[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby theVonZipper » Mon Oct 24, 2011 8:37 pm

Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).

If I could get it to work it would be a great feature.
Thanks,
-=Zip
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby simon le bon » Sun Jan 08, 2012 12:22 am

Hi macgile,

I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool :thumb: :) and the exported animations are nicely fluid :thumb: :thumb:
I begin to see some requests to ask for.
But the main thing I'm confronted in is a problem of angle of camera.

I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short!
Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped. :roll:

I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily.

Do you think it is possible to do something ? or it is a big update of the code!

Cheers,
Simon.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby TIG » Sun Jan 08, 2012 12:44 am

Perhaps the line
@camera = @view.camera
could be followed by
@camera.fov = 50.0
or whatever fov-angle you'd like ?
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby simon le bon » Sun Jan 08, 2012 9:31 am

Hi Tig, :-)

Thanks for the advice. I shall try this tomorrow.

+ + + simon
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby simon le bon » Sun Jan 08, 2012 9:12 pm

Hi TIG,

I've just tried what you were recommending

TIG wrote:Perhaps the line
@camera = @view.camera
could be followed by
@camera.fov = 50.0
or whatever fov-angle you'd like ?


Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°.
I have made a search on "30°" into the ruby txt, but the specified string was not found. :(

Do you have any other idea?

:? simon
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby TIG » Sun Jan 08, 2012 9:27 pm

The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
I don't use this tool so I am winging it here :?
Code: Select all
view.camera.set(eye, target, up)
if @save_image
        keys = {
         :filename => @fileName,
         :width => 320,
         :height => 240,
         :antialias => true,
         :compression => 0.9,
        :transparent => true }
        view.write_image keys
       end
have you tried changing those ?
Trying changing the width/height proportions...

Also perhaps add view.camera.fov=50.0 before 'keys' ???
Also 'newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby simon le bon » Sun Jan 08, 2012 10:23 pm

Hi TIG,

"crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english :oops: )
TIG wrote:try changing those
Also perhaps add view.camera.fov=50.0 before 'keys' ???
Also 'newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?


They both don't change the 30° scenes output

first try:


second try:

I believe in the second one because:
Code: Select all
     generate_scene = true

      if generate_scene

is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

:? s
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby driven » Sun Jan 08, 2012 11:12 pm

hi,

Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

john
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby simon le bon » Sun Jan 08, 2012 11:46 pm

Hi John,

Thank you for your cent.

Y
our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result :?:
Code: Select all
 if @save_image
        keys = {
         :filename => @fileName,
         :width => 1000,
         :height => 602,


I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

Cheers,
simon

PS: I just have sent a PM to macgile . wait and see. :roll:
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby RichardU » Sun Mar 04, 2012 8:04 pm

I see there is a preview recently posted on YouTube for version 2.0 of this tool.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby numerobis » Mon Mar 05, 2012 12:45 pm

Great plugin! very nice! 8-)
but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... :cry:
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby Pixero » Mon Mar 05, 2012 12:50 pm

RichardU wrote:I see there is a preview recently posted on YouTube for version 2.0 of this tool.



Can you post a link? I can´t find it.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby RichardU » Mon Mar 05, 2012 3:13 pm

Pixero wrote:Can you post a link? I can´t find it.


http://www.youtube.com/watch?v=sZ_5dXlu ... re=channel
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby numerobis » Mon Mar 05, 2012 3:47 pm

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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby LivioE » Tue May 22, 2012 8:26 pm

fantastic, thanks very much
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby LivioE » Wed May 23, 2012 8:57 am

..bute are you sure it runs also within su8 ?
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby TIG » Wed May 23, 2012 10:30 am

LivioE wrote:..bute are you sure it runs also within su8 ?
It should work.
Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
Why not just install it and try it out.
The worst that can happen is it doesn't work !
Check that you have indeed installed it as directed [a common pitfall] !!
If so then uninstall the few files you have installed.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby Oxer » Thu May 16, 2013 4:43 pm

Hi,
This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
I have done changes in camera_key_maker.rb and the plugin works on Mac now.
I use Apple Extended Keyboard.

CHANGES KEYS CODE lines 295 to 360

------------------------------------
# ONKEYDOWN (CAMERA MANUAL ANIMATION)
# ------------------------------------
def onKeyDown(key, x, y, view)

# 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

if @points_eye.size > 0
size = (@points_eye.size) -1

#previous/next Key <--[--1] || [++1]-->
if key == 63234 or key == 63235

if key == 63234 # LEFT <--
if @index && @index > 0
@index -= 1
eye = @points_eye.at(@index)
target = @points_target.at(@index)
else
@index = size
eye = @points_eye.at(size)
target = @points_target.at(size)
end
else # RIGHT -->
if @index && @index < size
@index += 1
eye = @points_eye.at(@index)
target = @points_target.at(@index)
else
@index = 0
eye = @points_eye.at(0)
target = @points_target.at(0)
end
end # key 63234

@camera.set eye, target, @up.clone
Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
view.animation = nil
@edit_cam = false
@draw = true
view.invalidate

end # key 63234/63235

# PLAY PREVIEW
if key == 63232 # UP

@edit_cam = false

if @points_eye and @points_eye.size > 1
$preview = true
view.animation = CameraAnimation.new(@points_eye, @points_target)
#view.animation = cam_anim
#place to last camera key
@index = (@points_eye.size) -1
end
#Animation stopped"
end # 63232

# EDIT current position camera key
if key == 63233 # DOWN
@edit_cam = true
Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
end # key 63233

end # @points_eye.size > 0

@draw = true
view.invalidate

end #onKeyDown

CHANGES PATHNAME

line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby duanekemp » Sun Jan 12, 2014 1:13 pm

I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?
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Last edited by duanekemp on Thu Mar 26, 2015 1:53 pm, edited 1 time in total.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby richyrich33 » Fri Feb 21, 2014 3:46 am

Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby emerald15 » Mon Feb 24, 2014 3:46 pm

macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby Obroni1973 » Mon Sep 01, 2014 3:16 pm

Hi from Germany.

Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well...

Would really like to use ur tool, looks really good. Pls help me.......

Thank you

Matthias
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby tomaszdrgas » Wed Aug 26, 2015 5:15 am

Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby sarkarshomit » Tue Dec 01, 2015 8:04 am

Will this work with Sketchup 2015 or 2016 version? i remember it worked with earler versions....
I just loved this plugin but nowadays dont seem to get it to work using Su15 or Su16...please any help.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby faust07 » Sun Mar 13, 2016 2:56 am

Have today, after a long period of non-use, the plugin installed in SketchUp Make 2016.
It is important not to forget to copy the script "bezier.rb" into the plugin folder. The plugin then works for my purpose to get paths of camera and target.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby dungnh » Sun Oct 01, 2017 2:12 pm

I have an trouble with this plugin. Any advise ?
- My system : Windows 10 / SketchUp Pro 2017
I was install both of Camera Key Maker and Bezier Line but this plugin doesn't working with me.
I already saw Camera Key Maker in Tab " Camera " but when i click on that nothing was happen.
Anybody have the solutions for my situation ? Thanks all and I am sorry if my English not good enough to explain in detail.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby BLAlley » Wed Nov 15, 2017 10:30 pm

Shame this was abandoned. This is exactly what I need but it doesn't work with SU 2016
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby Oxer » Thu Nov 16, 2017 2:22 am

For me it works fine in SU 2016 & SU2017.
Use:

1. Run the plugin, place the camera where you want and press Shift+Q --> this creates a Camera Key 1
2. Move the camera and press Shift+Q --> this creates a Camera Key 2 and so successively.
3. When you have finished press Enter, appear a popup window with different options, set them like you want.
4. Press OK button to create the scenes.
If you want edit the created curves change the Camera to Parallel Projection and the View to Top, then move the points of the curves.
I hope this can help you.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby ehc2000 » Sun Dec 17, 2017 5:25 pm

First, I managed to use Wayback Machine and find and download " bezier.rb "
(here's a link if people are having trouble: https://web.archive.org/web/20130718054 ... .php?id=33)

Then I made your changes for it to work on OS X, Oxer, thank you, but I still have trouble. I can't get it to work as you describe or as seen in this video: https://www.youtube.com/watch?v=4ZNesZRknQI

Basically, every time I want to move or reposition the camera using the Orbit or Pan tools, the Camera Key Maker on-screen display disappears and I need to go back to the menu and reselect Camera Key Maker to input the subsequent keys. Any thoughts on how to keep Camera Key Maker 'active' while I rotate the view using the Orbit or Pan tools? I can, for instance, keep it active when I zoom by scrolling on the trackpad, but I can't do anything else. I can add a shortcut for Camera Key Maker easily enough but I wonder if I'm missing something or if there's something broken, perhaps?

Would be thrilled if you have any suggestions. Thanks!
Oxer wrote:For me it works fine in SU 2016 & SU2017.
Use:

1. Run the plugin, place the camera where you want and press Shift+Q --> this creates a Camera Key 1
2. Move the camera and press Shift+Q --> this creates a Camera Key 2 and so successively.
3. When you have finished press Enter, appear a popup window with different options, set them like you want.
4. Press OK button to create the scenes.
If you want edit the created curves change the Camera to Parallel Projection and the View to Top, then move the points of the curves.
I hope this can help you.
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Postby Oxer » Mon Dec 18, 2017 1:46 pm

I don't know what's your problem, for me works fine on OS X 10.11.6 and SU2017, try with this plugin modified to work on Mac.

CameraKeyMaker 1.0 modified.zip


Sometimes there is a conflict with another plugin.
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