[Plugin] Make Fur v.2.1.0(20140323)

Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby tak2hata » Mon May 24, 2010 3:31 pm

Hi,All.
I update fur plugin to verion1.3j.
Increased translatable words for local language file.
Franch translation by Daredevil.
Persian translation by Majid.
Spanish translation by Oxer.
Thanks you very mush.
mariocha wrote:Great stuff !
Is there a way the dialog can remember it's position on the screen?
I always expect it to reopen where I put it the previous time. :)

I want it ,too.
I will probe to record the temporary position of dialog.

Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby DIEGO-RODRIGUEZ » Mon May 24, 2010 4:04 pm

Hi tak

tanks for the update.
only litle problem with translation.
does not recognize the accents "ó" and the symbols "nº".
by doing this?


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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby TIG » Mon May 24, 2010 4:08 pm

It's best to avoid accented letters in web-dialogs and input boxes, as you have found they often won't work - use the equivalent unaccented letter, or try the html code sequence for the accented letter instead...
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Oxer » Mon May 24, 2010 4:28 pm

DIEGO-RODRIGUEZ wrote:Hi tak

tanks for the update.
only litle problem with translation.
does not recognize the accents "ó" and the symbols "nº".
by doing this?


Hola Diego!
He sido yo el que ha traducido el plugin a Español, el problema con los caracteres acentuados es la codificación del texto, para que se reconozcan correctamente el archivo .txt debe guardarse con codificación Unicode (UTF-8), yo lo tengo así y me aparecen correctamente. Prueba a abrir el archivo .txt con un editor de texto y guardarlo con esta codificación que te indico, verás como se soluciona el problema. De todas formas te pongo el archivo en Unicode para que te lo descargues y me contestas si te funciona.
Por cierto, no se si a ti te pasará, cuando las unidades son metros, el plugin no funciona, las demás unidades va todo correcto.

Un Saludo!
Fur_en15a-ES.zip
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Last edited by Oxer on Tue Nov 02, 2010 3:14 am, edited 4 times in total.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby tak2hata » Mon May 24, 2010 4:44 pm

Hi,Diego,TIG,Oxer.

Thanks for your helps.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Didier Bur » Mon May 24, 2010 5:07 pm

Hi,
I can't get version 1.3j to work at all, even with units set to inches, feet, or whatever. :shock:
Nothing starts, no console error message, no component created, no nothing...

@tak2hata: it would be nice if you gather the various translation files and deliver the plugin as a Zip, but most of all, is it possible that you handle the translation of the dialog boxes labels, lists, options, buttons, etc within the code ?

About UTF-8: Web dialogs and input boxes work well with special letters, just use a UTF-8 text editor (like Notepad++ for instance).
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Mon May 24, 2010 5:39 pm

TIG wrote:It's best to avoid accented letters in web-dialogs and input boxes, as you have found they often won't work - use the equivalent unaccented letter, or try the html code sequence for the accented letter instead...


This is a matter of character encoding.
SU uses UTF-8 encoding, which for letters outside ASCII comes out as multi-byte characters.
Ruby 1.8 doesn't care about encoding and treats a character as 1byte. Which means one has to be careful about manipulating strings.
But there is no problem displaying UTF-8 in webdialogs, one just has to ensure that you add a meta tag to the HTML header declaring you are using UTF-8 encoding.

If one where to not use accented letters when we would not be able to translate plugins.
As long as one stick with UTF-8 (which means your editor needs to be set to UTF-8 when you save your files and ensure to label your HTML markup then you are good to go. Oh year, of course be careful when manipulating strings.)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby tak2hata » Mon May 24, 2010 5:54 pm

Didier Bur wrote:Hi,
I can't get version 1.3j to work at all, even with units set to inches, feet, or whatever. :shock:
Nothing starts, no console error message, no component created, no nothing...

@tak2hata: it would be nice if you gather the various translation files and deliver the plugin as a Zip, but most of all, is it possible that you handle the translation of the dialog boxes labels, lists, options, buttons, etc within the code ?

About UTF-8: Web dialogs and input boxes work well with special letters, just use a UTF-8 text editor (like Notepad++ for instance).

Hi,Didier.
Parameter value in dialog box,
if "Legnth" and "Rootwidth" are 0, then this plugin not work.
But there is an unsolved another problem in this state, too.

I tried saving file to UTF-8(without BOM) by using Notepad++.
Reopen the saved file,that format is displayed ANSI.
Using other editor makes same result.
I added letters with Japanese character ,and save UTF-8(without BOM).
That file format displayed ANSI as UTF-8.
fur_en_utf8.zip

Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Mon May 24, 2010 6:32 pm

tak2hata wrote:I tried saving file to UTF-8(without BOM) by using Notepad++.
Reopen the saved file,that format is displayed ANSI.
Using other editor makes same result.
I added letters with Japanese character ,and save UTF-8(without BOM).
That file format displayed ANSI as UTF-8.

You have "Encode in UTF-8" selected under the Encoding menu?
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Mon May 24, 2010 6:35 pm

Also, you need this within your HTML header:
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby lapx » Mon May 24, 2010 6:52 pm

What's the diference between Fur plugin and Component instancing plugin, they seem very similar:?
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Gaieus » Mon May 24, 2010 6:55 pm

First "Convert" to UTF-8 (without BOM) and then save it. If you set the "Encode" only, that's just for "viewing" the file in UTF-8 (at least that's how my Notepad++ seems to work).

And yes, you need to declare this encoding in the header.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Fletch » Mon May 24, 2010 7:45 pm

First, thanks so much for sharing this GREAT plugin! It is very cool. :D

@lapx
Component spray gives you much control over many things in spraying components... unfortunately, I've just discovered a few minutes ago... you can NOT use Component Spray tool on Vertical surfaces (someone please correct me if I'm wrong!)
But I can NOT get an Ivy leaf I created to scatter using Component Spray tool on a vertical wall. :?

So I turned to the fur plugin... but... I have some questions...
How do I get it to place the Ivy Leaf Components as shown in the image below "Ivy-Real" :?:

There's no control that I can find to STOP the components from rotating randomly... can anyone correct me? I want all my Ivy leaves to basically be oriented the same way... only rotate slightly one direction or the other, like actual ivy leaves. I can not get Fur plugin to behave this way.

Also, I can NOT get the components to be created with Fur Plugin so that they are oriented correctly... they "stand up" perpendicular to the surface, no matter what I seem to do in the fur settings. *EDIT*... modifying original component axis "fixes" this "stand up" issue. The Green and Red Positive axes are very important to the Fur Plugin.

Also, I wish I could 'spray' like the Spray tool onto a vertical wall surface... I like the finite control and ability to add multiple leaf types into the Spray Tool... this functionality does not seem present yet in the Fur Plugin.

Also, I wish I could define the physical distance of allowable 'overlap' between 2 similar components, sometimes you can end up with multiple instances basically on top of one another, while other areas of the canvas seem empty... I wish I could get the distribution more 'even'... one can spend hours deleting the overlapping components. :?
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Last edited by Fletch on Mon May 24, 2010 11:49 pm, edited 3 times in total.

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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby DIEGO-RODRIGUEZ » Mon May 24, 2010 7:51 pm

gracias Oxer.
ahora funciona bien.
en cuanto a las unidades. lo probe en metro y centimetro, y aparentemente funciona bien.

yo uso windows xp sp3 en español
saludos
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby tak2hata » Tue May 25, 2010 1:30 am

thomthom wrote:
tak2hata wrote:I tried saving file to UTF-8(without BOM) by using Notepad++.
Reopen the saved file,that format is displayed ANSI.
Using other editor makes same result.
I added letters with Japanese character ,and save UTF-8(without BOM).
That file format displayed ANSI as UTF-8.

You have "Encode in UTF-8" selected under the Encoding menu?

thomthom wrote:Also, you need this within your HTML header:
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

Gaieus wrote:First "Convert" to UTF-8 (without BOM) and then save it. If you set the "Encode" only, that's just for "viewing" the file in UTF-8 (at least that's how my Notepad++ seems to work).

And yes, you need to declare this encoding in the header.

Hi,Thomas and Gaieus.
I will try it.
Thank you.

Fletch wrote:So I turned to the fur plugin... but... I have some questions...
How do I get it to place the Ivy Leaf Components as shown in the image below "Ivy-Real" :?:

This plugin not good for something like Ivy real.
Instead,How about doing like this in the case of wall faces.
WS000171.JPG

Ivy Faced to World X axis.
the leaf hung down.
WS000173.JPG

directionZ value in dialog increase large.
and create.

Thanks.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Eon79 » Tue May 25, 2010 10:35 am

Hi there, this is an amazing plug-in, that will help immensely with my field of work, which is primarily landscapes.

One query/question though, I'm having some bother with rendering a sample of grass (or any other type of shape I'm creating with the plug-in), the grass keeps to the boundary of the square in the Sketchup window, but seems to escape when I try to render it in V-ray (1.05.30), changing the default settings to anything else in v-ray doesn't seem to help or change the matter.

Any help in finding a solution would be fantastic! Or any pointers on how you guys get such fantastic renders! Cheers!
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Tue May 25, 2010 11:18 am

Does it still render like that if you reload the model?
Can you post the model?
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby arklandesign » Tue May 25, 2010 3:12 pm

Fletch wrote:First, thanks so much for sharing this GREAT plugin! It is very cool. :D


Gotta agree, and I'm sure Iam wanting it to do, more than it really can :O)


Fletch wrote:There's no control that I can find to STOP the components from rotating randomly... can anyone correct me? I want all my Ivy leaves to basically be oriented the same way... only rotate slightly one direction or the other, like actual ivy leaves. I can not get Fur plugin to behave this way.


Neither can I and I would love the plugin
Planting test #2.skp
to be able to do this!!!.... Can it ?

Ive been trying for the past day to populate a simple layout with equally spaced sprays of slightly rotated, evenly spaced plantings.... no luck so far (see attached file)....but luck, I'm sure, has little to do with it :O)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Fletch » Wed May 26, 2010 12:22 am

tak2hata,
Thank you! :thumb:
Once I installed the latest version, it worked perfectly.

Renders well with Twilight Render... 3mins. :)
(I used 3 different Ivy leaves each placed once with fur plugin 800 components at a time.)

Controlling the axis for the component is the hard part.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby KarinaGM » Wed May 26, 2010 7:53 am

Fletch, your leaves are not overlaping! how did you achieve that?
The ivy is looking great, just maybe too regular.

Thanks tak2hata for this great plugin :D
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby massimo » Wed May 26, 2010 8:04 am

Fletch, your leaves are not overlaping! how did you achieve that?

Perhaps he deleted some overlapping components later? ;)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Eon79 » Wed May 26, 2010 9:48 am

thomthom wrote:Does it still render like that if you reload the model?
Can you post the model?

Reloading the model didn't make any difference unfortunately, but I uninstalled and then reinstalled V-Ray and the problem went -probably time to upgrade methinks! Thanks for the reply though.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby ktslambieng » Thu May 27, 2010 9:11 am

Thanks tak2hata for this great plugin :berserk:
this is ruby fur Viet nam translation by me...
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Aidus » Thu May 27, 2010 11:35 am

Same problem for me and maxwell. All geometry is messed up when exporting to maxwell :(
Grass.jpg

In Su everything looks fine.
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby thomthom » Thu May 27, 2010 11:46 am

I have a suspicion:

tak2hata: are you using Transformation.scaling for a uniform scale?

There is an issue we have run into in the past that is one use Transformation.scaling(2.0) for uniform scaling the transformation matrix ends up in an unexpected format. Face me components and Render engines did not get the proper transformation and thing would just appear to float away.
The solution was to use this variant: Transformation.scaling(2.0, 2.0, 2.0)
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby frv » Thu May 27, 2010 3:00 pm

Maxwell has a problem with proper placing of instances. Explode your geometry and things will be fine.
But a new plugin is on its way, may take a while though and as I understand the misplaced instances or components bug is then solved.
Francois
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby Aidus » Thu May 27, 2010 3:07 pm

Yes exploding works but if I have a lot of geometry then this is way too heavy even for my PC :(
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby pep75 » Thu May 27, 2010 5:48 pm

Mighty Plug-in....!
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Re: [Plugin] Make Fur (Updated - v.1.3j May 24, 2010 11:22 p

Postby frv » Fri May 28, 2010 6:02 pm

Tx for the great plugin. I am modeling a lot scale models for architectural presentations in the design proces.
So I used the plugin for scattering around people and trees.

But, I do not understand the settings very well, especially when using components.
Can someone shed some light on what settings are relevant when you use components. My trees and people sometimes are scattered above the plane they are put on. And I feel I have not much control to randomly change the size of the components. I wonder also how much componets are influanced by the settings as opposed to regular geometry. A setting by setting explenation or manual on what exactly will hapen would be great and save me so much time in "trial and error".

I add some of my test renders (45 seconds render time each) . Rendered in Maxwell.
Tx in advance for the replies,
Francois
houten boompjes 111.jpg

houten boompjes 110.jpg
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Re: [Plugin] Make Fur (Updated - v.1.3k May 29, 2010 9:33 am

Postby tak2hata » Sat May 29, 2010 1:52 am

Hi,all.
I updated to version1.3k.

Using code "translation.scaling(a)" to "translation.scaling(a,a,a)".(Thanks Thomas.I am always indebted to you.)
100529_SangsScattering.jpg


Viet nam translation ktslambieng.Thanks :ecstatic:

Text code change to "UTF-8without BOM".and Webdialog setting of Charset ,too.
On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.
Thanks.
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