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[Plugin Beta] Curviloft 1.2d - 13 Apr 12 (Loft & Skinning)

Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby solo » Thu May 27, 2010 10:41 pm

oooh, good thinking.

Would it make a torus shape?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby TIG » Thu May 27, 2010 10:51 pm

A Torus is easily made using the built-in FollowMe tool or even my EEbyLathe - BUT Fredo's new tool seems far more powerful, and so it should be able to do much greater things :bounce:
We await in anticipation...
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby solo » Thu May 27, 2010 10:59 pm

Okay, let's up the ante.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Daniel S » Fri May 28, 2010 1:50 am

Fredo

For loft along path you always show two faces or surface and a path...
It will be possible to select more faces?
Something like this image that I found:

And I attach some models to see if they work with loft along path.

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby bagatelo » Fri May 28, 2010 2:19 am

Fredo6 wrote:One more video, on the possibility to borrow contours from within components....
Contour components.gif


Fredo



This remember solidworks. Non destructive work can be very interesting. And if can be possible to make smooth junctions.
Fredo, never doubt: WE LOVE YOU!!!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby driven » Fri May 28, 2010 3:02 am

hi Fredo,

if you need a mac tester...

this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
cantfollow.jpg

cantfollow.skp
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Daniel S » Fri May 28, 2010 3:34 am

driven wrote:this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...


I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
Not really sure, but this is how should work this feature Fredo?

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby DIEGO-RODRIGUEZ » Fri May 28, 2010 4:17 am

Hi FREDO
I have drawn some models for you to teste the loft plugins

you need other models?

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Panga » Fri May 28, 2010 8:54 am

Hi Fredo,

As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

The second file are classic contours for terrain.

Hope it will help you to test your plugin.

Regards.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Rainie » Fri May 28, 2010 9:54 am

When it is released. This was just a teaser. ;)


Hi, Thanks Thom for your very quick reply..Thanks!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby gofrez » Fri May 28, 2010 11:25 am

When i've seen this plugin i falled down the chair!! Amazing Fredo!!

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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Daniel S » Fri May 28, 2010 1:13 pm

Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.

Daniel S
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby robert111 » Fri May 28, 2010 1:18 pm

i like this plugin, but i dont see link to dowload it
can anyone have link for this good plugin??
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby solo » Fri May 28, 2010 1:22 pm

See title, it's a 'Preview', the plugin is still under construction and is not yet available.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Howard Leslie » Fri May 28, 2010 1:56 pm

Fredo,
Looks really good.
.........................
See attached file - a question for both you Fredo and TIG

The Demo video shows clicking of 3 or 4 seperate lines.
Will it be able to skin the attached file - a closed (welded) single polyline ???
or would it have to be broken up into 3 or 4 seperate polylines first ???

Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

This would be really useful and a feature I'd request if this Script doesn't do it already
(or if TIGs Extrude Tool doesn't already do it).
.............
Regards
Howard L'
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby heatsun » Fri May 28, 2010 3:12 pm

Realy cool, thank U for the sharing!!!
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby weizxwilliam » Fri May 28, 2010 5:04 pm

Wooo. this is cool. it must be award for your amazing job :)
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Fri May 28, 2010 11:53 pm

DIEGO-RODRIGUEZ wrote:Hi FREDO
I have drawn some models for you to teste the loft plugins

you need other models?


Diego

Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:
- the script does not support Sweep (i.e. Loft along two paths)
- when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
- Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
- I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

1) the easy ones
Sin titolo 3.gif


2) Loft along path with 2 tubes
Sin titolo 2.gif


3) This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
Sin titolo 1.gif


4) Another loft along path
Sin titolo 4.gif


5) Some skinning, one still with an issue (a bug in SU API for colinear edges)
Sin titolo 5.gif


sintitotlo.jpg
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby DIEGO-RODRIGUEZ » Sat May 29, 2010 12:43 am

fredo excellent.
models if you need more let me know.

"Fredo:- the script does not support Sweep (i.e. Loft along two paths)"
perhaps the plugins of kilrill, you help.
the uses a second paths who calls " pick pathface adjuste curve"

a question.
the interface (panel floating bar) could be programmed in html?
perhaps more could be done similar to dialog boxes of sketchup


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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby thomthom » Sat May 29, 2010 12:55 am

Fredo6 wrote: - I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby gofrez » Sat May 29, 2010 1:44 am

Great Dude! This is making the history of SU!
:thumb:
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Sat May 29, 2010 2:13 pm

thomthom wrote:
Fredo6 wrote: - I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

Tom,

That's the rule. But the question is about add_faces_from_mesh. Ruby seems to choose an orientation and then stick to it. But what is teh rule for the first orientation, because in 3D there is nothing like clockwise or anticlockwise if you do not have a reference vector. Is it the absolute Z_AXIS or the Z_AXIS of the view coordinates or something else?

Fredo
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Sat May 29, 2010 10:54 pm

Panga wrote:Hi Fredo,

As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

The second file are classic contours for terrain.

Hope it will help you to test your plugin.

Regards.

I'm afraid that Curviloft won't really help for these cases. Curviloft works on matcing vertices of contours, but has no clue of the real meaning of the geometry created.
I think it is better to have a dedicated plugin (in particular for terrain contours). Maybe it already exists.

Fredo
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Panga » Sun May 30, 2010 10:34 am

Ok Fredo,

thanks for trying out ! The sandbox is already a goog tool for terrain, but the post cleaning and the triangulation not already good needs enhencements.

Regards.
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby TIG » Sun May 30, 2010 11:10 am

Howard Leslie wrote:Fredo,
Looks really good.
.........................
See attached file - a question for both you Fredo and TIG
The Demo video shows clicking of 3 or 4 seperate lines.
Will it be able to skin the attached file - a closed (welded) single polyline ???
or would it have to be broken up into 3 or 4 seperate polylines first ???
Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???
This would be really useful and a feature I'd request if this Script doesn't do it already
(or if TIGs Extrude Tool doesn't already do it).
.............
Regards
Howard L'

The problem with one closed polyline is where do you make the 'corners' - certainly with my EEbyRails tool anyway - perhaps Fredo has a cunning plan... It's easy to make the shape you show with EEbyRails - [and almost certainly with Fredo's newer and chic tool] but you need the 2 profiles and 2 rails. I Exploded the whole polyline [Curve], Selected the pieces of the two Curves and Welded them into a profile and a rail, then Divided the two remaining lines into 12/18 Segments in turn, then Welded those into straight 'Curves' - that way the tool doesn't have to be guessing about how best to divide up uneven pairs of sides: then EEbyRails simply made the form you see, using the four pieces as two profiles and two rails...
Capture.PNG

I'm sure Fredo's tool will be as capable [or better :roll: ]
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby bimbachi » Sun May 30, 2010 12:24 pm

Fredo6 wrote:
DIEGO-RODRIGUEZ wrote: Here is the results, in video (quickly done),


Hello Fredo6,
fantastic plugin !!!
and by occasion - what tool are you using to crate those beautiful small gifs videos?
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Sun May 30, 2010 1:47 pm

Howard Leslie wrote:The Demo video shows clicking of 3 or 4 seperate lines.
Will it be able to skin the attached file - a closed (welded) single polyline ???
or would it have to be broken up into 3 or 4 seperate polylines first ???

Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

This would be really useful and a feature I'd request if this Script doesn't do it already
(or if TIGs Extrude Tool doesn't already do it).
.............
Regards
Howard L'

Howard,

TIG's EEbyRail can handle it well, if you split the contour into 4 pieces.
Curviloft will try to manage automatically the split (in particular when you have multiple contours), but this is more tricky and I still have some issues.
So, for the time being, Curviloft would use the same method as recommended by TIG.
Bot Hull HL.gif


Note however that Curviloft will accept contours made of curves and / or individual edges
Bot Hull HL exploded.gif

Fredo
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby fredo6 » Sun May 30, 2010 1:49 pm

bimbachi wrote:and by occasion - what tool are you using to crate those beautiful small gifs videos?
regards

I use Camtasia Studio 7 (which has a free one-month trial period).

Fredo
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby Click Draw » Sun May 30, 2010 5:20 pm

Wow Fredo6....amazing! Any idea when you will have this plugin ready to post? Thanks in advance, I can't wait!
Jeff
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Re: [Plugin Preview] Curviloft 1.0 (Loft and Skinning)

Postby mathrisk » Mon May 31, 2010 12:35 am

Perfect work , great plugin. I was looking for this for a long time.
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