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[Plugin] Make Fur (Updated - v.1.5a Thu Oct 28, 2010)

Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Eon79 » Tue May 25, 2010 10:35 am

Hi there, this is an amazing plug-in, that will help immensely with my field of work, which is primarily landscapes.

One query/question though, I'm having some bother with rendering a sample of grass (or any other type of shape I'm creating with the plug-in), the grass keeps to the boundary of the square in the Sketchup window, but seems to escape when I try to render it in V-ray (1.05.30), changing the default settings to anything else in v-ray doesn't seem to help or change the matter.

Any help in finding a solution would be fantastic! Or any pointers on how you guys get such fantastic renders! Cheers!
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Tue May 25, 2010 11:18 am

Does it still render like that if you reload the model?
Can you post the model?
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby arklandesign » Tue May 25, 2010 3:12 pm

Fletch wrote:First, thanks so much for sharing this GREAT plugin! It is very cool. :D


Gotta agree, and I'm sure Iam wanting it to do, more than it really can :O)


Fletch wrote:There's no control that I can find to STOP the components from rotating randomly... can anyone correct me? I want all my Ivy leaves to basically be oriented the same way... only rotate slightly one direction or the other, like actual ivy leaves. I can not get Fur plugin to behave this way.


Neither can I and I would love the plugin
Planting test #2.skp
to be able to do this!!!.... Can it ?

Ive been trying for the past day to populate a simple layout with equally spaced sprays of slightly rotated, evenly spaced plantings.... no luck so far (see attached file)....but luck, I'm sure, has little to do with it :O)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Fletch » Wed May 26, 2010 12:22 am

tak2hata,
Thank you! :thumb:
Once I installed the latest version, it worked perfectly.

Renders well with Twilight Render... 3mins. :)
(I used 3 different Ivy leaves each placed once with fur plugin 800 components at a time.)

Controlling the axis for the component is the hard part.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby KarinaGM » Wed May 26, 2010 7:53 am

Fletch, your leaves are not overlaping! how did you achieve that?
The ivy is looking great, just maybe too regular.

Thanks tak2hata for this great plugin :D
"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

-Benjamín Franklin.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby massimo » Wed May 26, 2010 8:04 am

Fletch, your leaves are not overlaping! how did you achieve that?

Perhaps he deleted some overlapping components later? ;)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Eon79 » Wed May 26, 2010 9:48 am

thomthom wrote:Does it still render like that if you reload the model?
Can you post the model?

Reloading the model didn't make any difference unfortunately, but I uninstalled and then reinstalled V-Ray and the problem went -probably time to upgrade methinks! Thanks for the reply though.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby ktslambieng » Thu May 27, 2010 9:11 am

Thanks tak2hata for this great plugin :berserk:
this is ruby fur Viet nam translation by me...
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Aidus » Thu May 27, 2010 11:35 am

Same problem for me and maxwell. All geometry is messed up when exporting to maxwell :(
Grass.jpg

In Su everything looks fine.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Thu May 27, 2010 11:46 am

I have a suspicion:

tak2hata: are you using Transformation.scaling for a uniform scale?

There is an issue we have run into in the past that is one use Transformation.scaling(2.0) for uniform scaling the transformation matrix ends up in an unexpected format. Face me components and Render engines did not get the proper transformation and thing would just appear to float away.
The solution was to use this variant: Transformation.scaling(2.0, 2.0, 2.0)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby frv » Thu May 27, 2010 3:00 pm

Maxwell has a problem with proper placing of instances. Explode your geometry and things will be fine.
But a new plugin is on its way, may take a while though and as I understand the misplaced instances or components bug is then solved.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Aidus » Thu May 27, 2010 3:07 pm

Yes exploding works but if I have a lot of geometry then this is way too heavy even for my PC :(
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby pep75 » Thu May 27, 2010 5:48 pm

Mighty Plug-in....!
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby frv » Fri May 28, 2010 6:02 pm

Tx for the great plugin. I am modeling a lot scale models for architectural presentations in the design proces.
So I used the plugin for scattering around people and trees.

But, I do not understand the settings very well, especially when using components.
Can someone shed some light on what settings are relevant when you use components. My trees and people sometimes are scattered above the plane they are put on. And I feel I have not much control to randomly change the size of the components. I wonder also how much componets are influanced by the settings as opposed to regular geometry. A setting by setting explenation or manual on what exactly will hapen would be great and save me so much time in "trial and error".

I add some of my test renders (45 seconds render time each) . Rendered in Maxwell.
Tx in advance for the replies,
Francois
houten boompjes 111.jpg

houten boompjes 110.jpg
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby tak2hata » Sat May 29, 2010 1:52 am

Hi,all.
I updated to version1.3k.

Using code "translation.scaling(a)" to "translation.scaling(a,a,a)".(Thanks Thomas.I am always indebted to you.)
100529_SangsScattering.jpg


Viet nam translation ktslambieng.Thanks :ecstatic:

Text code change to "UTF-8without BOM".and Webdialog setting of Charset ,too.
On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.
Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby d12dozr » Sat May 29, 2010 4:23 am

Thanks for the wonderful plugin...and the continual updates :thumb: :D

...and congratulations on making the Sketchupdate!! :enlight:
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby Aidus » Sat May 29, 2010 8:30 am

Thanks tak2hata!
Now it works!
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby thomthom » Sat May 29, 2010 9:15 am

tak2hata wrote:On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.


I have also gotten problems when I have tried to save .rb files as UTF-8.
But your HTML files and translation files should be saved as UTF-8.
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby Gaieus » Sat May 29, 2010 10:09 am

Hm. Updated to the latest (1.3k) version and no fur is made on my system.

Thom, you use comma as a decimal separator, don't you? How does the plugin work on your system; on mine it's loaded with dots and if I leave it like this, no fur is generated but if I change it to comma (as my system would use) there's no fur either.

And yes, tak2hata, congrats to the SkecthUpdate Blog (and of course, thanks again for the plugin)
:thumb:
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby bimbachi » Sat May 29, 2010 12:31 pm

1.3 k not working at all. I have a lot of plugins , hard to find conflict if any.
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby Daniel S » Sat May 29, 2010 12:43 pm

Hi tak2hata
The new version 1.3k is not working for me too.
Here a screenshot of my ruby console:
Captura.JPG

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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby bimbachi » Sat May 29, 2010 12:46 pm

tak2hata wrote:Webdialog html add "....charset = 'UTF-8'"
Save this plugin in UTF-8(withoutBOM) format.
It don't work on my sketchup when using UTF8(withBOM).


can anyone help and explain for simple person like me what exatly it means (quote)
how to make this "UTF-8(withoutBOM)" on mac ???
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby Gaieus » Sat May 29, 2010 12:53 pm

That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.

The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby Didier Bur » Sat May 29, 2010 1:04 pm

Hi,

V1.3k not working here too. This is a variable type conversion error:
line 1443: Error: #<ArgumentError: Cannot convert "0.2" to Length>

@ tak2hata:
the variable tstr is a string to be converted to a float, and if the decimal separator (in your windows settings I guess) is a dot, it doesn't work.
Try: "0.2".to_l in the console, and you'll get: Error: Cannot convert "0.2" to Length>
Try: "0,2".to_l and you'll get 7.8740157480315 (inches)
Try: "0.2".to_f.to_l and it works, but returns 0.2 (inches) which is false.(0.2m != 0.2inch of course)
Try: "0.2".to_f.m, it works and you'll get 7.8740157480315 (inches)

Hope this helps,
Last edited by Didier Bur on Sat May 29, 2010 1:15 pm, edited 2 times in total.
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby bimbachi » Sat May 29, 2010 1:07 pm

Gaieus wrote:That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.

The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.


thank you
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Re: [Plugin] Make Fur (Updated - v.1.3L May 29, 2010 9:52 pm

Postby tak2hata » Sat May 29, 2010 2:00 pm

I update to verison1.3L.
Sorry, in previous version,I change the value converting method.
I want to fix the problem that "-50mm".to_l.to_s turn to "~ -0'" , when sketchup units setting is "Feets",etc.
Problem in previous version caused to that.
I returned it to older version.

I think that it moves perhaps.
Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3L May 29, 2010 9:52 pm

Postby Didier Bur » Sat May 29, 2010 5:12 pm

Hi,

V1.3L not working either: no error message, no fur, nothing happens :shock:

EDIT: it works if I switch the model units to inches. There's definitely something wrong with unit management.

Doesn't work if I set "root width" to "0,5" but works with "1,1", same goes with "length" parameter, so I think that
the problem that "-50mm".to_l.to_s turn to "~ -0'"
is not fixed yet.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Fletch » Sat May 29, 2010 6:01 pm

massimo wrote:
Fletch, your leaves are not overlaping! how did you achieve that?

Perhaps he deleted some overlapping components later? ;)


Glad you like it... I do too! :)

No. I deleted nothing.
There are 12 new leaves we made (free) for licensed users of Twilight... available here.... along with a video tutorial and the practice scene.

Twilight Render also has no problems exporting these 2400 leaf instances in this image (took about 1sec. to process the file) and they render perfectly.

The "secret" to not overlapping is that the leaf component is made to be at approx. 15 degree angle away from the face, the way they grow.

But yes, the sizes and angle should perhaps be "jittered" or "changed" a bit more... it was just a quick test. ;)
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Re: [Plugin] Make Fur (Updated - v.1.3m May 30, 2010 11:53 a

Postby tak2hata » Sun May 30, 2010 3:59 am

Hi,all.
I update to verison1.3m.
It changes LengthPrecision temporary.
So using units "m" has no problem , now.(perhaps).

Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3m May 30, 2010 11:53 a

Postby Gaieus » Sun May 30, 2010 10:06 am

Yes, this is working, thank tak2hata!
I can make fur again
:ecstatic:
(now just exploring all the settings...)
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