[WIP][$] Vertex Edit

[WIP][$] Vertex Edit

Postby thomthom » Sun Apr 11, 2010 9:49 pm

Vertex Tools is released!

http://www.thomthom.net/software/vertex_tools/

SCF: viewtopic.php?f=323&t=29636







This will be my first commercial plugin. This is because I'm putting in some extra effort into this one. I don't know what price I'll set for it - that is something I'll consider as the project approaches first release. All I know it will be something in the range of what you find at Smustard.

Below is a list of features I have planned. Additionally some features I might add in later releases.

Please make suggestions to features you'd like to see in a vertex editing tool.

=== TOOLS ===
Rectangle Select
Circle Select
Polygon Select
Freehand Select
---
Move
Rotate
Scale
---
Planar
Align to View
Weld (VCB spesifies distance)
Collapse
Insert Vertex
Jitter

=== MANIPULATION ===
Soft Selection
Move,Rotate,Scale Gizmo - Like 3DSMax and similar.
Delete Vertex

=== INTEGRATION ===
Where possible this tool will try to emulate the behaviour of the native SU tools. It will allow the user to use the same shortcuts for Sketcup's native Move, Rotate and Scale tools, for the Vertex Edit tools.

=== LOCALIZATION ===
Yes. ;)

=== IDEAS ===
(Possibly for later releases)
Soft Selection falloff (choose non-linear falloff)
Geometry constraints - Pick geometry that will deflect vertices when moving/rotating/scaling.
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Re: [WIP][$] Vertex Edit

Postby Rich O Brien » Sun Apr 11, 2010 10:01 pm

Thom,

First off congrats on a excellent plugin, definitely a labour of love. This looks great so far, and look forward to its release. Would like to see a longer video showing off all it's features, but i realise you must be busy.

I presume it's dependent on TT_Lib? Now for the obvious question.....

When can we get our hands on it?
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Re: [WIP][$] Vertex Edit

Postby thomthom » Sun Apr 11, 2010 10:28 pm

rclub24 wrote:First off congrats on a excellent plugin, definitely a labour of love. This looks great so far, and look forward to its release.

Thank you! :D

rclub24 wrote:Would like to see a longer video showing off all it's features, but i realise you must be busy.

I will make more preview videos as development progresses. I'm still very early into the development so there isn't a whole lot more to show right now.

rclub24 wrote:When can we get our hands on it?

I have no idea. ;) All depends on how much time I will have on my hand. I'm at a stage where I have most of the core framework sorted. How for the hard work.
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Re: [WIP][$] Vertex Edit

Postby xrok1 » Sun Apr 11, 2010 11:38 pm

can't wait! SU will finally be a true modeling program! :ecstatic:
please release it for sale as soon as core is working (what you show in video)we can buy it and get updates as you progress and give you feedback!
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Re: [WIP][$] Vertex Edit

Postby Chris Fullmer » Mon Apr 12, 2010 12:19 am

Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:

I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.

So if you could build in a way to force some vertices to not move, that would be cool.

Chris
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Re: [WIP][$] Vertex Edit

Postby Rich O Brien » Mon Apr 12, 2010 12:36 am

That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?

Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?
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Re: [WIP][$] Vertex Edit

Postby xrok1 » Mon Apr 12, 2010 1:18 am

maybe an option to effect only preselected geometry you want to effect then the vertex edit will only affect the preselected stuff but you can make selection/soft within the pre-selection that way you could do for example landscape just select everything except outside edges beforehand
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 7:20 am

Chris Fullmer wrote:Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:

I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.

So if you could build in a way to force some vertices to not move, that would be cool.

Chris


I was playing with the idea of some lock feature - but I wasn't sure it'd be of any use.
I take it that the locked vertices are something you'd like to have persistent across sessions?
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 7:29 am

rclub24 wrote:That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?

Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?


The selected entities in SU will be converted into vertex selection.
What about an Isolate command that will constrain editing of the selected vertices?

What I'm thinking now is:
* Locking feature - which will freeze selected vertices from being editing by Vertex Edit. This is a persistent setting across sessions.
* Isolating - only selected vertices will be edited. And this is not a persistent setting. Only for the duration of the tool session.

Or would locking be enough? To keep thing simpler?
In which case to achieve what rclub24 described:
1. Preselect faces of the circle drawn
2. Activate Vertex Edit - Selection transferred to VE.
3. Invert Selection
4. Lock Vertices

Ok workflow?
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 7:29 am

btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
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Re: [WIP][$] Vertex Edit

Postby Gaieus » Mon Apr 12, 2010 8:06 am

thomthom wrote:btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.

I would also find this feature useful and would not necessarily mind if it were only locked by VE. Like Chris, when manipulating some terrain model pieces, I also come across the flaws of the Smoove tool for instance that I can never make sure that the edges (which would match the edges of other pieces) are not affected.

We'll see.
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Re: [WIP][$] Vertex Edit

Postby Chris Fullmer » Mon Apr 12, 2010 8:22 am

Yup, exactly. Smooth is great, but without the ability to lock the edges in place, it often is not entirely useable.

I do not even mind if they stay locked between sessions honestly. That would be more of a bonus feature - definitely cool, but not necessary.

Chris
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 9:10 am

I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
:?:
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Re: [WIP][$] Vertex Edit

Postby jason_maranto » Mon Apr 12, 2010 11:51 am

Masking Geometry +1... Otherwise looks keen.

Best,
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 11:54 am

jason_maranto wrote:Masking Geometry +1


:?:
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Re: [WIP][$] Vertex Edit

Postby jason_maranto » Mon Apr 12, 2010 12:20 pm

Locking is sometimes called masking in other apps -- like masking out for painting...

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Re: [WIP][$] Vertex Edit

Postby xrok1 » Mon Apr 12, 2010 4:40 pm

thomthom wrote:I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
:?:

yes! would prevent a hard transition, but it should be settable in case you want a hard transition or something in between.
this is getting very exiting, any idea when we'll get our first taste?
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 4:43 pm

xrok1 wrote:this is getting very exiting, any idea when we'll get our first taste?

Depends on cosmic variables. Such as the Sun. And beer. And BBQ. ;)
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Re: [WIP][$] Vertex Edit

Postby Chris Fullmer » Mon Apr 12, 2010 4:44 pm

Yes Thom, a transition would be idea. I was imagining that maybe the soft selection from the selected points could recognize if they were going to run into locked points. Then it would just decrease their selected % so it was a smooth gradient to the locked point (if that made any sense.... :roll: ).

Chris
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Re: [WIP][$] Vertex Edit

Postby xrok1 » Mon Apr 12, 2010 5:26 pm

thomthom wrote:
xrok1 wrote:this is getting very exiting, any idea when we'll get our first taste?

Depends on cosmic variables. Such as the Sun. And beer. And BBQ. ;)

by looks of your picture you don't get much sun. :roflmao: but lots of beer! ;)
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 5:28 pm

There some truth to that... :roll:
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Re: [WIP][$] Vertex Edit

Postby chrisjk » Mon Apr 12, 2010 5:39 pm

Thom,
It's looking great and will definitely be on my "Buy" list!

My feature request should be pretty simple?? Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.

I am a plugin junkie and "hunt the plugin" gets very tiring!
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Re: [WIP][$] Vertex Edit

Postby thomthom » Mon Apr 12, 2010 6:03 pm

chrisjk wrote:Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.!


Ah yes - not Vertex Edit specific, but I do have something planned for this as well. Though VE is at the top of my priority list I'm working on a update to my TT_Lib where I'll let the user control how they want to arrange the menus if the plugins that register the menus via TT_Lib. I'll be updating my plugin to use that once that system is in place.
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Re: [WIP][$] Vertex Edit

Postby the.pjt » Tue Apr 13, 2010 4:03 pm

just vertexes ? it could be extended by segment and faces ... inn't it ?
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Re: [WIP][$] Vertex Edit

Postby xrok1 » Tue Apr 13, 2010 4:14 pm

the.pjt wrote:just vertexes ? it could be extended by segment and faces ... inn't it ?

once you control the vertex the others will follow. :geek:
edge = 2 vertex
face = 3 or more vertex
you get the idea, and knowing thomas's selection toys i'm sure he'll through a couple selection filters tricks in here like select verts by face...
right thom?
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Re: [WIP][$] Vertex Edit

Postby thomthom » Tue Apr 13, 2010 4:18 pm

Sketchup already have tools for Edges and Faces.

Are you maybe referring to the soft selection?
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Re: [WIP][$] Vertex Edit

Postby DIEGO-RODRIGUEZ » Fri Apr 16, 2010 7:04 pm

ooooo :) thom excellent tool. I am eager to buy the plugins.
please post another video with advances of plugins.

As for cost?
when livera its first version?
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Re: [WIP][$] Vertex Edit

Postby xrok1 » Fri Apr 16, 2010 7:53 pm

go Thomas!
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“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

http://www.Twilightrender.com try it!

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Re: [WIP][$] Vertex Edit

Postby xrok1 » Wed Apr 21, 2010 7:54 pm

hope you keep some of the wikii tools function in mind with your gizmo. ;)
viewtopic.php?f=323&t=20346&hilit=wikii
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http://www.Twilightrender.com try it!

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Re: [WIP][$] Vertex Edit

Postby thomthom » Wed Apr 21, 2010 8:28 pm

xrok1 wrote:hope you keep some of the wikii tools function in mind with your gizmo. ;)
viewtopic.php?f=323&t=20346&hilit=wikii

You're referring to the editing gizmos, right?
I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
Core basic features first. Then cool enhancements added progressively.
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