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[Plugin] Manifold v2.2

Re: [Plugin] Manifold v1.3

Postby driven » Tue Jan 26, 2010 10:36 pm

Hi all

can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

johnEDIT: TOOLbar sorted didn't update TIG folder in my rush to try 1.3, so that shouldn't effect performance, must be something else
Last edited by driven on Tue Jan 26, 2010 11:08 pm, edited 1 time in total.
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Re: [Plugin] Manifold v1.3

Postby TIG » Tue Jan 26, 2010 11:04 pm

thomthom wrote:Tig, did you see this post by Google's Tyler: viewtopic.php?f=15&t=25175&p=218997#p218989

Might be useful to predict when SU will be able to create faces/edges?


Thanks - I did - hence the small line 'erasing' algorithm... ;)
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Re: [Plugin] Manifold v1.3

Postby TIG » Tue Jan 26, 2010 11:07 pm

driven wrote:Hi all

can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

john


Check your files are in the same folders as shown in the original zip ?
It might be a bit slower running because the new algorithms ?
Try it one something simpler first ?? ;)
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Re: [Plugin] Manifold v1.3

Postby driven » Tue Jan 26, 2010 11:12 pm

TIG wrote:
driven wrote:Hi all

can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

john


Check your files are in the same folders as shown in the original zip ?
It might be a bit slower running because the new algorithms ?
Try it one something simpler first ?? ;)



I was editing while you were writing, and yes Ill go back to the slow start procedure, It was simply tea time and I though "this model works with 1,2, I'll just quickly re-run it, etc.."
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Re: [Plugin] Manifold v1.3

Postby driven » Tue Jan 26, 2010 11:55 pm

Man1.3-01.jpg


I've got the reference somewhere if you want me dig it out, this is two two manifold objects sharing an edge...

basic are quicker, easy start...
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Re: [Plugin] Manifold v1.2

Postby notareal » Wed Jan 27, 2010 12:05 am

EarthMover wrote:I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

Light leaks are one issue. But more problematic could be if you like to produce caustics or SSS (not single face). Broken mesh might not be that obvious like it's with light leak, but result will be wrong... you just wonder why you cannot get proper caustics.
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Re: [Plugin] Manifold v1.3

Postby driven » Wed Jan 27, 2010 12:20 am

TIG,
This would pass

Man1.3-2.jpg
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Re: [Plugin] Manifold v1.3

Postby driven » Wed Jan 27, 2010 1:30 am

TIG. The internal triangle was gone after this pass. I'll have another shot at the bigger file now and see it in the morning.
Man1.3_1-3.jpg
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Re: [Plugin] Manifold v1.3

Postby driven » Wed Jan 27, 2010 3:48 pm

TIG, found the dialog boxes,
I was getting a system error Plugins/BZ_Dir_13/bezierspline_main.rb:2098: warning: Object#id will be deprecated; use Object#object_id whenever I used your tool after using any of Fredo's tools so I fixed his script (at least I did what my system suggested) and have been working my way through some simple test to see what slows or breaks, only just got back to curves (no beziers yet), and I thought I'd post the successes, to date.
manifold1.3-2701-success2.jpg

manifold1.3-2701-Success1.jpg


I also found this and tried to get an evaluation download, but it's for PC's but may be of interest, it also adds to the list of NOT 3D PRINTING USES for Manifold Objects and flies in the face of my earlier comment on GEarth models.

Virtualwind's advanced 3D wind flow simulation and visualization. Within SketchUp, Virtualwind's Validation Tools identify and visually highlight non-watertight geometries and problematic textures in the model. Non-watertight geometries are typically surfaces on building models that do not have contiguous adjoining edges (i.e., models that do not have a "wetted surface", a "water-tight" exterior). Problematic textures are usually faces with back-only textures or back texture different from front. The Virtualwind toolbar also provides Correction Tools to correct these issues. For non-watertight geometries, there are toolbar icons to remove zero-faced edges and to sew edges together, thereby helping to create a water-tight model.  There are also toolbar icons to correct problematic textures. These model corrections are important to provide more accurate wind flow simulations.
anyone want to try it out and report back


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Re: [Plugin] Manifold v1.3

Postby d12dozr » Wed Jan 27, 2010 4:13 pm

driven wrote:anyone want to try it out and report back

john

Sure...PM me a few sample models
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Re: [Plugin] Manifold

Postby TIG » Wed Jan 27, 2010 4:14 pm

thomthom wrote:The groups that it creates, is it suppose to be offset from the original group?

Yes - so you can see what it's done more easily.
The errors overlay so you can see in xray mode.
Then you can grab that by the text handle and move it again to see it more clearly - if you edit it and select its geometry by double click then any errors shown by clines [different stipples for different failures] for 'pretzelled' edges etc will show clearly again...
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Re: [Plugin] Manifold v1.4

Postby TIG » Wed Jan 27, 2010 4:17 pm

Here's v1.4
viewtopic.php?p=218691#p218691

It has some improved algorithms for inner flap removal... :)

Still fails on some 'pretzelled' shapes... :(
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Re: [Plugin] Manifold v1.3

Postby driven » Wed Jan 27, 2010 4:37 pm

d12dozr wrote:Sure...PM me a few sample models


Have you got the program?, I put a link at CornerBar, and really the test I'm suggesting you/and anyone else to do is just checking some of your own or 3D WareHouse stuff that looks watertight, and see how the plug behaves, cope, etc.. , then run the same model with Manifold1.4 (and rising) to compare results. It can then define some targets/parameters for this super-duper one TIG is creating. which is coming along very well indeed.

thanks for putting your head above the parapet..


MORE TESTERS REQUIRED....
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Re: [Plugin] Manifold v1.4

Postby d12dozr » Wed Jan 27, 2010 4:43 pm

I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch :)
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 5:02 pm

d12dozr wrote:I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch :)


the 'pretzel' is posted up the top, TIG's name on front, that gives trouble on careful examination, small triangles round the back, I think... I've got harder tests but one step at a time, I got ahead of myself....

TIG......THIS IS SO FAST... I didn't have time to start the stopwatch on the boxes.....CHEERS

anyhow, more testing...
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Re: [Plugin] Manifold v1.4

Postby Jim » Wed Jan 27, 2010 5:38 pm

What does the word "manifold" mean in this context? I gather "water-tight", but is it more than that?
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 6:05 pm

Jim wrote: but is it more than that?


Yes , and tons of info at wikipedia, but the way I described to my six year old if the computer trying to find the walls of a room from the inside and the window is open it will precede to circumnavigate the earth until it gets back to where it started and then panic... she believed me...
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Re: [Plugin] Manifold v1.4

Postby TIG » Wed Jan 27, 2010 6:08 pm

Jim wrote:What does the word "manifold" mean in this context? I gather "water-tight", but is it more than that?

Manifold means 'many' or 'of many parts' - it's also a type of thin typing paper !

But in the sense of a 3D mesh it means 'whole', 'complete', 'imperforate', 'without holes, imperfections, complexities or sub-elements'... from the Mathematical term "Manifold: a Topological surface or space that is connected and locally Euclidean"...

Ironically its 'antonym' is 'simple or single', which is exactly what we are trying to achieve with the processed mesh !!!
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 6:11 pm

TIG, no dialogs and I get this that I haven't had before,


27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] #<NoMethodError: undefined method `flattenUVQ' for #<Manifold:0x1e6005a4>>
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:580:in `triangulateFace'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in `each'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in `triangulateFace'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:621:in `triangulate_faces'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in `each'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in `triangulate_faces'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:112:in `activate'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in `select_tool'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in `manifold'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:716
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Re: [Plugin] Manifold v1.4

Postby TIG » Wed Jan 27, 2010 6:15 pm

driven wrote:TIG, no dialogs and I get this that I haven't had before,
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] #<NoMethodError: undefined method `flattenUVQ' for #<Manifold:0x1e6005a4>>
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:580:in `triangulateFace'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in `each'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in `triangulateFace'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:621:in `triangulate_faces'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in `each'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in `triangulate_faces'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:112:in `activate'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in `select_tool'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in `manifold'
27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:716

I haven't changed that ? It's trying to map textures back onto triangulated faces properly ??? I'll investigate...
Avoid textured faces for now...
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 6:30 pm

TIG,

I have had it before, I just went back through the logs and buried in there is the same report, at least for 1.3, 1.4
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 6:55 pm

A re-start found the dialogs, so 1.3 would not pass this (which is correct) due to more then 2 faces per edge, also reversed faces made it through...
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Re: [Plugin] Manifold v1.4

Postby driven » Wed Jan 27, 2010 11:03 pm

d12dozr wrote:...easier than me starting over from scratch :)

Here's a semi complex one that sort of worked with 1.2, but on 1.3 it would only hang....

hanger_maybe.jpg


I'm about to re-test it on my Mac and a PC comparison would show up if some of the problems are me or not...

If it fails first try, manually orient the reversed faces, then remove the internal disc on the bottom run and try again.

it 'should' remove the internal overlap on the bottom 2/3 twists (1.2 left these intact)

it might still make a hash of the end, Fredo's bend tool can be unkind to meshes.
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Re: [Plugin] Manifold v1.4

Postby hsjzyangbin » Thu Jan 28, 2010 9:24 am

HI,TIG,is there have some differece between trigulaer face .rb and Manifold v1.4?
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Re: [Plugin] Manifold v1.4

Postby TIG » Thu Jan 28, 2010 10:38 am

hsjzyangbin wrote:HI,TIG,is there have some difference between trigulate face .rb and Manifold v1.4?

If the read the notes in the first post... 'manifold' does triangulate faces at the end, BUT it does so much more - it tidies the shapes to remove faceless edges, remove flaps, remove disconnected geometry, heal holes and very small faces, orient faces and then triangulates, and finally 'reports' on what it's done.

It is an attempt to automate the making of a 'manifold' surfaced mesh that will work properly when it's exported for use in a 3D printer, and some other 3D apps...

It's still under development...
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Re: [Plugin] Manifold v1.4

Postby OTB Designworks » Thu Jan 28, 2010 3:20 pm

You are the Man, TIG!

This plug in is a great great idea.

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Re: [Plugin] Manifold v1.5

Postby TIG » Fri Jan 29, 2010 5:43 pm

Here's v1.5 viewtopic.php?p=218691#p218691
Various adjustments on speed, reporting, lingvo etc...
Still need to sort out 'pretzels' better... :roll:
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Re: [Plugin] Manifold v1.5

Postby driven » Fri Jan 29, 2010 5:53 pm

Cheers TIG,
I was just logging in to say, I've set up one of my Macs, with a fresh instal and only a few basic rubies that I've triple checked are clean. Just to test Manifold. That way any log errors on my system console should be easily spotted, and you posted this, so excellent timing. I'll keep you informed. john
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Re: [Plugin] Manifold v1.5

Postby driven » Fri Jan 29, 2010 6:17 pm

Manifold_1.4_1.5_Mac.jpg


Fresh off the press, No error messages in console, had lots of info zipping through, had Pass dialogs, so all seems to be functioning, but all passed have inner faces? john

EDIT: I did the first with Transparency ON, so just in case it wasn't see the faces I re-did with Trans OFF, but the faces are still inside and the orientation is different from first

Manifold1.5_Tran_on-off_Mac.jpg
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Re: [Plugin] Manifold v1.5

Postby TIG » Fri Jan 29, 2010 6:19 pm

driven

Can you PM that file so I can test it too... :?:
Don't bother - I made one like it and I see the problem :roll:
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