and applying planar projections to it. I expect it would work very well. Any surfaces that were especially tricky could be easily unwrapped using Roadkill (a free UV unwrapping app) that you can export and import UVs with using SketchUV.

You can not optimize maps with it directly. However, by exporting to another app, that can be done. Again, using Roadkill, the maps are automatically optimized by default as you unwrap the mesh. See this tutorial:



The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export. This is explained in this tutorial:

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Re: [Plugin][$] SketchUV

Postby numbthumb » Tue Apr 10, 2012 8:46 pm

A kind of magic I´m willing to learn.
And how did you make your signature dissapear Gaieus? :)
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Re: [Plugin][$] SketchUV

Postby Gaieus » Tue Apr 10, 2012 9:15 pm

Whaat wrote:...The maps should transfer perfectly to Max as long as you first use the triangulation function prior to 3DS export...

Well, I do not know about Max itself (although why would it be different) but have tried a couple of 3rd party apps and indeed, with triangulation on, it exports perfectly.
And Dale, you need to make a new video for this feature. This one shows the UV maps a bit distorted but the plugin does not distort them (any longer). :thumb:

Off-Topic:
numbthumb wrote:And how did you make your signature dissapear Gaieus?

It's there...
ucp.php?i=profile&mode=signature
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Re: [Plugin][$] SketchUV

Postby Krisidious » Tue Apr 10, 2012 9:48 pm

awesome... Thanks Whaat.
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