[Plugin] Make Fur v.2.1.0(20140323)

Re: [Plugin] Make Fur

Postby eddy » Sat May 08, 2010 12:10 pm

cool plugin
thanks, thanks,thanks. :thumb: :thumb:
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Re: [Plugin] Make Fur

Postby mitcorb » Sat May 08, 2010 12:46 pm

tak2hata:
Thank you for your excellent work on this tool.
I have a question: I see in the parameters selection box the term Jitter. What factor does this refer to? I am not familiar with this term.
Thanks,
mitcorb
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Re: [Plugin] Make Fur

Postby vizfellas » Sat May 08, 2010 3:37 pm

thx mate :thumb:
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Re: [Plugin] Make Fur

Postby pilou » Sat May 08, 2010 4:25 pm

cool plug indeed :enlight:
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Re: [Plugin] Make Fur

Postby tak2hata » Sat May 08, 2010 4:48 pm

Hi,mitcorb and paulower.
"jitter" is condition of difference.
Decrease value of jitter to 0, then fur are same each other.

About Error 183... I do not understand this well.
I think that it is the one that concerns the memory perhaps.
I examines it a little more.
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Re: [Plugin] Make Fur

Postby pilou » Sat May 08, 2010 5:16 pm

Does it possible to load our own styles?

Solved : :oops:
Just replace Component instance! :roll:
Or better load By Component Instance :oops: :oops: :oops:
(Components must be first on the model ;)
fur4.jpg
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Last edited by pilou on Sun May 09, 2010 3:53 pm, edited 2 times in total.
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Re: [Plugin] Make Fur

Postby arqpadao » Sat May 08, 2010 6:09 pm

Great, feel wonderful. I had long hoped that someone develops it.
thank you.
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Re: [Plugin] Make Fur

Postby autarchos » Sat May 08, 2010 8:12 pm

i call it "fuzzy donut adrift." :puke:
fuzzydonut.jpg
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Re: [Plugin] Make Fur

Postby Richard » Sun May 09, 2010 2:07 am

That's quite a nice image mate! Could have been the top of someone's head too! Or my bum sticking out of the water? Im hairy, well not that hairy but you get the pic!
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Re: [Plugin] Make Fur

Postby EarthMover » Sun May 09, 2010 2:34 am

Funny Richard, it does look kind of like the top of you head in your photo. :lol:
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Re: [Plugin] Make Fur

Postby halroach » Sun May 09, 2010 8:25 am

Wonderful Plugin tak! :enlight: :enlight: :enlight:

When loading or saving a preset it zero's out the position of the plugin window. It would be nice if it didn't jump around like that.
(This may have been mentioned somewhere... if it has, forgive me)


Cool!
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Re: [Plugin] Make Fur

Postby Wacov » Sun May 09, 2010 11:18 am

Amazing plugin, can't believe it's actually possible in SU :D
Fur plugin test.jpg
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Re: [Plugin] Make Fur

Postby tak2hata » Sun May 09, 2010 4:51 pm

Hi,all.
I updated make fur plugin.
It's version 1.2.
Rev : 2010-05-09 -- v1.2
refreshing Webdialog method change.(no reopen)
assign fur_parameter to current material.
add ruby definition for any exporters.
--get_furmesh_by_mat( face , mat , ret_furmesh = [] )
face:want to make fur on.
mat :material with fur_parameter.
ret_furmesh:return array.[ [ polygonmesh , uv ], [..] , [..]..]
---polygonmesh:mesh of one fur blade.
---uv : UV position on argumented face where grass has grown.
sample code is in end of fur_en_v1_2.rb.
thanks.
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Re: [Plugin] Make Fur

Postby Aaron H » Sun May 09, 2010 5:04 pm

Thank you SOOO much, this is a great plug in.

You might want to update the title of the thread subject to include the revision (1.2) and the date, because I know people are having a lot of fun with this.

Thanks again, very nice work.
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby majid » Sun May 09, 2010 10:53 pm

this is really great and makes jobs more easy, almost unbelievable, thank you mate, thank you :thumb:
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby tak2hata » Mon May 10, 2010 12:44 am

Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps.
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby rickgraham » Mon May 10, 2010 1:17 am

tak2hata wrote:Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps.


If I can make one suggestion for a future version... can you give an option for either metric or imperial. Us 'Yanks' still use imperial (well I do) :oops:

Thanks again for a wonderful plug-in.

Rick
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby solo » Mon May 10, 2010 2:28 am

can you give an option for either metric or imperial. Us 'Yanks' still use imperial


So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby Richard » Mon May 10, 2010 2:34 am

solo wrote:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial


So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.


Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby rickgraham » Mon May 10, 2010 3:36 am

Richard wrote:
solo wrote:
can you give an option for either metric or imperial. Us 'Yanks' still use imperial


So do I, but us Yanks need to get our shit together and conform to the sensible universal system already, it's been far too long with our silly system.


Thoughts of the rest of the world exactly! Just for the life of me (us) cant see why the USA has held out adopting what is pretty much a world standard and a darn simple one! Things are so simple when divided by ten!


Oh, I agree 100%, but it's going to take more than just a few of us to enact that. Heck, I have hard enough time trying to understand why some of the municipalities we work in make decisions like they do.

This might make a good 'Corner Bar' topic to hash over. :?:

Rick
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby halroach » Mon May 10, 2010 7:33 am

Is there a way to delete or rename a preset?

I just saw that a fur_param.ini file is created when saving a preset.
I imagine changing the names around in the ini would do the trick. would be nice to be able to make the changes from within sketchup...
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby pichuneke » Mon May 10, 2010 8:27 am

I am wondering if it would be possible to model hair over a head (A Makehuman -http://www.makehuman.org/- model, for example).
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby tue.tue » Mon May 10, 2010 10:43 am

:sketchstatic: :fecstatic: :thumb: COOL PLUGIN ;)
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby robert111 » Mon May 10, 2010 12:52 pm

i need make good carpet with this plugin , but i dont have good setting for good carpet.
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby MALAISE » Mon May 10, 2010 6:13 pm

Thx really amazing

MALAISE
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby lapx » Mon May 10, 2010 7:17 pm

Does it work for version 6.4 pro? N :ecstatic: ever mind, just got the lastest version! Fantastic!
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby pilou » Mon May 10, 2010 9:16 pm

yes works with SU V6 :enlight:
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby ferrosoa » Tue May 11, 2010 9:47 pm

incredible ... its real, fur in sketchup ... :berserk: ... god job for author, thx :fro:
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby Cyberdactyl » Wed May 12, 2010 6:01 pm

This changes the whole ballgame boys and girls.

When I modeled the dragonfly below a few months ago, I painstakingly modeled and 'hand placed' pretty much every hair. This plug-in will save me TONS of time next I need fine filaments or random leaves.



Thanks for sharing! :thumb:
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Re: [Plugin] Make Fur (Updated - v.1.2)

Postby thomthom » Wed May 12, 2010 6:24 pm

Did you model everything in SU?

Got a screenshot of the SU model in default colours?
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