by artcrazy1313 » Mon Jun 04, 2012 5:33 pm
TIG wrote:artcrazy1313 wrote:Hi Guys I am new in this scetchup world and I need some help. I am trying to download .rb in my scetchup8. I do everything it was asked and put in scetchup plugin foldr but for some reason nothing comes out.. Please have someone help me out. I am also tring to download this .rb for round corners , but cand find a link for download.
The download link is almost always on the first post in any tools thread [it also has '[Plugin]' at the start of the thread's title]. The Plugins Idex red-button takes you to a page that in turn links off to all plugins available here, and a few elsewhere too... Be sure to read the tool's download page - sometimes you need to get and install a help file or a library of helpers [like this tool] that are kept in their own subfolder. Be sure to follow the tool's instructions for download, extraction and placement in the Plugins folder. If the tool comes in a zip file ensure that the 'loose' files go into the Plugins folder and that any helper files zipped inside a subfolder are put into Plugins still INSIDE that subfolder - never move files around as the tool will break. You are on a MAC so ensure you are using the right root-level 'HD' library Plugins folder and NOT a 'user' one... There are several helpful threads about installing scripts/plugins - do a forum Search. Thomthom has also made a 'Simple Installer' tool [>=v8M2 only] that will automatically install scripts and extract/install from archives of scripts - look for that in the Plugins Index... Note that some tools [like this one] are Extensions that need activating [one-time-only] from the Window > Preferences dialog, then the tool's Toolbar probably needs activating from the View...menu item... Note also how each tool is activated/used... Many new tools do appear in the Plugins-menu... BUT many do not - for example the menu items for this very tool are found in Tools > Fredo Collection > CurviLoft submenu !!!
First of all I want to thank you for your detail info and your time... As much as I appreciate your help , this is to me a Chinese  I was wondering if we could connect and I gave you permission to enter in my computer and show me how to install this things. I really need your plug ins. They re great. I am willing to pay for your time... thank you..
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by artcrazy1313 » Mon Jun 04, 2012 5:58 pm
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by leroy_elroy » Wed Jun 13, 2012 7:32 am
Hi all, another noob having problems installing to sketchup 8 here. But I have done my research before posting... I have extraced the files and moved them into the plugin folder as described, but upon starting SU the error windows keep coming up. error.jpg I tried extracting them with winrar, explorer and 7-zip, even tried installing the plugin-finding plugin as suggested in earlier posts, but to no avail. files.jpg and yes, the latest libfredo plugin is loaded and running fine. I have tried this process at two computers to the same result. Ideas? Also just wanted to say well done for taking a frustratingly basic modelling platform and taking it up to the next level. As somebody who learnt Rhino before SU I've had moments of agony, but this is bringing it up to speed.. Assuming I can get it to work.. I wonder how long before we see the equivelant of Grasshopper and Kangaroo for Rhino.... 
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by baz » Wed Jun 13, 2012 8:29 am
Capture.PNG I think you have the files in the wrong place. On my puter the files you show are in Plugins/CURVILOFT_Dir_12 You seem to have lost the parent folder.
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by thomthom » Wed Jun 13, 2012 8:31 am
leroy_elroy wrote:another noob having problems installing to sketchup 8 here. But I have done my research before posting...
You missed the footprint description: CF.png You extracted the content of the CURVILOFT_Dir_12 folder directly into your plugins folder instead of preserving it. I made a small utility plugin to help the installation process: viewtopic.php?t=42315
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by leroy_elroy » Wed Jun 13, 2012 9:13 am
derp. I stand corrected, thanks for the help!
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by keith siu » Sat Jun 16, 2012 2:47 am
HI, I am new. After installation, can't find Curviloft at Tool or plugin. What can I do?
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by Dave R » Sat Jun 16, 2012 11:16 am
keith siu wrote:HI, I am new. After installation, can't find Curviloft at Tool or plugin. What can I do?
You haven't given us anything to help you with. The first thing is go back and read the first post thoroughly and make sure you did everything right. Did you install the plugin correctly? Does it have the footprint as shown in the first post? Did you install the current version of Libfredo6? Did you look under View>Toolbars for the Curviloft toolbar? Do you find Fredo6 Collection in the Tools menu?
Inspecting mirrors is a job I could easily see myself doing.
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by jgb » Wed Jul 18, 2012 3:11 pm
Strange one here. It's a simple surface to form, I've done way more complex ones. When I select all, and hit "Skin" the selects go white and nothing happens. It does skin manually by joining the vertexes into triangles. I have redrawn every line, there are no gaps, no fragments, nothing I can see. If I join any 2 vertices, either side will skin. Remove the join and no skin. What's wrong BTW, at first I thought it may be an interference with the SimFonIA plugin I just loaded. But Curviloft worked OK on other more complex surfaces in the same drawing that this shape originated in.
Curviloft Problem.skp
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by Rich O Brien » Wed Jul 18, 2012 3:33 pm
PickPic 18.png PickPic 19.png You need to add some 'breakers' to allow Curviloft to read your mind.
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by Pilou » Wed Jul 18, 2012 4:05 pm
Ah damned someone send a similar trick in the same time! Just divide this segment and all will works fine!  But that is not very normal  PS If you can save your file in v6, this will be very fine for nostalgic people who don't use V7, v8 (i must use some usb keys between computers 
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by Dave R » Wed Jul 18, 2012 5:53 pm
Off-Topic:We should take up a collection for our poor friend, Pilou. He needs to move into the current century with his computer. I'll donate a graphics card. Does anyone have a spare motherboard? Memory? Hard drive? Etc. 
Inspecting mirrors is a job I could easily see myself doing.
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by jgb » Wed Jul 18, 2012 7:03 pm
Rich O Brien wrote:You need to add some 'breakers' to allow Curviloft to read your mind.
If you mean those 4 lines at the vertexes, I just tried that, and Pilou's segment break, and still, no skinning. Don't understand why they did not work for me. In that same model, I just did 3 more similar shapes and the same thing happened. But when I joined any 2 vertexes in those constructs, (as well as the original problem), they skinned normally. So I joined 2 vertices at 1 end to form a triangle, and the rest of the construct skinned when selected. That made me think Curviloft can't handle 2 or more acute angles. Yep!!! I moved 1 end vertex in at varying angles. As soon as the angle was 90 deg or more the construct skinned. Something for Fredo to look into. Scrn-Cap 50.jpg
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by Rich O Brien » Wed Jul 18, 2012 7:06 pm
Did you look at how i picked the profiles and rails independently?
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by jgb » Wed Jul 18, 2012 8:26 pm
Rich O Brien wrote:Did you look at how i picked the profiles and rails independently?
I noticed, but I never had any real success doing that, so I ignored it. There is a whole lot about CL that I do not understand, particularly the toolbar.  Fredo really needs to define what the colors mean (red, magenta, etc) when the perimeter has a problem. I tried playing with "errors" (gaps, fragments and double lines) but could not get consistent, if any idea of the feedback from CL. Same with the toolbar, changing parameters seemed to have no effect. So now I just select a perimeter and hit either "skin" or "loft" depending. On most of my complex surfaces (wing fairings, etc) I usually end up redrawing most of the skin to simplify (line reduction) the result, as I find CL tends to create far more small triangles than necessary, but at least it does a very good job of making the curves, that I know take would hours to tweak if done manually from scratch, having done many before I discovered CL. It is one of the few core plugins that I could not live without now. 
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by Pilou » Wed Jul 18, 2012 8:58 pm
I moved 1 end vertex in at varying angles.
But like this your surface result is not the same ? With my method you keep the same surface! Absolutly no idea why this not works for you ? I tested on V7, on V6 (all with the divided segment) But work also if I draw this triangle  Very curious segment_by_ hand.jpg
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by pbacot » Thu Jul 19, 2012 1:16 am
JG, This is a symmetrical shape and it's interesting that it skins quite well if a line is added at the center. I prefer to divide the end and center line for more subdivisions, but I don't really know if that is helpful. I often find that a shape works better (or at all) in Curviloft with a line or curve added across the center area. But I could use a full course on CL. I am usually shooting in the dark and can understand the purpose to few of the features, myself.
I couldn't get it to skin otherwise, nor follow Rich's procedure. Other curve arrangements would light up and I never got a setup as he shows. [edit: now I see what he did, but I don't know how he knew to do it--and the shape just skinned without me designating any edges--after adding edges at the ends of the shape]
Regards, Peter
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by jgb » Thu Jul 19, 2012 2:21 pm
Pbacot; I did not try segmenting a line because CL does too much segmentation at best, most of which I end up tweaking out (as I mentioned above) to reduce the line count and surface complexity. Here I just needed a "flat" surface quickly, as a temporary separate group while I did some work behind it.
When it refused to surface I did it manually (triangulating the vertices) as I had no time then to play. Later I extracted the perimeter to see what was wrong, which led to my post.
My supposition about 2 or more acute angles may be wrong after thinking about it and later I will try a few edits to prove me right or wrong.
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by Rich O Brien » Thu Jul 19, 2012 3:12 pm
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by Dave R » Thu Jul 19, 2012 3:43 pm
Rich, that explains it very well. Thanks from me even though I wasn't having any problem with it.
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by fredo6 » Thu Jul 19, 2012 8:32 pm
@jgb Curviloft works with 4 contours (what is called a coon). When you have a single continuous contour, you need to define these 4 contours. As highlighted by Rich, one simple way to tell Curviloft is to put Break points, with small open segments. Then, you can Select All and proceed with Skinning. Jgb Curviloft Problem.gif Fredo PS1: another way is to use the Edge by Edge selection, and press Return between each of the 4 contours. PS2: colors have no special meaning except to differentiate the selected contours PS3: error handling is not complete yet. This is why the plugin is still in Beta
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by ivreich » Fri Jul 20, 2012 6:00 am
How to soft/hide diagonals only??
How does one generate a lofted surface with only the diagonals soft/hidden? This is useful if you want to use the loop/ring selection tools that come natively with thomthom's Quadfacetools...
Currently you have to do it manually, generating two sets of intermediate profiles (in both U and V directions) and merging it with the quadface surface.
joel
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by Pilou » Fri Jul 20, 2012 9:09 am
Have you the Skp (V6) ?
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by thomthom » Fri Jul 20, 2012 10:44 am
ivreich wrote:How does one generate a lofted surface with only the diagonals soft/hidden? This is useful if you want to use the loop/ring selection tools that come natively with thomthom's Quadfacetools...
CurviLoft can generate Quad meshes for you if you just enable the option: GenerateQuads.png It generates smooth meshes though, so if you want the grid type you have in your screenshot you need to use QuadFace Tools to unsmooth the CurviLoft surface.
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by jgb » Fri Jul 20, 2012 2:30 pm
Ah IZ simply blown away by this..  I tried segmenting at the same corners, but it didn't work for me, and now I know why. But this and TT's explanation to Ivreich and Fredos "How-to" reply opened my eyes to why I found CL a bit unresponsive to many of my skinning attempts. Simply a lack of a basic tutorial for Curviloft left me without the tools needed to use CL effectively. Fredo, that really needs to be addressed.  CL is NOT a simple intuitive tool to use.
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by jgb » Fri Jul 20, 2012 3:53 pm
Fredo; That explanation really opened my eyes. I NEVER knew the toolbar functions were only active in "blackface". I thought they were presets, and that is why it never worked for me. One question though, when you added the 4 breakpoints (as also shown by Rich) it skinned when you selected all. This object is an extract from a drawing that had lines emanating straight up/down from each point, effectively each being a breakpoint. Many times in the past, if I had an extraneous line or fragmet in the perimeter selection, CL would go RED and not skin till the line was removed. Yet here you show they are included. When I tried this with the original model (a sink base) selecting 4 lines as breakpoints, again nothing happened. Here is a series of screenshots of what happened. Overall view of the sink, with the problem area in the base highlighted. CL Problem - Overview.jpg And a closeup.... CL Problem - 1.jpg Skin area removed to redo solution. CL Problem - 2.jpg Perimeter only selected. No skinning. CL Problem - 3.jpg Added 4 breakpoint lines to perimeter selection. Again, no skinning. CL Problem - 3a.jpg Selected 3 lines using CL Select, and CL Problem - 4.jpg VOILA, a skin. CL Problem - 5.jpg So now I know a whole lot more about Curviloft,  but my question now is why did my selection of breakpoint lines NOT work, but worked for you, and not cause an error with CL 
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by fredo6 » Fri Jul 20, 2012 11:01 pm
@jgb It depends on your settings in the button palette - the mode of selection (Follow <-->) - the Break at Crossing button must be ON The small segments must also be 'plain' edges.
Anyway, selecting each of the 3 or 4 contours is a good method too.
Fredo
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by Pilou » Fri Jul 20, 2012 11:20 pm
I have always thought that this piece was a part of a secret space rocket due the warning text inserted 
Last edited by Pilou on Fri Jul 20, 2012 11:43 pm, edited 1 time in total.
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