by Gaieus » Sun Jun 06, 2010 9:29 am
Mauhaus wrote:Yes, I have been running 7 (7.1.6859) PRO for some time now. The dwg-import option disappeared after installing it...
Frederik wrote:I'm sure the install was made properly, however, the dwg/dxf import has been excluded from ver. 7.1 and onwards...
That would only be the free version Kim. The pro still has the "native" import option. As you are not supposed to be able to install the free version on top of the pro, there can indeed be some problem. However we are going off-topic here so Thomas, after you see my post here, I will split these posts and move the new topic created this way to the SketchUp Discussions > Bug reports subforum. However you could try to reinstall your SU but really make sure to download the Pro version (again) to install it. Also, for the Mac version there was also a maintenance release after the main release of 7.1. A couple of fixes were made there so best is to go for sure...
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by frv » Mon Jun 07, 2010 12:30 pm
TX for the great plugin, I love the idea of the crowedmaker. But under OSX it does not work, the dialog panel is empty for the crowed option. Francois
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by mariocha » Mon Jun 07, 2010 1:31 pm
frv wrote:....., I love the idea of the crowedmaker. But under OSX it does not work, the dialog panel is empty for the crowed option. Francois
Yep, same here. No dialog under MacOX ( 10.6.3) 
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by Masoncrowell » Mon Jun 07, 2010 8:43 pm
can someone tell me how i do this on a mac? i downloaded the file and updated my version of sketchup. the file only shows up in my downloads and i can't open it with sketchup. i also enabled my plugins menu on sketchup and the only option that shows up is a "cost" option. How do i do this? :/
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by tak2hata » Tue Jun 08, 2010 1:03 am
mariocha wrote:frv wrote:....., I love the idea of the crowedmaker. But under OSX it does not work, the dialog panel is empty for the crowed option. Francois
Yep, same here. No dialog under MacOX ( 10.6.3) 
Hi,Francois and Mario. It is very regrettable. I will examine way for working on mac. Masoncrowell wrote:can someone tell me how i do this on a mac? i downloaded the file and updated my version of sketchup. the file only shows up in my downloads and i can't open it with sketchup. i also enabled my plugins menu on sketchup and the only option that shows up is a "cost" option. How do i do this? :/
This file is compressed by zip. First, You should extract this file with folder. It includes --fur_en.rb --fur_en(folder include icon images) and copy created files to plugins folder. Read here. http://sketchup.google.com/intl/en/download/rubyscripts.htmlThanks.
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by ktslambieng » Tue Jun 08, 2010 3:44 am
this is this is a new : vietnam translation for fur1.4b Thanks you for all ! 
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by frv » Tue Jun 08, 2010 2:53 pm
TX Tak, hope you find the time to look into the blanc dialog for crowds. I love your idea to specialise the furmaker for crowds Francois
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by thomthom » Thu Jun 10, 2010 12:57 pm
That is due to some oddness in Geom::Transformation.scaling which I mentioned earlier. viewtopic.php?f=323&t=28092&p=248300#p248300But tak2hata said later he's swapped to use .scaling(a,a,a) isntead of .scaling(a) - so that should have taken care of it. Unless there is something else that also creates this scenario. Oli: are you using the latest version?
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by thomthom » Thu Jun 10, 2010 12:58 pm
 what happened to Oli's post..?
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by Ninjamaster1470 » Sun Jun 13, 2010 4:48 am
I know this will sound really dumb, but it appears that i set the plugin RB (whatever) file to google sketchup program so that when ever i click it, it opens on sketchup instead on.........um.....what it's supposed to open on--btw, what is the program its on?
Help! do u know how to fix?
Update: I moved it but its still a SU app instead of the supposed text doc.
Last edited by Ninjamaster1470 on Sat Jun 19, 2010 3:09 am, edited 1 time in total.
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by Gaieus » Sun Jun 13, 2010 5:02 am
You do not really need to open it just drop into the plugins folder in your SU application.
Otherwise rb files are text files and should be opened with some simple text editor (never with some word processor!).
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by McGyver » Fri Jun 18, 2010 5:52 pm
I just tried this out on my G5(Power PC) Mac using SU 6 free version... it works like a charm! I look forward to experimenting with this! Awesome job! Thank you!!!
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by angor2005 » Sun Jun 20, 2010 9:35 am
Please Russian translation. Many Thanks to you all !
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by aiwkha » Mon Jun 21, 2010 8:57 am
So nice plugins. 
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by blajnov » Mon Jun 21, 2010 5:54 pm
angor2005 wrote:Please Russian translation. Many Thanks to you all !
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by Gaieus » Mon Jun 21, 2010 8:17 pm
Gai...
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by McGyver » Mon Jun 21, 2010 10:13 pm
Hi. I've been playing around with this and have found some good uses for this plugin. The one thing I'm not getting is, which setting (if any) controls the number of (leafs, blades of grass, etc.) that are generated... I've been trying to get smaller number of "blades per inch" but I'm not really noticing much of a difference. I figured it would be Density(Num/m2) and or MaxNumber(/face)... I went as low as 10 on a 4 ft x 4 ft square and I really can't tell the difference between these set at 200... Any suggestions or help in this matter is greatly appreciated. EDIT- Never mind, I figured it out... I was using sandbox and the faces(grids) were too small... works fine otherwise.
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by tak2hata » Thu Jun 24, 2010 4:59 am
Hi all. I update makefur to version1.4c(webdialog test for mac) fixing webdialog problem on mac os. (referred to forum "[Web dialog] switch snippet for pc / mac" and jim's "protrude.rb") I wish this working on mac! McGyver wrote:Hi. I've been playing around with this and have found some good uses for this plugin. The one thing I'm not getting is, which setting (if any) controls the number of (leafs, blades of grass, etc.) that are generated... I've been trying to get smaller number of "blades per inch" but I'm not really noticing much of a difference. I figured it would be Density(Num/m2) and or MaxNumber(/face)... I went as low as 10 on a 4 ft x 4 ft square and I really can't tell the difference between these set at 200... Any suggestions or help in this matter is greatly appreciated. EDIT- Never mind, I figured it out... I was using sandbox and the faces(grids) were too small... works fine otherwise.
4 ft x 4ft = 16 ft.sq 16 * 10(num/m2) = 160. 16 * 200(num/m2) = 3200. If you keeping MaxNumber(/face) as 200,then It makes 200 fur on each faces. 16 x200 = 3200 changes to 200. So you should glow MaxNumber(/face) like 4000. Thanks.
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by mariocha » Thu Jun 24, 2010 3:34 pm
I'm so sorry to have to report the web dialogs still do not work on Mac here. Empty. I have other plugins that use them, and they work just fine.
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by jeabdc » Thu Jun 24, 2010 6:07 pm
I don't understand about "assign_material"&"get_from_material". Thank Jeab from Thailand 
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by Oxer » Fri Jun 25, 2010 12:35 am
mariocha wrote:I'm so sorry to have to report the web dialogs still do not work on Mac here. Empty. I have other plugins that use them, and they work just fine.
Hello mariocha, I work on Mac too, and the web dialogs don't appear but i find a solution for resolve this problem, edit "fur_en.rb" (with TextWrangler for example) and delete this sign "#" in the lines 638 and 1609, now the web dialogs will work. Captura de pantalla 2010-06-25 a las 01.03.47.JPG There is a problem yet, all performances of Crowd work but when you select a component for crowd the plugin create a noname group on surface but isn't a group with your component selected, it's a group of triangles, i don't know why. I hope that tak2hata help us for resolve this problem. Bye!
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by tak2hata » Fri Jun 25, 2010 4:40 am
Thanks Mario and Oxer. I change "#" in line(638 and 1309). now, version is 1.4d. I wish this work on mac very well. Oxer wrote:There is a problem yet, all performances of Crowd work but when you select a component for crowd the plugin create a noname group on surface but isn't a group with your component selected, it's a group of triangles, i don't know why. I hope that tak2hata help us for resolve this problem.
Bye!
I will examine the part again. Please wait.(few days) Thanks a lot.
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by tak2hata » Fri Jun 25, 2010 4:47 am
jeabdc wrote:I don't understand about "assign_material"&"get_from_material". Thank Jeab from Thailand 
Hi jeabdc. Now, "assign_material"&"get_from_material" do not work. It assign the parameters of fur to current material. If exporter plugin include the function of make fur,It will perform. Thanks.
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by pyroluna » Fri Jun 25, 2010 10:46 am
is there any difference between 1.4b and 1.4d(c?) if I'm on a windows machine?
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by mariocha » Fri Jun 25, 2010 2:06 pm
Feedback on 1.4d. Yes! the web dialogs show properly now. But ... Make crowd stops short at "Calc __ polygons". Screen shot 2010-06-25 at 08.57.26.png And for Fur, units have only one choice, Imperial, Input box and web dialog. normal ?
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by tak2hata » Fri Jun 25, 2010 2:53 pm
Hi I update version1.4e. Change is only one thing. remove from context menu. Pyroluna wrote:is there any difference between 1.4b and 1.4d(c?) if I'm on a windows machine?
Hi ,Pyroluna. Recently changes do not effect windows machine. When I will change big thing ,I will increase version number to 1.5 higher. mariocha wrote:Feedback on 1.4d. Yes! the web dialogs show properly now. But ... Make crowd stops short at "Calc __ polygons". And for Fur, units have only one choice, Imperial, Input box and web dialog. normal ?
Hi ,Mario. I will examin that problem. Please wait. "Units" is only seeing units working with sketchup. so it can not change. Thanks.
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by rombout » Fri Jun 25, 2010 10:26 pm
finally had a project to test. this is my first and only test yet, i did need to manually adjust everything to my desire though. But im gonna 'play' with it a lot more!!!!! 
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by Burkhard » Tue Jun 29, 2010 12:03 pm
Here is the German file
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