[Plugin] GhostComp - v1.4a - 31 Oct 18

Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby rv1974 » Mon Jan 07, 2019 10:39 am

Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby fredo6 » Tue Jan 08, 2019 8:32 am

rv1974 wrote:Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

I'll see what I can do to force a conversion to real before a Purge.
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby fredo6 » Tue Jan 08, 2019 8:48 am

fredo6 wrote:
rv1974 wrote:Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

I'll see what I can do to force a conversion to real before a Purge.


EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby rv1974 » Tue Jan 08, 2019 10:18 am

Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
get created @0,0,0
but I can PM the file where it's already there. Eventually I get this in every project.
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rv1974 
 

Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby rv1974 » Thu May 16, 2019 5:51 am

Fredo, would it be hard to implement an extra display mode?
Instead of cubes- a simple short line* of 5-10cm?
Thank you for attention

* The line must be aligned to original component of course and placed at insertion point.
Alignent is crucial, thats why a quide point is not good.
** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
https://rendering.ru/multiscatter.html
parametrically puts items (varied and properly aligned) on on every short segment.
*** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby fredo6 » Thu May 16, 2019 10:05 pm

rv1974 wrote:Fredo, would it be hard to implement an extra display mode?
Instead of cubes- a simple short line* of 5-10cm?

I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy.

Fredo

PS: so, I won't probably update GhostComp but release this new plugin instead.
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby rv1974 » Fri May 17, 2019 5:08 am

Amazing news! Would be happy to beta test :enlight:
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby fredo6 » Fri May 17, 2019 11:31 am

rv1974 wrote:Amazing news! Would be happy to beta test :enlight:

Could you PM me an email address so that I can send it to you along with the doc.
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Ghostcomp: Amazing tool! (but why only for components?)

Postby Aris » Mon Jul 29, 2019 12:02 am

Hi guys,

Ghostcomp has become one of the most useful tools in my palette. I think its intention was to lighten the scenes for heavy objects but what I mostly use it for, is aligning non rectangular objects (make that sofa touch the wall/ arrange cushions on a sofa/ take dimensions from tubes etc etc.)

My only problem is that for some reason it only works for components. at times this becomes frustrating and I have found myself many times converting a group into a component just to use ghostcomp.

So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?
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Re: Ghostcomp: Amazing tool! (but why only for components?)

Postby Dave R » Mon Jul 29, 2019 12:18 am

Aris wrote:So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?


You should read Fredo6's last post in this thread. He has a newer extension called FredoGhost. It will work with groups.
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Re: [Plugin] GhostComp - v1.4a - 31 Oct 18

Postby rv1974 » Tue Sep 17, 2019 9:38 am

fredo6 wrote:
fredo6 wrote:
rv1974 wrote:Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

I'll see what I can do to force a conversion to real before a Purge.


EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks


I Think I managed to catch the bug:
1. Staying in Scene1: Enter context, select desired component (donut) make a ghost, exit context.
2. Go to Scene 2. Ghost dummy plus original donut geometry created at 0,0,0.
The file PM'd.
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