[Plugin] CleanUp

Re: [Plugin] Cleanup (1.3.0) — 26 April 2010

Postby Gaieus » Tue Apr 27, 2010 10:55 am

thomthom wrote:Gaieus: This update is for you. Made it investigate the UV's before merging...

Thanks a bunch, Thom, :thumb:
I will definitely check it out. Lately I have needed this function really badly.
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Re: [Plugin] Cleanup (1.3.0) — 26 April 2010

Postby J40 » Wed Apr 28, 2010 1:45 pm

Thanks a lot Thom !! :thumb: This is one of the greatest plugins.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Sun May 09, 2010 4:14 pm

Version 2.0.0
  • Supports ThomThom's Menu
  • Persistent preferences.
  • Settings for global and local cleanup synced.
  • Repairs split edges. (Based on Carlo Roosen's Repair Broken Edges)
  • Removes duplicate faces.
  • Fixes duplicate component definition names.
  • Runs Validity Check at the end.

"Duplicate faces" are faces where multiple faces share the same set of vertices. The plugins should also be able to detect smaller faces overlapping larger faces.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Gaieus » Sun May 09, 2010 4:26 pm

Downloading... ;)
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Rich O Brien » Sun May 09, 2010 4:38 pm

Hi Thom,

thanks for the update :thumb:

Incredible tool! Should be mentioned in the Visual Index thread

Rich
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Jim » Sun May 09, 2010 4:55 pm

Yep, this is the best cleanup script available.

I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?

Edit: "best" is an under-statement - it's important and essential.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Sun May 09, 2010 5:11 pm

Jim wrote:I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?


Yes - that is exactly what I have in mind. The options are growing so a better UI is required. However, I'm trying to prioritise Vertex Edit. This has been a necessary distraction because I need it at work.

So my plans for v2 that did not make it will be postponed to v3:
  • Merge Identical and similar materials
  • Axis adjustments
  • Find identical groups/components (If I can find a good algorithm for this.)
For this webdialog UI is a must in order to be friendly to use.


Thanks for letting me know how to activate the Fix Model function - in some cases it appears that erasing big bulk of edges messes up SUæs Loops. Even though everything looks fine in SU. So it was good to force that test after a cleanup.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby solo » Sun May 09, 2010 5:13 pm

This is one of my most cherished ruby's, thank you for improving it and making it an invaluable tool.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Gaieus » Sun May 09, 2010 5:14 pm

thomthom wrote:...So my plans for v2 that did not make it will be postponed to v3:
  • Merge Identical and similar materials
  • Axis adjustments
  • Find identical groups/components (If I can find a good algorithm for this.)
...

Now these definitely sound incredible! Can hardly wait to see them in here!
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby gilad75 » Thu May 20, 2010 12:09 pm

Thanks a lot, you created magic!
:thumb:
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Harbor » Tue May 25, 2010 5:18 am

THanks a lot man, It should be one of the best plugin of SU
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby davery » Fri May 28, 2010 3:33 pm

Thanks. Greatly appreciated.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Zacchia » Sun May 30, 2010 3:41 pm

Can someone please explain what i do when i purge? Do i loose something in model? Please explain with easy words :fro: thanks!
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Sun May 30, 2010 4:01 pm

When you add components, materials, styles, layers it remains stored in your model file, even after you are not using that resource any more.
Purge cleans out any unused component, material, layer or style in your model. That keeps the file size down and you don't have to browse through long lists of needless unused items.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Zacchia » Mon May 31, 2010 7:14 am

Ah... i understand now, thanks a lot!
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby superian111 » Wed Jun 02, 2010 3:18 pm

that plug in changed my life you are my freaking hero well done thanks
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby dedmin » Wed Jun 02, 2010 3:58 pm

ThomThom.JPG
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby risoto » Tue Jul 13, 2010 4:48 pm

sorry about this stupid question but where can i download this cleanup plugin. i am unable to find the download link!

Thanks

Risoto
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Rich O Brien » Tue Jul 13, 2010 9:53 pm

Here you go, click this!

It's the very first post of this thread. In fact all plugins will be found on the first post of their respective threads
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby gagabe9 » Sun Aug 01, 2010 7:13 am

very usful tools, wait for longtime, thanks
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Crevard » Sat Aug 28, 2010 4:46 pm

now i can finally work my things out thanks to you , merging from archicad is not a problem anymore , u rock !!!!!!! :thumb: :thumb: :thumb:
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Re: [Plugin] Cleanup (1.2.0) — 23 April 2010

Postby Chris Fullmer » Sun Oct 03, 2010 5:54 am

thomthom wrote:Armed with more info from Simone Nicolo I now have a better method for detecting coplanar faces - the same method Sketchup use. I think it's 100% reliable. No more messing about with tolerances. :berserk:

Highly recommended update!


Hey Thom, I am having some tolerance problems on a script I'm working on. Comparing Point3d objects. Do you have some insight that might help me make my comparisons more stable?
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Chris Fullmer » Sun Oct 03, 2010 6:04 am

Oh darn, I see the solution you are using really is specifically for face co-planar-ness detection. So it will not help with my point comparison. I do have 3 points though, and they should all be on the same line. So maybe I can use the same concept, and test if all 3 are on the same line, instead of just tesing if 2 of them are identical. I'll let you know how it goes.

Chris
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Sun Oct 03, 2010 10:14 am

Chris Fullmer wrote:Oh darn, I see the solution you are using really is specifically for face co-planar-ness detection. So it will not help with my point comparison. I do have 3 points though, and they should all be on the same line. So maybe I can use the same concept, and test if all 3 are on the same line, instead of just tesing if 2 of them are identical. I'll let you know how it goes.

Chris

They should be on the same line - and two are identical? On the same place?
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Chris Fullmer » Sun Oct 03, 2010 9:42 pm

I've found my tolerance flaw - it is my brain's intolerance for writing code til 4:00 in the morning. I am not having tolerance flaws, but I was having classify_point mis-use issues. I am getting closer to figuring it out.

Chris
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Ben Ritter » Mon Oct 25, 2010 9:33 pm

Does this script erase co-linear lines or lines on top of each other?
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Mon Oct 25, 2010 10:13 pm

? Edges on top of another edge? Is that pre SU7 models?
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Ben Ritter » Mon Oct 25, 2010 10:32 pm

thomthom wrote:? Edges on top of another edge? Is that pre SU7 models?

It's an imported .dwg file into an SU8 model.
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby Jim » Thu Dec 30, 2010 5:09 pm

Thom, could you explain what the option "ignore normals" means?
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Re: [Plugin] Cleanup (2.0.0) — 09 May 2010

Postby thomthom » Thu Dec 30, 2010 5:13 pm

Jim wrote:Thom, could you explain what the option "ignore normals" means?

"Normal" - refers to the direction of the face. You can have two co-planar faces next to each other, but one facing up, and one facing down. When "Ignore Normals" is enabled it means that coplanar faces with inverse normals will be merged.

This is something I hope to be able to improve in V3 - better descriptions.
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