by SketchUpNoobie » Sat Apr 30, 2011 1:10 pm
TIG wrote::? Have you tried resetting hardware acceleration etc in preferences to see if that is affecting anything [clutching at straws here!]
No luck. TIG wrote:To check if script that loads after 2Dtools IS messing something up you could try and copy/paste this into the Ruby Console + <enter> load '2Dtools/2DfilletTool.rb' Then try to use the 2Dfillet tool - if it works we know something is clashing if not we are no worse off...
When I use the tool, the same thing happens. I get this error in the console. Error: #<NoMethodError: undefined method `explode' for nil:NilClass> C:/Program Files/Google/Google SketchUp 7/Plugins/2Dtools/2DfilletTool.rb:404:in `create_geometry' C:/Program Files/Google/Google SketchUp 7/Plugins/2Dtools/2DfilletTool.rb:197:in `onLButtonDown' C:/Program Files/Google/Google SketchUp 7/Plugins/2Dtools/2DfilletTool.rb:404TIG wrote:If it's still bust try temporarily renaming 'Plugins' as say 'Plugins_Disabled' and then make a new 'Plugins' folder; now copy into that the following files/folder that are needed for the 2Dtools to work
Wahoo!!! It works!  I'll add stuff back in and let you know when I find out what plugin it is that was causing the problem. I should have tried this first.  I will in the future.
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by TIG » Sat Apr 30, 2011 1:24 pm
The error you [eventually] reported occurs after some grouping and copying etc - it's obviously failing. We seem to be looking for something that overwrites base classes like group methods. I know SketchyPhysics has caused some problems in the past - try re-enabling that if you have it, and see what happens...
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by SketchUpNoobie » Sat Apr 30, 2011 2:56 pm
TIG wrote:The error you [eventually] reported occurs after some grouping and copying etc - it's obviously failing.
Sorry for not checking that sooner.  Not sure what you're saying about grouping . . . TIG wrote:I know SketchyPhysics has caused some problems in the past - try re-enabling that if you have it, and see what happens...
Re-enable? Like reinstall? If I copy over all the plugins except for SketchyPhysics and it's components, the fillet tool works so SketchyPhysics seems to be the guilty plugin. Should I just reinstall it? I don't really use it so I could just delete it.
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by TIG » Sat Apr 30, 2011 3:06 pm
Many complex tools do some temporary 'grouping' in the back ground, although by the time you see the result they've been erased or exploded etc. 2Dfillet is one of them. Some tools rewrite some base classes' methods which can mess up other tools using them. If the error only occurs with SketchyPhysics 'loaded' then move it back into the disabled 'set' and then try all the rest. If you still have a working 2Dfillet tool and you don't need SketchyPhysics so much leave it disabled... You can always swap back briefly when you need it. When I said 'reinstall' I just mean move from the disabled set into then Plugins folder... You could also check you have the latest version of SketchyPhysics as it might have fixed this issue... 
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by SketchUpNoobie » Sat Apr 30, 2011 3:37 pm
Alright, I just disabled SketchyPhysics for now. If I need it I'll go download the newest version. Thanks a ton for taking the time to help me out TIG. And thanks again for this awesome plugin. 
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by TIG » Sat Apr 30, 2011 7:22 pm
That's why we are here... to try to help those that try to help themselves... 
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by SketchUpNoobie » Sat Apr 30, 2011 7:40 pm
TIG wrote:try to help themselves...
That rarely ever works. 
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by ed1732 » Fri Jul 08, 2011 4:58 am
Thanks it might help a lot
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by define » Sun Aug 07, 2011 5:55 pm
EarthMover wrote:define wrote:if one 'sotospeak' could make the 2dtools work with your 'work-planes' too? This would make it into something even more versatile.
This would in fact be quite redundant. The work planes are used in a similar manner to the 2D tools, as they create a "shield" to prevent the inferencing of the native tools to the geometry on the opposite side of the plane. You can draw directly on it as it's a locked group and delete it at will. The 2D tools do much the same except they are restricted to the X,Y axis for 2D drawing, but still allow you set the Z, which creates an invisble 2D work plane on that height. The work plane plugin allows similar restriction, only it's not restricted to X,Y only and it works with the native toolset. You could technically set a work plan on the x,y axis at a Z height and use the native tools to draw in restricted 2D. Using the 2D tools to go the other direction would negate them from being 2D at all.
hello earthmover, I came back to this task from one year ago, since I just searched the forum for my own entries on this issue. You have to know, that I'm comming from the CAD-world with their 'sketch-planes' (solidworks and the like) and it would come in handy in sketchup, if I could use the 'workplane command' like these too. I would like to be able to constrain/project any points that I catch in 3d 'over' that workplane to the workplane. Same like setting the z-elevation to zero or else with the 2d-tools..but to any given plane. Only difference: projecting any snaps in 3d-space onto that plane in 'normal' direction. If there's an option for this, please let me know. did'nt find it. best claude
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by TIG » Sun Aug 07, 2011 7:38 pm
Seek out my WorkPlane tools...
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by hc3 » Thu Sep 22, 2011 3:58 am
I'm having a bit of trouble getting the fillet tool to work. The other 2D tools functions I've tried seem to work.
I select line one, enter radius e.g. " 3" ", when I hover over the second line as soon as the "2 line box" appears the radius entry clears, this is before I click on the line.
I've tried different things over a two day period, maybe spent 4 hours on trying different jungle dances to get the thing to work. Almost for sure it is something lame I'm doing. Any suggestions appreciated. Thanks. -Henry
System is Vista and SU8. Downloaded 2D Tools 5.0, extracted all from the download folder to the plugins folder, the two files and a folder mentioned were there. I then started SU8. Made two lines 1' long joined at the origin and along two axes. Clicked on fillet icon, clicked on a line, entered " 3" " in the radius box, tried clicking on line 2 as mentioned above.
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by hc3 » Thu Sep 22, 2011 4:16 am
I just posted was having trouble with fillet, now it is working. Sorry, not sure what was going on. Seems OK now.
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by hc3 » Thu Sep 22, 2011 3:17 pm
The issue is back - fillet not working again. Looks like the issue is related to the fillet icon cursor hover and/or finding the second line. The fillet cursor is now finding lines where there are none. Also as previously mentioned when the second line is identified, but not selected, by the "Line 2" box popping up the radius input box goes to zero. Even re-entering the radius doesn't work, when the radius is entered the "Line 2" box near the cursor goes away, this goes back and forth. My machine is an ASUS K50IJ Series, SU8 free, Vista. I'll keep trying and see if I can identify when it works and doesn't. I have Center Point, PipeAlongPath, ToggleUnits running at the same time. Maybe Toggle Units is the culprit.
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by TIG » Thu Sep 22, 2011 3:32 pm
Henry What errors do you get if you try to run the tool with the Ruby Console open. Are the two lines coplanar and in the same context ? 
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by hc3 » Thu Sep 22, 2011 4:01 pm
TIG wrote:Henry What errors do you get if you try to run the tool with the Ruby Console open. Are the two lines coplanar and in the same context ? 
This is very embarrassing. It appears the issue is I need to press enter after putting in numbers in the radius entry box. I think I'm OK now. Thanks, sorry to bother you.
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by David_H » Tue Oct 11, 2011 6:47 pm
Im just loaded the 2D tools myself. Fillet doesn't work very well for me as well. I get one corner to work (after some effort) but then when I try to get the 2nd one to work. . .BUG SPLAT> has happened to me about 1/2 dozen times.
OTherwise, great tool set.
Thanks.
D
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by TIG » Tue Oct 11, 2011 7:12 pm
David_H wrote:Im just loaded the 2D tools myself. Fillet doesn't work very well for me as well. I get one corner to work (after some effort) but then when I try to get the 2nd one to work. . .BUG SPLAT> has happened to me about 1/2 dozen times.
OTherwise, great tool set.
Thanks.
D
Never had a Blugsplat report on 2dFillet - ever! Can you supply a SKP that does it - or PM it if it's not for public-gaze! 
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by David_H » Tue Oct 11, 2011 7:13 pm
No. . it's not a big deal. I was just trying it on a simple rectangle as a test. Not any specific model.
If I make it look easy. . .rest assured--it probably is.
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by TIG » Tue Oct 11, 2011 7:50 pm
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by David_H » Tue Oct 11, 2011 9:21 pm
Yeah. .it's pretty weird. If I have a chance, I'll post a screen shot at least. I wonder if 2D tools is clashing with another plugin? ya think??? maybe? I only have 400. Should be no trouble checking to see which one. D
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by MartinK » Wed Oct 19, 2011 3:00 pm
I'm having a problem with the 2dLinestyle tool. When I choose <Custom Style>,I don't get the new dialog window where you can set up the Custom Style. The Linestyle just remains whatever it was before I picked <Custom Style>. I have the latest version installed and everything else works, at least the tools I've tried. Thanks in advance for any help.
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by TIG » Wed Oct 19, 2011 7:42 pm
MartinK
It works fine for me [and everyone else as far as I know]...
To reiterate... Right-click in 'empty space' to get the options main-dialog. Select <Custom Style>, and then OK... Another dialog appears for you to name and also design your own custom-style, and then OK... The original main-dialog now reappears... Scroll through the style-list to find your newly made custom-style... select it and also set other options for the LineStyle and OK... Style the lines as desired... [Custom Styles should also be saved with the Model??]
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by ingeh » Tue Oct 25, 2011 12:18 pm
Does this plugin work on Mac too ?
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by TIG » Tue Oct 25, 2011 12:24 pm
Yes. Although some of the MAC modifier key options have different names than the guide...
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by ingeh » Tue Oct 25, 2011 12:34 pm
TIG wrote:Yes. Although some of the MAC modifier key options have different names than the guide...
Great ! I'll try it asap... Looks like a wonderful tool. Many thanks, Inge
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by marziaf » Thu Dec 01, 2011 12:12 pm
Hi,
if I press the <0> key in 2D Line tool the Z-plane resetting function starts, so I can't type all the lengths containing a "0".
I've noticed that in the 2DlineTool.rb, line 306, the key 48 is linked to the <TAB> function (" if key == 9 or key == 15 or key == 48### TAB sets Z, 9 for PC 15 for MAC ?"...). I'm not a programmer but if I change this line and delete the string " or key == 48" the command works well.
Is it a needed change to the plugin or I'm doing something wrong? (sorry for my English)
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by TIG » Thu Dec 01, 2011 3:35 pm
I think some linux versions have key 48 as tab ? I hadn't realized that it was the main keyboard '0' ! Feel free to disable the key press test as if key == 9 or key == 15 ###or key == 48 I'll issue an update shortly...
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by marziaf » Thu Dec 01, 2011 3:42 pm
Thanks for your reply and also for your plugin, very useful!
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by TIG » Thu Dec 01, 2011 3:53 pm
Here's v5.1 viewtopic.php?p=185760#p185760It fixes the recently reported glitch whereby on a PC the 2dLine tool jumped into the Z-height tool IF you typed a '0' from the main keyboard while typing a dimension, this was because the 'key codes' for 'TAB' for PC/MAC were messy [pressing TAB activates the Z-height tool]... If the three and a half thousand or so of you who have previously downloaded would like to get the updated toolset then please form an orderly queue 
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by justinhough77 » Fri Dec 09, 2011 2:37 am
Running a MacBook Pro...I cannot get this plugin to work. I have had success with other plugins but cannot get this one or the cline tool to work properly. Any help is appreciated.
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