by Aerilius » Mon Nov 21, 2011 9:53 pm
The default "Make Unique texture" in SketchUp serves for - making a texture on a face independent from all other materials/faces
- cropping a texture to the face
- baking any UV distortion into the image file; thus the resulting texture pins are arranged in a rectangle (especially for exporters that don't support distortion)
This Plugin resolves several of the built-in tool's limits. It uses a higher quality algorithm ( bicubic), crops to the best fitting bounding box and allows batch processing of more then one face. multiple.gif
single.gif ----- Edit: Most of this has been merged into Texture Resizer with lots of more features.----- Download:- Windows (requires ImageMagick)
ae_MakeUnique++_1.0.zip If you don't have ImageMagick installed, you can download it from the official site or from here ImageMagick.zip. Place the folder "ImageMagick" into the SketchUp\Plugins folder or a location of your choice. Version: 1.0 Date: 21.11.2011 Usage:Select faces with the same texture, Plugins > 'Make Unique Texture ++' > 'Make selected face(s) unique' Plugins > 'Make Unique Texture ++' > 'Crop texture to selection'
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Last edited by Aerilius on Fri Mar 01, 2013 2:57 am, edited 1 time in total.
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by thomthom » Mon Nov 21, 2011 10:04 pm
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by Rich O Brien » Mon Nov 21, 2011 10:28 pm
That's a clever tool. Thanks.
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by driven » Mon Nov 21, 2011 11:45 pm
Looks great,
What's the game plan for those with 'ImageMagick' installed on their mac.
[OK, maybe I am the only one at the moment, but...]
I assume it's more than sips can bear.
john
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by bigstick » Wed Nov 23, 2011 6:18 pm
What if you don't have Imagemagick installed on your Mac?
The Mac port installs automatically, and by the look of it, somewhere other than where this plugin expects it...
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by driven » Wed Nov 23, 2011 6:44 pm
bigstick wrote:What if you don't have Imagemagick installed on your Mac?
The Mac port installs automatically, and by the look of it, somewhere other than where this plugin expects it...
I could ONLY get it to work by completely removing all traces of MacPorts, which had also screwed up my 'system ruby path'. I then installed Homebrew, in the correct path, usr/local/bin and then brew install magicks [check first...] in Terminal... more details dotted in this thread. http://forums.sketchucation.com/viewtopic.php?f=323&t=40720&hilit=texture+resizer&start=15#p362895However, if you type which convert into 'Terminal.app' it should return a path [if your MacPort worked] and that can be added in the ruby manually or by navigating from the Path to IM dialog [just ignore the file tag] It is working here on OSX 10.5.8 took a while.png john
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by Edson » Fri Dec 09, 2011 8:44 am
sorry, guys, but you totally confused me.  could anyone do a step-by-step explanation on how to install it on mac?
edson mahfuz, architecthttp://www.mahfuz.arq.brAnyone can get you more for more, but it takes genius to get you more for less.
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by driven » Fri Dec 09, 2011 1:48 pm
Edson wrote:sorry, guys, but you totally confused me. :? could anyone do a step-by-step explanation on how to install it on mac?
It is confusing... You need Apple Developer Tools, if you have them or are happy to install them read on. Having tried lots of installs of this type, the easiest route IMO is via Homebrew http://mxcl.github.com/homebrew/Click on 'Install Homebrew Today' it takes you to a 'Read Me', read the guidance there. They explain it well, follow their advice. once you have it installed, adding other stuff become easier, but not plug and play. john
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by dem » Tue Jan 31, 2012 10:25 am
its a great tool! but does not work with big size textures  maybe its because of imagemagic?
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by stubbs » Tue Feb 07, 2012 12:45 pm
Hi guys I don,t know if there are a lot of mac user using Make Unique Texture++ I think it is a great tool for hanling textures in sketchup. By the way lot of tks to Aerilius  Sad that he is not a mac user, because it is a little complicated to make it run. I follow the tips of driven thanks also to you. The tool works on flat faces as espected but on curved faces i do not get the results like you did in your examples(pipes) above. If someone is intrested in my experience with the mac implementation I will add tips and Screenshots Michael
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by driven » Tue Feb 07, 2012 4:59 pm
stubbs wrote:Hi guys The tool works on flat faces as espected but on curved faces i do not get the results like you did in your examples(pipes) above.
I can't remember how I did it either... When I finally got this all running, I was also playing with TT's quad face tools and Fredo's bender from Scale Tools. No matter how good I got it to look in SU, tubes still appeared 'torn' when rendered. Using Make Unique Texture ++ after them fixed the issue, but I didn't make any notes for recreating the steps needed. If someone is intrested in my experience with the mac implementation I will add tips and Screenshots Michael
If you write up your process it may encourage myself and others to do the same... I was thinking I was the only 'mac' user so there was little point writing it up... glad you got it working, do you also use Texture Resizer? I find it really useful. john
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by asd123 » Sun Apr 07, 2013 10:13 am
That's a good tool. Thanks.
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