by toddbg » Fri Oct 28, 2011 10:29 pm
Fredo6 wrote:What are the errors you get ?
Fredo
I just downloaded and tried to use the Curviloft plugin and am getting this error with sketchup 8 on a Mac. - Code: Select all
Error Loading File __loader.rb uninitialized constant TraductorError Loading File bootstrap_Curviloft.rb uninitialized constant Curviloft::T6Error Loading File CurviloftAlgo.rb uninitialized constant Curviloft::T6Error Loading File CurviloftCurveMover.rb uninitialized constant Curviloft::T6Error Loading File CurviloftPalette.rb uninitialized constant Curviloft::T6Error Loading File CurviloftTool.rb uninitialized constant Curviloft::T6
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by Dave R » Fri Oct 28, 2011 10:38 pm
Looks like an installation error to me. Could you post a screen grab of your Plugins directory?
Inspecting mirrors is a job I could easily see myself doing.
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by toddbg » Fri Oct 28, 2011 10:59 pm
Dave R wrote:Looks like an installation error to me. Could you post a screen grab of your Plugins directory?
Here you go.
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by Dave R » Fri Oct 28, 2011 11:11 pm
Yup. As I expected. Installation error. Delete all the files you find related to Curviloft and reinstall. In the Plugins directory you should find a file called Curviloft_Dir_12 just as it shows when you open the ZIP file. All the files with the Curviloft name as well as _loader.rb, bootstrap_Curviloft.rb and a directory called IMAGES_Standard should be in that Curviloft directory. Curvi.png You must make sure when you install plugins from zipped files not to change the file structure. There's a sticky post at the beginning of the Plugins forum that would be worth reading.
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by Alomphega » Thu Nov 03, 2011 7:35 pm
Hello all,
Thank you very much Fredo for this tool wich seems to be the one I searched !
But I have to tell that for a new user here it is a bit confused to find within these 38 discuss pages where are the good stuff and to understand what are the right files to install, what are the directories to create, etc.
May I suggest/ask you to make a complete and ultimate step by step here to guide the newcomers of your crazy Curviloft tool ?
Best Regards, Guy
Guy Capra, www.nauticaerium.comNon je ne suis pas un "Géo Trouvetou", juste un "Géo... Zéchercher" ! ;)
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by fredo6 » Thu Nov 03, 2011 7:41 pm
Alomphega wrote:May I suggest/ask you to make a complete and ultimate step by step here to guide the newcomers of your crazy Curviloft tool ?
I certainly need to improve on the tutorial and provide documentation (that's why the plugin is still in Beta). For now, I suggest users have a look at the videos and try to get inspiration from the Quick start section of the main post. Fredo
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by Alomphega » Fri Nov 04, 2011 11:23 am
Ok, thanks Fredo6 for your work and your answer. So I've done a try and to help you a bit I post here a little "newcomer oriented installation resume" : To install Curviloft as a beginner we just have to close SketchUp and to download these 2 files : LibFredo6 4.2a – 16 Sep 11 -> http://forums.sketchucation.com/download/file.php?id=74965Curviloft 1.2b – 26 Sep 11 -> http://forums.sketchucation.com/download/file.php?id=75416Then we just have to open these zip files, to take all that is inside, and to put it into the "Plugins" folder of the Google SketchUp installation without changing anything, nor names, nor hierarchy. (for instance under Windows 7 64bits if you have done a standard installation copy all that is in the zip files into the "C:\Program Files (x86)\Google\Google SketchUp 8\Plugins" directory) After that we can open SketchUp, that's all. Of course after a quick try I encourage to re-check this entire topic from beginning to see tutorials, to install within an additional directory, to download manuals and so on... Best Regards, Guy
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by Jeff Hammond » Sat Nov 12, 2011 5:10 pm
Fredo6 wrote:Curviloft 1.2a – 21 Sep 11[/color]: Include the generation of Pseudo-quads allowing the usage of the new QuafFaceTools by Thomthom. Also, it avoids generation of empty group if there is a problem.
nice! 
dotdotdot
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by redlerred7 » Tue Nov 15, 2011 1:34 pm
I believe an update is in schedule. A new version of Quad-face tools was released and now has a different definition on the so called "pseudo-quad".
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by thomthom » Tue Nov 15, 2011 1:36 pm
redlerred7 wrote:I believe an update is in schedule. A new version of Quad-face tools was released and now has a different definition on the so called "pseudo-quad".
Fredo is aware of it. Until it's updated, use the Convert Sandbox Quads to QuadFace Quads function in QuadFace Tools. Apologies for the inconvenience - but I had to do it in order to address a critical issue. 
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by fredo6 » Tue Nov 15, 2011 4:23 pm
NEW RELEASE: Curviloft 1.2c - 15 Nov 11IMPORTANT: you need to install LibFredo6 4.2 (or higher). With this version of LibFredo6, the ZLoader__Curviloft.rb is no longer necessary. This release includes more options for the generation of pseudo-quads for usage by the new QuadFaceTools by Thomthom. Options are available in the Default Parameters dialog box Quad-mapping Curviloft.png By default, pseudo-quads are generated with: - Borders: Soft + Smooth (+ Cast Shadows) - Diagonals: Soft + Smooth + NO Cast Shadows This allows to have a nice-looking surface, while being compliant with all functionality of Thomthom quads tool (which is already upgraded with the above definitions) See main post for download Fredo
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by thomthom » Tue Nov 15, 2011 4:31 pm
Thanks Fredo for the quick update. I love using Curviloft to produce quads.
Maybe we should produce some nice example models the demonstrate Curviloft and QuadFace Tools. ...maybe some of the users already got some..? Anyone?
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by driven » Tue Nov 15, 2011 5:25 pm
@fredo,
it's not showing in 'check for updates'... yet
@Thomas,
when, 'check for update' takes you to your bitbucket site, it's not the download page and the link [to the download page] is quite discrete. It catches me out every time I go there, could it be more obvious?
john
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by thomthom » Tue Nov 15, 2011 6:00 pm
My bad. I'll update the link.
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by lapx » Thu Nov 17, 2011 7:28 am
I'm trying to map a texture on this shape. I must admit I'm totally at a loss understanding the uv and quad rubies. I'm sure I'm missing out on some powerful tools if i fail to understand these. Need some help in explaining how these would work in this application.
Thanks!
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by thomthom » Thu Nov 17, 2011 8:36 am
lapx wrote:I'm trying to map a texture on this shape. I must admit I'm totally at a loss understanding the uv and quad rubies. I'm sure I'm missing out on some powerful tools if i fail to understand these. Need some help in explaining how these would work in this application.
If you want to map that with QuadFace Tools you need to generate the mesh as a set of quads. MakeQuads.png I assume you use Curviloft to create the mesh, you need to explicitly tell it to generate quads.
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by aea » Thu Nov 17, 2011 11:34 am
hello
I tried to install Curviloft but does not work. When you install the 4.2 LibFredo6 disappear Hoverselect and Roundcorner that can not be used.
I attached ... please
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by lapx » Thu Nov 17, 2011 2:49 pm
Thanks Tom,
Yes I did use curviloft and joint pushpull after skinning to get thickness. Will the joint pushpull operation destroy the quadfaces? I'll try it.
Thanks again Tom! You are amazing!
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by thomthom » Thu Nov 17, 2011 2:51 pm
lapx wrote:Will the joint pushpull operation destroy the quadfaces?
I believe so...
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by lapx » Thu Nov 17, 2011 2:57 pm
Tom, I just tried it with your instruction and still could not get it to work. I got it to work on a flat surface. Can you try it from the model that I uploaded? The rails are still in the model. It ask for U direction and I get nothing when I try and define U V direction. There is no highlight.
Thanks,
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by thomthom » Thu Nov 17, 2011 3:10 pm
lapx wrote:Tom, I just tried it with your instruction and still could not get it to work. I got it to work on a flat surface. Can you try it from the model that I uploaded? The rails are still in the model. It ask for U direction and I get nothing when I try and define U V direction. There is no highlight.
Thanks,
I made a mesh with Curviloft using the rails - made it generate quads and I had no problem mapping it. ( Note that is you have anything selected, the UV mapping tool will limit the mapping to the selected entities. So make sure to deselect unless you can't to map a local region. ) As for the extruded surface, I ran Convert Triangulated Mesh to Quads on it, turned out it converted it quite well. (surprisingly as it has issues) But I had to select a local region in order to map it, because the sides of the mesh could not be mapped to a 2D grid. See the screenshot for what selection I made: Mapping.png I picked a center-ish edge and used the Grow Edge Loop so the selection ran the length of the mesh - before it folds around the sides. Then I used Edge Ring to ring loop around the whole mesh. Then I use Select Quads from Edges.
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by lapx » Thu Nov 17, 2011 3:17 pm
Like I said, You are amazing!  I'll try it an let you know the results when i get to the office. Thanks once more and many thanks to come.
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by aea » Thu Nov 17, 2011 3:37 pm
my instal new sketchup 8 and works 
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by lapx » Thu Nov 17, 2011 5:30 pm
One step at a time. Here's my curvi loft skin with quads activated. I select the quads by triple clicking in SU. I hit UV map selected quads and nothing happens when I try to pick UV direction.  BTW, my pick button on your quad tools is not working. Might that be the problem? Is there a problem using Su native picking tools? Thanks Tom for your help, Lapx
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by thomthom » Thu Nov 17, 2011 5:48 pm
You do not need to select anything in this case. Since you map everything.
Do you get any error messages in the Ruby Console?
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by lapx » Thu Nov 17, 2011 6:24 pm
No errors to report. I just get the dialog at the bottom to pick the u direction.  Do hidden lines need to be on?
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by sepo » Fri Nov 18, 2011 1:02 am
Installed in on mac book pro mac os 10.6.8 and have this error.
Error Loading File __loader.rb uninitialized constant TraductorError Loading File bootstrap_Curviloft.rb uninitialized constant Curviloft::T6Error Loading File CurviloftAlgo.rb uninitialized constant Curviloft::T6Error Loading File CurviloftCurveMover.rb uninitialized constant Curviloft::T6Error Loading File CurviloftPalette.rb uninitialized constant Curviloft::T6Error Loading File CurviloftTool.rb uninitialized constant Curviloft::T6
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by Dave R » Fri Nov 18, 2011 1:18 am
Sepo, is it possible that when you installed the plugin that you put the contents of the folder loose into the Plugins folder? The files listed in your error message should be in a folder called CURVILOFT_Dir_12 inside the Plugins folder.
Inspecting mirrors is a job I could easily see myself doing.
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by thomthom » Fri Nov 18, 2011 9:42 am
lapx wrote:No errors to report. I just get the dialog at the bottom to pick the u direction. Do hidden lines need to be on?
That might be in order for the tool to be able to pick the edges...
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by sepo » Fri Nov 18, 2011 12:49 pm
Dave R wrote:Sepo, is it possible that when you installed the plugin that you put the contents of the folder loose into the Plugins folder? The files listed in your error message should be in a folder called CURVILOFT_Dir_12 inside the Plugins folder.  thanks...
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