[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Mon Mar 18, 2013 11:43 am

Yet another report..

During troubleshooting some stuff I at least got intersecting working for surfaces.
Could be useful for hatching slopes or similar.

Note: The size of hatches will be determined by face size, spacing will be calculated according to that.. SO what you see here is a surface based on Quads.
And the surface will have to be grouped for intersection.
One cannot glue a large component onto a surface unfortunately. So that option will probably have to be cancelled..
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Mon Apr 29, 2013 9:43 am

Tutorial added.

viewtopic.php?f=323&t=38637&p=341462#p341462


Plugin development status: Working on it and some other things in parallel.

edit: Noticed there are some typos, but am not going to change those since I've flattend the original in Photoshop. I think the message comes through in the current text.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby DOD3R » Wed May 08, 2013 4:01 am

Hi Jorlan,
I taught you would like to see work of krill2008
https://sites.google.com/site/lssoft201 ... lss_matrix
this plug in is very help full and i think the closest thing to parametric modeling in sketch up.
You probably know about this plugin, but just in case you missed it.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Wed May 08, 2013 1:04 pm

Hi.

Thank you very much for the input. Much appreciated..

I already have it in my pluginfolder :-)

I have had a peek at Krill's code for ideas, but it is a VERY big script and it can take quite a bit of work(for me anyway) to get a grasp of what is going on.

Actually in my case I'm avoiding peeking in others script to much since I noticed it
distracts me a little. Unless I'm searching for a specific problemfix.
I feel I have learnt more from experimenting, with my own code.

Besides Krills script is copyrighted so, cant borrow anything from there anyway, but I do like to investigate his OpenGL preview a little, for ideas.

Regarding Hatchfaces.

I have code thats almost finished for tiling groups or components with intersecting on a single face. But recent developping has been all working on the node-GUI-editor.
But I sence this plugin will require quite a lot of work so I might take a break from it in the near future and update Hatchfaces as promised.

Best regards.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby DOD3R » Fri May 10, 2013 8:09 am

Hi,
glad to hear about your progress. I am looking forward to new hatchfaces.
Also I am happy, that you know about krills work. But question is if he knows about yours. Maybe you can join forces or maybe he is working on some parametric modeling on his own.
I would like to here what he has to tell about parametric grasshoper-like modeling in sketch up and i think You even more.

kind regards
D.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Fri May 10, 2013 7:47 pm

Hi.

I'm afraid I don't have any collaboration in plan for that plugin.

Helps, ideas and suggestions are always welcomed though, and I thank you for your
input so far in this matter.

Best regards /
Joel.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jemagnussen » Tue Jun 04, 2013 1:12 pm

Hi,

I have probably missed it, but is there a possibility to make insulation hatches with this plugin?

Brgds
Jesper

jolran wrote:Hi.

I'm afraid I don't have any collaboration in plan for that plugin.

Helps, ideas and suggestions are always welcomed though, and I thank you for your
input so far in this matter.

Best regards /
Joel.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Tue Jun 04, 2013 2:16 pm

I have probably missed it, but is there a possibility to make insulation hatches with this plugin?


Not yet.

But in my developpment version yes. Any pattern you'd like. Hopefully soon for you guys.
Working on another plugin that has higher priority, but that might now change so standby on this.

Performance will be much slower than LO on complicated patterns or small scaling=many patterns. That is one of the reasons this plugin has been a little on hold, in case I could figure out a way to solve that.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby teisele27 » Fri Sep 27, 2013 3:39 pm

I haven't read all the posts, so maybe this was already answered. I am running SU8 on a Mac. I put the plugin in my plugins folder a required, but can't get it to run. Suggestions? Thx
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby Dave R » Fri Sep 27, 2013 4:45 pm

Tom, did you just move the ZIP file to the Plugins folder or did you extract the contents of the ZIP file first and put them in the Plugins folder. Did you install the plugin using the Sketchucation Plugin Store? (That's the best method, anyway.) Do you have permissions set to Read AND Write for the Plugins folder? Did you restart SketchUp after installing the plugin?
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Fri Sep 27, 2013 8:06 pm

Hi.

As Dave pointed out you will have to unzip the files to Plugin directory.
Let me know how it goes.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby ArCAD-UK » Fri Nov 22, 2013 1:27 pm

Had a quick play. Wish I'd taken notice of this sooner!

Development suggestion.. Crosshatching allows the creation of some interesting parallel line patterns by applying the same angle with different spacing values, but there is no way to do a simple parallel offset using the same spacing. Could you add an offset parameter in the crosshatch window to allow the creation of one of the more common basic hatch patterns like this // // // ?
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Fri Nov 22, 2013 2:03 pm

Hi!

Could you add an offset parameter in the crosshatch window to allow the creation of one of the more common basic hatch patterns like this // // // ?


If you scroll back a few pages you can see that it is the roadmap of using costum patterns. Where one could use any type of pattern one wish.

However I like your idea, and it could be expanded into a feature with inbuilt patterns.
We could call them "vector-patterns".
Now they would not have so many adjustable parameters, cause the dialog would get swamped. But they would be created by code and not tiled groups, so they (may) be faster to intersect.

Unfortunally I'm working a lot on another plugin, so this plugin is not prioritized.
Especially since Lo had the Hatchpattern function added, I was under impression people where content with that..

But if there is more interest I might be able to squeeze in an update when time permitts. I have by no means given up on this plugin..
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby ArCAD-UK » Fri Nov 22, 2013 3:03 pm

jolran wrote:I was under impression people where content with that..
Not really. Raster hatching comes with scaling / dpi issues.

The offset was just a suggestion as I thought it might be easy to add unlike shape patterns which I can see will be a BIG challenge.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Fri Nov 22, 2013 3:46 pm

Right, that was my opinion too. Not Always good printing result.

There may be a possibility to pull off a few simpler pattern combinations in code.
Which would be faster to intersect.

OK, I pull up this one a notch in priority then. No promises made. Gotta try and finish some projects and not just start new ones :-)
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby elvirem » Sat Aug 02, 2014 11:07 am

Great thanks Jolran : that's my dream !! Unfortunately it doesn t work for Mac with skp8.. if anybody knows how to develop this plugin for mac, that would be really great :)
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby Dave R » Sat Aug 02, 2014 12:41 pm

It does indeed work on Mac. :roll:

2014-08-02_06-34-02.png


If it didn't for you, the most likely causes are incorrect installation or lack of permissions to the Plugins folder. You'll have to give some useful information about if you want help sorting it out. Further development of the plugin isn't the answer, though.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Sat Aug 02, 2014 1:04 pm

Hi Elvirem.

Can you be more specific, "than it does not work", please.
I woulden't even know where to start debugging..

Since Dave R (Thank you) can provide a screenshot of a working solution the issue is not general.



If anybody knows how to develop this plugin for mac, that would be really great


I havent updated the plugin for quite a while, since working on other plugin. But I intend to update at later point, even have code for doing so. So I would prefer letting me be in charge of updating my plugin.

As Dave said, please come back with some more information, and I try to help you :)
/ Joel
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Re: [PLUGIN] Hatchfaces!

Postby Skalp » Sun Aug 03, 2014 6:44 am

lapx wrote:Me too! It would be nice if it could read and tranaslate autocad hatch file. We need some cross polination of the minds on this one. :)
I wonder if it works on curved surfaces...I must experiment.
Thanks!


Lapx,

Take a look to Skalp for Sketchup, we have a live section tool and handle Autocad hatch patterns. We create tileable textures based on Autocad pattern files and have the ability to export them back to dxf .



The Skalp Team
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby jolran » Sun Aug 03, 2014 9:53 am

That looks really nice, I must say.

What I think people want is the edgepatterns in Sketchup, so they can get better print in Layout. (That does come at a cost so I do understand why you use textures)


I don't think one can insert a DXF in LAyout ?
So the workflow is to export DXF. Import DXF to SKetchup and Align to sectioncut, or am I missing a step ?

Best regards/
Joel
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby Skalp » Wed Aug 06, 2014 10:53 am

jolran wrote:That looks really nice, I must say.

What I think people want is the edgepatterns in Sketchup, so they can get better print in Layout. (That does come at a cost so I do understand why you use textures)


I don't think one can insert a DXF in LAyout ?
So the workflow is to export DXF. Import DXF to SKetchup and Align to sectioncut, or am I missing a step ?

Best regards/
Joel


Jolran,

We create also tileable textures from autocad pattern files for use in SketchUp and Layout. We optimize the textures for printing at 300dpi (this is the max dpi layout prints) so you want get better results with vectors. Only when we export to layout we change this texture by the original pattern definition.

The Skalp Team.
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby JQL » Wed Aug 06, 2014 4:30 pm

Skalp wrote:
jolran wrote:That looks really nice, I must say.

What I think people want is the edgepatterns in Sketchup, so they can get better print in Layout. (That does come at a cost so I do understand why you use textures)


I don't think one can insert a DXF in LAyout ?
So the workflow is to export DXF. Import DXF to SKetchup and Align to sectioncut, or am I missing a step ?

Best regards/
Joel


Jolran,

We create also tileable textures from autocad pattern files for use in SketchUp and Layout. We optimize the textures for printing at 300dpi (this is the max dpi layout prints) so you want get better results with vectors. Only when we export to layout we change this texture by the original pattern definition.

The Skalp Team.


This system of yours is really great! The only reason stopping me from using Skalp is that I would have to change the way I model in sketchup to be able to have your sections working. I never model the inner parts of the building and design every detail as 2D components inside SU sections.

So (I'm sorry for stealing the thread but...) I have a feature suggestion for you:

A way to make Skalp respect those components and don't erase them when generating a new section, whilst allow them to be exported like the rest of the section. If you had that feature working, then Skalp could really become a completely must have plugin...

I would be really interested in this and if you want to discuss more I could send you some PM or whatever...

Best regards,

JQL
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Re: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

Postby Skalp » Fri Aug 08, 2014 7:03 am

JQL wrote:
Skalp wrote:
jolran wrote:That looks really nice, I must say.

What I think people want is the edgepatterns in Sketchup, so they can get better print in Layout. (That does come at a cost so I do understand why you use textures)


I don't think one can insert a DXF in LAyout ?
So the workflow is to export DXF. Import DXF to SKetchup and Align to sectioncut, or am I missing a step ?

Best regards/
Joel


Jolran,

We create also tileable textures from autocad pattern files for use in SketchUp and Layout. We optimize the textures for printing at 300dpi (this is the max dpi layout prints) so you want get better results with vectors. Only when we export to layout we change this texture by the original pattern definition.

The Skalp Team.


This system of yours is really great! The only reason stopping me from using Skalp is that I would have to change the way I model in sketchup to be able to have your sections working. I never model the inner parts of the building and design every detail as 2D components inside SU sections.

So (I'm sorry for stealing the thread but...) I have a feature suggestion for you:

A way to make Skalp respect those components and don't erase them when generating a new section, whilst allow them to be exported like the rest of the section. If you had that feature working, then Skalp could really become a completely must have plugin...

I would be really interested in this and if you want to discuss more I could send you some PM or whatever...

Best regards,

JQL


JQL,

This is a good idea, and it fits our future planning. We plan to do more annotation and dimensioning inside our section inside SketchUp. I discuss this with my partner and come back to you in a PM.

regards,

The Skalp Team
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