I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time.

This happens only with a simple cube
Anyone have this problem?
[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
109 posts
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Very good application.
I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time. ![]() This happens only with a simple cube Anyone have this problem? gsa | Gabriele Sacchi architetto
http://www.gs-a.it Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
hi lele_poggi try to reduce the number of frames between of keys. because vray render each frame interpoled by sketchup between scenes. best regard ![]() Re: [Plugin] CameraKeyMaker 1.0
dbalex, have you had any success with this plugin? I have experience the same problem and tried doing everything that was suggested also (reset all my shortcuts to default, tried a number of bezier scripts from original to thomthom's bezier and I am also using SU8 and Windows 7) but still could not make it work... a very good plugin if only we could make it work... HELP please!!! Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)No it still only works partially for me but I didn't try the new version, I will do it soon and reply here. We should wait for the next release when bezier.rb will not be needed anymore, maybe that will make it work for us..
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
Hi dbalex ![]() Currently I am looking for a way not to use Bezier curves. I test the natural cubic spline and B-spline. The cubic spline requires too much precision in their adjustment to smooth the path. The B-spline is my preference because it is more accurate than Beziers and less than the Cubic Spline. But the algorithm is very greedy for the moment. So maybe I'll use both. To correct the bug in edit mode: I used the old pick_point_to_move method of bezier.rb This method has been corrected in the new version (see viewtopic.php?f=323&t=30973) Thank's TT and Fredo you can make the following changes in file camera_key_maker.rb: in def pick_point_to_move (x, y, view) change: if ph.pick_segment @points_eye path = "eye" @selection = ph.pick_segment @points_eye elsif ph.pick_segment @points_target path = "target" @selection = ph.pick_segment @points_target end by : if ph.pick_segment(@points_eye, x, y) path = "eye" @selection = ph.pick_segment(@points_eye, x, y) elsif ph.pick_segment(@points_target, x, y) path = "target" @selection = ph.pick_segment(@points_target, x, y) end Best Regard ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)perfect! it's fully working now! thanks for this incredible plugin macgile! finally some decent animation in sketchup!
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)macgile, i have edited the script as you suggested and it's working fine with me, too. thanks very much, i can now move the camera keys from all views now. I have another question... have you tried using this on a walkthrough? I seem to lose the camera angle even if I edit the camera path and the target to make sure that I see my models as I glide through them. the line between the key and the target does not seem to be what it is supposed to be when I hit up button..
going around a single model is a breeze but zigzagging through different models is a different story. hope this script really develops into a plugin all of us cannot do without... keep it up, sir. thanks much!!! Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
hi isda ![]() The final path of the eye and the target is smoothed by Bezier interpolation. you can see into view because they are drawn dashed. Consider the offset between keys and smoothed path to adjust the control keys. In the next version this offset will be smaller, and higher accuracy. I also added the ability to move around the target (the locked or not) or rotate the eye of the camera. This should facilitate the zigzagging between objects. Your suggestions are welcomed ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)this is basically working on the mac using ShiftQ, and mac arrow keycodes, the html needs some work as you need to right click after the dialog appears to load the page content, but then it works.
is it possible to loop over an object, the camera rotates twice with this path [see pic] cheers john learn from the mistakes of others, you may not live long enough to make them all yourself...
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
hi driven ![]() I don't understand what you want? in the picture the camera rotates around object but look to outside!!!! Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)hi macgile
sorry that path pic was me trying to edit out the camera rotate, on this simple version the camera rotates on scene 4. john learn from the mistakes of others, you may not live long enough to make them all yourself...
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)In the next version this offset will be smaller, and higher accuracy.
I also added the ability to move around the target (the locked or not) or rotate the eye of the camera. This should facilitate the zigzagging between objects. Hi Macgile, Can't wait to try the next version (I don't mean to pressure you by this.. haha (= ). God bless you in your pursuit to excellence. The ability to rotate the eye of the camera is a great idea, as well. I don't know if I am pushing the limit but I remember one 3D software where you can see the camera on the path and being able to see (from the top view) in what direction the cam is facing much like the AdvanceCameraTool... but anyways, as it is, I believe this plugin is great already.. kudos to you. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
hi isda yes drarq already suggesting this improvement. but it will be for a future release. now I made a version that works for everyone (PC and MAC OS) I fix bugs and improve the design. best regards Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)macgile, this is awesome! Thank you!
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
Thank's putnik ![]() best regard Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
hi driven ![]() Ok in the next release you can do it with rotate around camera target. best regard Re: [Plugin] CameraKeyMaker 1.0
please tell me how i can make video from sketchup with render image.. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hey,
I noticed you updated something for "large models". Mine might be excessively large but I'm trying to get a "flightpath" along a road and acrross a bridge. This looks like it would work great for that because it is able to set the camera point and the point of focus. I however, found that starting the script made the model disappear. It seems to have zoomed way out and I can't zoom in to set the camera position. Wondering if this has to do with the model being so large. My road chainage is around 2.6km. I tried using flightpath.rb but it still has the lag between scenes with 0 scene delay so it's not doing me much good. Has anyone thought about making a script that places points or cameras (like advanced camera tools) and connects those points afterwards to make a smooth path? That would allow the user to set points without "being" the camera. Just some thoughts... Enzay. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Celina Please get a screen-capture of the error-message and post it that way we can then try to help solve the issue. I suspect from what you say here and other of your posts that you are not installing these plugins properly... Please reread the installation instructions that accompany almost all Plugins This thread covers many issues viewtopic.php?f=323&t=35746 Also as a MAC user please double check you are using the right Plugins folder and that any files that are supplied in a subfolder within a zip file are left inside an equivalent subfolder inside the Plugins folder - some poor [or badly optioned] unzip tools ignore the subfolders and don't extract properly. Also if you have inadvertently put any such files into Plugins that shouldn't be there please remove them before restarting Sketchup as these could we cause unexpected problems as all scripts directly within Plugins will auto-load... TIG
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Thanks Tig
I knew it must be something i was not doing. Will follow your instructs and fingers crossed I'll be on my way. I have had a bit of headway with some of the installs now. Trying to get my animations up to scratch for a client whom I am hoping to design a great film set for. So used to hand drafting that the world of sketchup is just opening up to me, so bear with me - a little green still. ] Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Great plugin! Couple of questions tho,
How do you control the speed of the animation after turning it into scenes. I say this because on the model I have, I get only one very slow speed regardless of how many transition frames I use, i have used numbers from 1 to 999 and I see no difference. Also does this actually work with Vray? If so does anyone know how? Cheers Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Ok I used scene transitions.rb and it works a treat now. New problem now lol. The animation is not smooth, im still getting jumps as the camera slows towards the next scene. Its fine on the preview however... any suggestions?
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Ok think I got it, in preferences, SU scene transitions need to be longer than the actual keymaker transitions, i.e max 100 secs. This seems to smooth over the animation and stops SU taking over. Im still confused why i have to workaround this, guess im doing something wrong
*EDIT . actually that hasn't worked ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I tried to use CameraKeyMaker on a Mac running Sketchup 8, but ran in to the same problem others have mentioned: I cannot seem to find an equivilant key combination to Alt-Q used on Windows, and so I can't place any camera keys. (neither Opt-Q or Ctrl-Q work for me)
If there's a simple fix for this I'd love to hear about it, otherwise I'll eagerly wait for the next version. This seems like a great tool that we could use on many projects. Best Regards, Joshua Cohen Fat Pencil Studio +1.503.465.4533 info@fatpencilstudio.com
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
in camera_key_maker.rb I changed line 387 to read
I then did a search and replace for the word Alt and replaced it with Shift, so Shift+ Q works on my mac... learn from the mistakes of others, you may not live long enough to make them all yourself...
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided...
![]() TIG
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
Yes TIG when I developed this plugin I had only one months experience the ruby language and API sketchup. certainly you will find other errors of this type in the source, but I perfecting every day. in the next release several beginner mistakes are corrected but it will remain. best regard ![]()
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