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[Plugin] Goldilocks

Re: [Plugin] Goldilocks

Postby Pg09 » Wed Dec 16, 2009 3:37 pm

Thank you AdamB this is very useful!!
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Re: [Plugin] Goldilocks

Postby Pg09 » Wed Dec 16, 2009 4:06 pm

Fletch (or anybody) where do i find the textures of my SU file? Is there temporary folder somewhere? I tried searching but i suck...
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Re: [Plugin] Goldilocks

Postby Ecuadorian » Wed Dec 16, 2009 9:49 pm

Press B to activate SletchUp's Material editor.
Select a material with Alt+Click
Go to the Edit tab in the material editor and click on the striped cube with an orange arrow pointing right. This will open the material's texture in your photo editor (Photoshop, GIMP, Paint.NET, etc).

If you haven't done already, you might want to first select your photo editor for SU textures in Window > Preferences > Applications.
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Re: [Plugin] Goldilocks

Postby Fletch » Wed Dec 16, 2009 10:27 pm

pg09,
If you are using Twilight, and export to XML and choose to export the texture images and IES files, it will export them all into the folder for you... that's how I am able to quickly find the 12 big files out of the 60 image files in the scene without one-by-one checking.

Although, with Goldilocks, it's now a different process! :thumb: but in my case above, I was not using Goldilocks, just wondering how to quickly import the 12 resized images and replace the big ones in the scene.
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Re: [Plugin] Goldilocks

Postby Pg09 » Thu Dec 17, 2009 4:43 pm

thank you guys!
it was more Fletch's answer i was looking for. Sometimes i have to work with SU files that are just chaotic (not even the purge ruby helps) so this is one more trick to see what's going on...

And yes it would be a dream come through if this plugin not only would show the problematic textures but would also fix them per click )maybe offer 2-3 lower res options...
That sounds complicated to program though but what do i know... :)
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Re: [Plugin] Goldilocks

Postby AdamB » Fri Feb 12, 2010 1:07 am

Pg09 wrote:And yes it would be a dream come through if this plugin not only would show the problematic textures but would also fix them per click )maybe offer 2-3 lower res options...
That sounds complicated to program though but what do i know... :)


Easy enough to do but Goldilocks shows you the density for a specific viewpoint. If you change the view and zoom in closer, the texture that was too detailed before, is now OK. So probably best to just highlight potential problems.

I had a model the other day from somebody which was incredibly slow - turned out 1 texture was 12000 x 10000 pixels. Just the act of Sketchup shrinking it took 1.6Gb on my Mac :-(

Adam
Developer of LightUp http://www.light-up.co.uk
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Re: [Plugin] Goldilocks

Postby Ecuadorian » Tue Jan 04, 2011 10:08 pm

I kept using this plugin all the time...

I wonder if you could add a "threshold" checkbox that only shows a report for textures above certain dimensions. For example: "Only show textures above 1024 pixels in the longest dimension", or something like that... perhaps a drop-down for selecting between 1024, 512 and 256. It would be really useful as then I could focus first on the biggest offenders. :mrgreen:
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